Spelljammer
        Depths of Spelljammer
Current Turn?NoSubject:The Crypt - Round 10-11
Campaign:SpelljammerTurn Start Date:4/7/606
Adventure:Depths of SpelljammerTurn End Date:
Adventure Number:2Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:1.9Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
19
0
25/44
/0
2
0
25
0
/
1/day
2/2
1/1
KC
5
0
33/38
/0
3
0
31
2
/
1/day
1/1
/0
Martin Vane
4
0
41/45
/0
2
0
31
2
/
1/day
2/2
1/1
Morty Crystaltouched
7
0
34/41
/0
1
0
49
0
/
1/day
2/2
1/1
Pellanistra Xarann
8
0
42/50
/0
3
0
45
4
/
1/day
1/1
/0
Shaarilla
7
0
19/26
/0
2
0
24
0
/
1/day
0/1
/0
Syllivarrna Obanghall
0
0
47/47
/0
2
0
26
4
/
1/day
1/1
/0
Tyra Stellastrom
11
13
37/61
0/4
6
1
39
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KC
Martin VaneArmor Spell (7/8 hits, PROT 4)
Morty Crystaltouched
Pellanistra Xarann
Shaarilla
Syllivarrna Obanghall
Tyra Stellastrom
ROUND 10
BarnasBARNAS: Focused on the skeleton with Lani the young cleric calls out... "We need to stop whatever keeps bring these things forth"

BARNAS: OOC he will target skeletons over zombies but he will help where ever he is needed if/when the skeleton goes down

BARNAS: Round 10 Init [rolled 4], SC [rolled 86-86 = 0 - Hit DEF 0 or less], Dmg [rolled 7], Threat [rolled 82]
KCKC: Continue on with the slashing attacks on the Zombies:

Attack 1: Init [rolled 2] SC [rolled 68-85 = -17 - Missed!] Damage [rolled 3] P5% [rolled 9] Th23[rolled 2]
Offhand: Init [rolled 2] SC [rolled 64-94 = -30 - Missed!] Damage [rolled 3] P5% [rolled 61] Th23[rolled 8]
MartinMARTIN: Annoyed that he has missed every attack on this zombie, Martin continues to press the attack…

MARTIN VANE: Attack with +1 Long Sword
Attack 1, Init [rolled 7], Strike Chance [rolled 83-88 = -5 - Missed!], DMG [rolled 10], Threat [rolled 50]
MortyMORTY (GM): As soon as I realized the likely origin of the magic aura on the undead (the animating spell), I would have continued to look elsewhere for more clues about how to proceed when I could. Obviously while being attacked I was on Full Defense, but once freed of that distraction I would have moved to scan the door, and then the pillars, even the hallways leading to each side, in case it could have useful information while my Power Perception was still active.
LaniLANI: Assist Barnas with his foe. If she can get it to attack her instead of Barnas, she will attempt to do so.

Attack 1 (Mace) - Init [rolled 9], SC [rolled 84-59 = 25 - Hit DEF 25 or less], Dmg [rolled 8], Threat [rolled 36]
Attack 2 (Fist) - Init [rolled 9], SC [rolled 90-22 = 68 - Hit DEF 68 or less], Dmg [rolled 5], Threat [rolled 93]
ShaarillaSHAARILLA: Shaarilla will continue looking for new threats approaching and yell out a warning to her friends.
SylSYL: continues to slash at the zombie that was attacking originally Baranas.

TECH: Init [rolled 2], SC [rolled 64-59 = 5 - Hit DEF 5 or less], Damage [rolled 3], Threat [rolled 36]
TyraTYRA: Tyra continues to attack the zombie on KC while continually scanning for additional threats.

TECH: Normal Attack - Init: [rolled 4], Attack: [rolled 87-50 = 37 - Hit DEF 37 or less], Damage [rolled 10], Threat: [rolled 12]

ROUND 10 RESOLUTION

In one corner, KC and Tyra are battling a zombie. KC misses but Tyra hits with a solid hit whose impact is lessened by the fact that she is using a crushing weapon. The zombie misses KC.

In another corner, Barnas and Lani are fighting a skeleton. Barnas misses while Lani hits twice, which is enough to destroy it. Unfortunately, it manages one last hit, a critical hit, on Barnas for 10 damage.

In the third corner, Syl misses her zombie opponent. Fortunately the zombie also misses.

In the final corner, Martin misses the zombie and the zombie misses him.

Shaarilla continues to watch for new undead but none appear in round 10.

Morty moves towards the door and checks for magic. He finds that the door is magical.


ROUND 11
BarnasBARNAS: Round 11 Init [rolled 9], SC [rolled 97 - Automatic miss!], Dmg [rolled 8], Threat [rolled 76]
KCAttack 1: Init [rolled 9] SC [rolled 68-35 = 33 - Hit DEF 33 or less] Damage [rolled 4] P5% [rolled 18] Th23[rolled 43]
Offhand: Init [rolled 10] SC [rolled 64-7 = 57 - Hit DEF 57 or less (Crit DEF 20)] Damage [rolled 5] P5% [rolled 62] Th23[rolled 42]
MartinMARTIN VANE: Attack with +1 Long Sword
Attack 1, Init [rolled 8], Strike Chance [rolled 83-29 = 54 - Hit DEF 54 or less], DMG [rolled 12], Threat [rolled 49]
Morty
LaniLANI: If the skeleton is destroyed, and no new ones appear that she can attack, she will assist as needed.

Attack 1 (Mace) - Init [rolled 13], SC [rolled 84-47 = 37 - Hit DEF 37 or less], Dmg [rolled 5], Threat [rolled 34]
Attack 2 (Fist) - Init [rolled 10], SC [rolled 90-74 = 16 - Hit DEF 16 or less], Dmg [rolled 3], Threat [rolled 45]
Shaarilla
SylInit [rolled 6], SC [rolled 64-70 = -6 - Missed!], Damage [rolled 4], Threat [rolled 27]
TyraNormal Attack - Init: [rolled 10], Attack: [rolled 87-55 = 32 - Hit DEF 32 or less], Damage [rolled 7], Threat: [rolled 7]

ROUND 11 RESOLUTION

Both KC and Tyra hit the zombie. KC hits with a critical hit. They do very good damage but not enough to destroy it. The zombie misses.

Martin hits his opponent for good damage. The zombie misses him.

Syl misses her opponent. The zombie misses Syl. Barnas turns to assist Syl but misses.

Lani moves towards the passage behind the pillar where the undead have been coming from.

Shaarilla sees no undead appear this round.

Morty moves to the pillar around which Lani just passed and checks it for magic but finds none.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
4
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Mass Invisibility, Shadow Magic
Shaarilla
7
  • GK - Mage Armor, Sphere of Fresh Air, Detect Fumes, Shocking Grasp,
  • SK - Lightning Bolt, Ray of Cold, Wall of Ice
Syl
9
  • GK - Blending, Invisibility, Shadowform, Strength of Darkness, Sunburst, Witchsight
  • GKR - Summon Shadow Creatures
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
Morty<electrical?>Mage Tech Pistol33