Spelljammer
        Quellbourne
Current Turn?NoSubject:Bolden Tower - Round 5
Campaign:SpelljammerTurn Start Date:12/15/606
Adventure:QuellbourneTurn End Date:12/15/606
Adventure Number:9Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:2.3Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
60/60
/0
7
3
52
10
/0
1/day
2/2
1/1
Martin Vane
37
0
43/80
/0
10
3
65
16
/0
1/day
2/3
1/1
Morty Crystaltouched
18
0
38/56
6/6
6
0
50
0
0/1
1/day
1/2
1/1
Pellanistra Xarann
28
0
32/60
8/8
10
0
90
20
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
11
0
49/60
/0
4
0
27
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
20
0
67/87
/0
6
2
60
18
/0
1/day
1/2
1/1
Tyra Stellastrom
38
1
59/98
0/12
10
3
88
20
/0
2/day
1/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
8/15
6/15
+30 sorcery pool from Wand of Sorcery (0/30)
Martin Vane
/
15/17
15/15
Morty Crystaltouched
4/4
14/23
17/17
Easily bruised
Pellanistra Xarann
9/9
/
/
Randle Hewlet
/
3/21
11/13
Shaarilla
4/4
18/27
9/30
Syllivarrna Obanghall
/
13/17
16/16
Tyra Stellastrom
15/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 2/3
Martin Vane
1
Morty Crystaltouched
1
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental
Shaarilla
3
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Randle Hewlet
KCKC: I will take this round and switch daggers to my other set, the +2 dagger set from the spirit of Spelljammer. Otherwise I have no other non magical weapons so I will stay back and move over to the stand by the outer wall where I can keep an eye on the doors and the other battles as Tyra move over to help out.
Martin
MortyMORTY: I will continue to float higher and farther into the tower slightly (5' free move) to avoid the enemies and make room for allies. I guess I should be thankful my bolts are non-magical ;)

MORTY TECH: Free move, fire twice. 1% chance to hit ally in the melee (the minimum) unless someone else unexpectedly joins the melee at which time it is 5% (though I think 2 ogres vs 3 humans might still be 1% given the size mods). I believe 2v2 should still be 1%.

Shot#1: Init [rolled 15], [rolled 135-93 = 42 - Hit DEF 42 or less] to hit, [rolled 1 1 (+6)- Total: 8] damage, [rolled 54] threat, [rolled 59] chance to hit ally.
Shot#2: Init [rolled 10], [rolled 135-20 = 115 - Hit DEF 115 or less (Crit DEF 5)] to hit, [rolled 2 1 (+6)- Total: 9] damage, [rolled 59] threat, [rolled 59] chance to hit ally.
LaniLANI: Based on Tyra's observation, Lani attacks only with martial arts this round, forgoing her attack with Flame Tongue. She keeps the weapon in hand but attacks with fist and kick.

Attack 1 (Fist) - Init [rolled 15], SC [rolled 148-11 = 137 - Hit DEF 137 or less (Crit DEF 78)], Dmg [rolled 3 3 (+4)- Total: 10], Threat [rolled 17]
Attack 2 (Kick) - Init [rolled 9], SC [rolled 138-72 = 66 - Hit DEF 66 or less], Dmg [rolled 1 3 (+5)- Total: 9], Threat [rolled 39]
Attack 3 (Kick) - Init [rolled 13], SC [rolled 138-95 = 43 - Hit DEF 43 or less], Dmg [rolled 4 5 (+5)- Total: 14], Threat [rolled 57]
Randle
ShaarillaSHAARILLA: In round 4 Shaarilla will switch to bow and arrows, hoping that the magic on the bow doesn't carry through to the non-magical arrows. She will take to the air looking for a target she can shoot at without much risk to her allies.

SHAARILLA: If you can find a target where she is not likely to hit her own allies, she will try putting. an arrow into that one

Attack 1, Init [rolled 10], Strike Chance [rolled 93-26 = 67 - Hit DEF 67 or less], DMG [rolled 5], Threat [rolled 80]
SylSYL: after hearing the yelling and frustrated that her two strikes did no damage and Magic did worse, she'll pull her long sword and at least provide an additional target for the "ogre."

attack #1: Init [rolled 10], SC [rolled 106-95 = 11 - Hit DEF 11 or less], damage [rolled 10], threat [rolled 89]
attack #2: Init [rolled 7], SC [rolled 2 - Automatic critical (Grievous DEF 76)], damage [rolled 4], threat [rolled 28]

SYL: Yes - non magical. Rolls a crit and does absolutely minimal damage. This is NOT going well.

GM: Yes, but she confirmed a grievous hit. Go ahead and send a d% roll for the grievous.

SYL: Grievous [rolled 17]
TyraTYRA: Tyra is switching weapons and won't be able to attack given where her Morningstar is located in her pack. She would like to move closer to the fighting though. Seeing that Martin is outnumbered, she'll make that her priority destination.

Initiative 15
Lani hits ogre 1 with a critical hit for good damage.
Morty misses ogre 3.

Initiative 13
Lani misses ogre 1.

Initiative 10
Morty hits ogre 3 for a small amount of damage.
Syl misses ogre 1.
Shaarilla hits ogre 4 with an arrow but causes no damage.
Ogre 1 hits Lani for 8 damage after PROT.
Ogre 3 hits Martin for 4 damage after PROT.
Ogre 4 misses Martin

Initiative 9
Lani hits ogre 1 for a small amount of damage.

Initiative 7
Syl hits ogre 1 with a grievous wound for some damage and a minor wound to the face that prevents the ogre from attacking for the rest of the round.

Initiative 2
Ogre 1 loses his attack due to Syl's grievous hit.
Ogre 3 misses Martin.
Ogre 4 misses Martin.

GM: Martin can still send his attacks for round 5. Everyone else can send their actions for round 6 (except Morty, who already did).

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Eyes of Draak, Eyes of the Eagle, Feather Fall, Jump, Lasting Breath
  • SK - All Sense, Fumble, Hold Person, Polymorph Self, Slow, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
15
  • GK - Charm, Enchanted Sleep, Invisibility, Location, Mage Lock, Shield, Spell Store, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month257
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol116
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)21
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
TyraMental BlastPsionic Helm11
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1