Spelljammer
        The Gateway Kingdoms
Current Turn?NoSubject:Undead Battle - Round 10
Campaign:SpelljammerTurn Start Date:11/07/606
Adventure:The Gateway KingdomsTurn End Date:11/07/606
Adventure Number:8Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:6.9Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
55/55
/0
7
3
52
8
/0
1/day
2/2
0/1
Martin Vane
0
0
75/75
/0
10
3
65
16
/0
1/day
3/3
1/1
Morty Crystaltouched
7
20
21/48
0/6
6
0
50
0
0/1
1/day
2/2
1/1
Pellanistra Xarann
8
8
34/50
0/8
10
0
87
18
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
6
12
34/52
/0
4
0
27
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
0
0
82/82
/0
6
2
60
18
/0
1/day
0/2
1/1
Tyra Stellastrom
14
30
49/93
0/12
10
3
83
18
/0
2/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
11/13
11/11
Martin Vane
/
9/15
13/13
Morty Crystaltouched
1/4
11/18
17/17
Pellanistra Xarann
6/7
/
/
Randle Hewlet
/
19/19
13/13
Shaarilla
1/4
27/26
29/29
Syllivarrna Obanghall
/
1/17
5/14
Tyra Stellastrom
9/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 3/3
Martin Vane
1
Morty Crystaltouched
1
Mental Perception (6')
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental, Intellect Fortress (MDEF 52, MPROT 7, 10' radius), Mental Perception (6')
Shaarilla
3
Mental Perception
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Mental Perception
Randle Hewlet
Ethan Northwalker
4
Hit Points: 57/72, DEF 60, PROT 7
GM: Suggestions for those who have not yet sent in turns.

Martin: Continue to dig with the shovel (need a STR roll).
Morty: Attack the death's head spectre psionically? (Morty also still has a held action from round 9).
Shaarilla: Attack the death's head spectre psionically.
Syl: Help moving dirt as KC and Martin dig.


KCKC: Continue to uncover the casket working in the opposite direction of Martin. Strength roll for the digging is a [rolled 88 vs. STR 25, 4x roll].
Martin
Morty
LaniLANI: Lani will maintain her Intellect Fortress (1 NL) and attack the death's head spectre with psychic crush (2 NL)

LANI: Psychic Crush attack, Init [rolled 5], PSC 70% [rolled 70-37 = 33 - Hit DEF 33 or less], Dmg [rolled 5]
ShaarillaSHAARILLA: Shaarilla will continue attacking the death's head spectre with Psychic Crush. She will try using 1 MP to hit extra hard

SHAARILLA (tech): Initiative [rolled 9], SC 95 [rolled 95-30 = 65 - Hit DEF 65 or less], damage [rolled 2] + [rolled 3 2 - Total: 5]
SylSYL (OOC): does her best impression of a dwarf and helps with the digging...
TyraTYRA: Tyra will continue to attack Death's Head while maintaining Mental Barrier.

Pushed Psychic Crush: Init [rolled 6], [rolled 102-85 = 17 - Hit DEF 17 or less], dmg [rolled 11], [rolled 2 2 2 - Total: 6] NL
Pushed Psychic Crush: Init [rolled 3], [rolled 102-66 = 36 - Hit DEF 36 or less], dmg [rolled 13], [rolled 2 2 2 - Total: 6] NL

Initiaitve 9
Shaarilla hits the death's head spectre with psychic crush for 3 damage. (I assume Shaarilla used 2 NL for the attack and 1 MP for the extra damage.)

GM: The spectre is now badly wounded.

Initiative 6
Tyra misses the spectre, using 2 NL for the attack and another 6 for the extra damage.

The spectre continues to attack Tyra (since Morty has stopped attacking). He hits for 7 damage after MPROT. The CON drain is blocked by Lani's intellect fortress.

Initiative 5
Lani misses the spectre.
The spectre attacks Tyra again and barely misses (due to Lani raising her Psionic Combat skill last week).

Initiative 3
Tyra misses the spectre. She burns another 8 NL in the attempt.

KC and Martin continue to dig. The coffin is buried 2 feet under the ground and is 6 feet by 2 feet. Thus, they must clear a total of 12 cubic feet of dirt to uncover the coffin complete. KC clears 1 cubic foot this round while Martin clears another 2 cubic feet (or more depending on a STR roll that he can send). The two have cleared a total of 6 cubic feet thus far. Again the shovel seems a lot more effective than a small camp shovel should be. Syl continues to push dirt out of the tent with her hands since she has no better tool.

GM: Morty has held actions from round 9 and 10. I am assuming he did not attack on round 9, causing the spectre to shift to Tyra. If he does attack on round 9, and is effective with his attacks, then I will determine whether the round 10 attacks are against Tyra or Morty and, if against Morty, will reroll them.

MARTIN: Round 10 STR roll, STR 22 [rolled 28]

GM: With that STR roll, Martin actually clear 4 cubic feet of dirt, which means the two have cleared a total of 8 cubic feet (out of 12 needed)

GM: Everyone can send their round 11 actions

MARTIN: Round 10 STR roll, STR 22 [rolled 96]

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Infravison, Light, Jump, Feather Fall, Lasting Breath, Spider Climb
  • SK - Fumble, Stoneskin, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
11
  • GK - Invisibility, Location, Mage Lock, Shield, Speak with Enchanted Creatures, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month257
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol8
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)2
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1