Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Crypts - Round 11 & 12
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:4.1Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
28
0
21/49
/0
2
0
25
0
/
1/day
2/2
1/1
KC
28
0
15/43
/0
3
0
31
2
/
1/day
0/1
/0
Martin Vane
23
0
27/50
/0
2
0
35
4
/
1/day
2/2
1/1
Morty Crystaltouched
24
0
9/33
/0
2
0
49
0
/
1/day
0/2
1/1
Pellanistra Xarann
23
0
27/50
/0
4
0
54
4
/
1/day
1/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
14
0
38/52
/0
3
0
54
4
/
1/day
0/1
/0
Tyra Stellastrom
26
13
27/66
0/4
6
1
40
6
/
2/day
0/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KCSpell Pool (7/7)
Martin VaneAccelerated Healing (3/3), Spell Pool (7/7), Armor (PROT 4, 5 hits)
Morty CrystaltouchedAccelerated Healing (1/3), Spell Pool (3/8), Spider Climb (thru rnd 12)
Pellanistra XarannAccelerated Healing (1/3)
ShaarillaArmor (PROT 4, 5 hits)
Syllivarrna ObanghallArmor (PROT 4, 5 hits)
Tyra StellastromAccelerated Healing (3/3), Prot Fm Evil (+10 DEF & Saves), Paralyzed - can act on round 10

Potion of Extra Healing (Martin)
ROUND 11
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 1], Strike Chance [rolled 90-12 = 78 - Hit DEF 78 or less (Crit DEF 13)], DMG [rolled 8], Threat [rolled 44]
KCKC: continues to attack Zombie 7 with his paired +1 daggers. Attacking more defensively and parrying with the offhand dagger. (SC -15 for +7 DEF and another +5 DEF for off hand parry) no other penalties or bonuses are appied. ie wound penalties.....

Round 11: INIT [rolled 10] SC [rolled 68-79 = -11 - Missed!] DMG [rolled 6] AP 10 [rolled 2] TH [rolled 86]
MartinMARTIN: Attacks the remaining ghoul. If that drops, Martin will head back up the passageway toward the remaining undead.

Attack 1, Init [rolled 1], Strike Chance [rolled 88-51 = 37 - Hit DEF 37 or less], DMG [rolled 9], Threat [rolled 17]
Morty
LaniLANI: Attack ghoul 2. Bonuses for Potion of Heroism included.

Attack 1 (Fist) - Init [rolled 10], SC [rolled 112-30 = 82 - Hit DEF 82 or less], Dmg [rolled 8], Threat [rolled 10]
Attack 2 (Longsword) - Init [rolled 8], SC [rolled 93-72 = 21 - Hit DEF 21 or less], Dmg [rolled 12], Threat [rolled 95]
Shaarilla
SylSYL: will attack Zombie #8; when it finally falls she will aid whichever party member needs her help most

Round 11: Init [rolled 7], SC-79 [rolled 79-83 = -4 - Missed!], Damage [rolled 5], Threat [rolled 31]
TyraTYRA: Tyra moves back to ghoul 2 and attacks it from behind.

Morning Star +1 - Init: [rolled 11], Attack: [rolled 104-19 = 85 - Hit DEF 85 or less], Damage [rolled 7], Threat: [rolled 86]
Tyra and Martin join Lani in fighting the remaining ghoul. The ghoul changes the focus of its attacks to Tyra. All three of them hit the ghoul for a total of 15 damage. The ghoul misses Tyra.

Syl and zombie 8 miss each other.

Barnas destroys zombie 9.

KC and zombie 7 miss each other.


ROUND 12
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 9], Strike Chance [rolled 100 - Automatic miss!], DMG [rolled 10], Threat [rolled 16]
KCRound 12: INIT [rolled 7] SC [rolled 68-80 = -12 - Missed!] DMG [rolled 4] AP 10 [rolled 90] TH [rolled 59]
MartinAttack 1, Init [rolled 5], Strike Chance [rolled 88-65 = 23 - Hit DEF 23 or less], DMG [rolled 12], Threat [rolled 19]
Morty
LaniLANI: Attack ghoul 2. Bonuses for Potion of Heroism included.

Attack 1 (Kick) - Init [rolled 12], SC [rolled 106-18 = 88 - Hit DEF 88 or less], Dmg [rolled 5], Threat [rolled 47]
Attack 2 (Longsword) - Init [rolled 5], SC [rolled 93-79 = 14 - Hit DEF 14 or less], Dmg [rolled 5], Threat [rolled 52]
Shaarilla
SylRound 12: Init [rolled 3], SC-79 [rolled 79-63 = 16 - Hit DEF 16 or less], Damage [rolled 8], Threat [rolled 78]
TyraTYRA: Tyra will continue to attack ghoul 2 or move to any remaining threats.

Morning Star +1 - Init: [rolled 5], Attack: [rolled 104-11 = 93 - Hit DEF 93 or less (Crit DEF 34)], Damage [rolled 9], Threat: [rolled 48]

With Tyra, Martin and Lani all attacking ghoul 2, they gain a +14 outnumbering bonus.

Lani hits ghoul 2 for 2 damage. It is now badly wounded. Martin, because of outnumbering, hits it for 9 damage. It is not very badly wounded. Then Tyra hits it with a critical hit and destroys it. It did not get a chance to attack back before it was destroyed.

Syl and zombie 8 miss each other.

Barnas steps over to assist KC but misses. KC also misses, as does zombie 7.

The following round, Martin and Lani return to the main chamber and assist Barnas, KC and Syl in destroying the two remaining zombies. Tyra remains behind with Morty to ensure that the two ghouls and the wight are destroyed and not at risk of rising again.

Meanwhile, Morty climbs down from the wall since he knows the Spider Climb is due to end shortly.

In looking around the dark chamber, illuminated only by the torch that Lani dropped near the entrance when she arrived to fight the undead, Tyra and Morty note that there are four closed sarcophagi in the crypt and one that is open. Tyra moves to the entrance to pick up the torch and then moves over to Morty as she can clearly see that he is in a bad way. Tyra recalls that Martin is carrying the last remaining Potion of Extra Healing.

TYRA: "Looks like that wight got you good. We've got a potion leftover that should help." She calls out to the group. "Martin and Barnas, can you come in here when you're free? Morty's going to need the healing potion." Tyra will peer into the open sarcophagus to see if she can see anything while they wait.

KC: Sighing he leans back against the well as he says, "Thanks for the assist. It just got the better of me." Then he patiently waits for his turn to be first aided before venturing further.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. CLW, CLW, Bless, Protection from Evil
  2. Healing Sanctuary, Accelerated Healing, Accelerated Healing
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Ice Creation, Mage Armor, Spell Store, Sphere of Fresh Air, Shocking Grasp
  • SK - Ice Construction, Wall of Ice
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)11
MortyElectrical BlastMage Tech Pistol4