Spelljammer
        The Gateway Kingdoms
Current Turn?NoSubject:Ice Kral - Round 3
Campaign:SpelljammerTurn Start Date:12/13/606
Adventure:The Gateway KingdomsTurn End Date:12/13/606
Adventure Number:8Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:7.6Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
5
0
50/55
/0
7
3
52
8
/0
1/day
2/2
0/1
Martin Vane
0
0
80/80
/0
10
3
65
16
/0
1/day
3/3
1/1
Morty Crystaltouched
0
0
56/56
6/6
6
0
50
0
0/1
1/day
0/2
1/1
Pellanistra Xarann
7
0
53/60
8/8
10
0
87
18
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
12
0
48/60
/0
4
0
27
0
1/1
1/day
1/2
1/1
Syllivarrna Obanghall
0
0
87/87
/0
6
2
60
18
/0
1/day
2/2
1/1
Tyra Stellastrom
0
0
98/98
12/12
10
3
83
20
/0
2/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
13/15
11/15
Martin Vane
/
15/17
13/15
Morty Crystaltouched
4/4
19/19
17/17
Pellanistra Xarann
7/9
/
/
Randle Hewlet
/
19/19
13/13
Shaarilla
4/4
25/27
27/29
Syllivarrna Obanghall
/
17/17
14/14
Tyra Stellastrom
10/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 2/3
Martin Vane
1
Stoneskin (7/7)
Morty Crystaltouched
1
Invisible
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental, Stoneskin (6/6)
Shaarilla
3
Stoneskin (7/7), Barrier of Wind (+14 DEF, +23 DEF vs ranged, ends on round 29)
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Stoneskin (6/6)
Randle Hewlet
GM: Everyone can send their actions for round 3. By the end of the round, they will be about 100 feet away. They have a very staggered formation where some are higher than others and are well separated.

GM: Here are some ideas for round 3.

KC - Consider casting Slow on 3 of them when they get within range.
Martin - Wait another round until they are within range of Bolt of Energy.
Morty - Continue shooting.
Shaarilla - Cast Magic Missile.
Syl - Cast Magic Missile.
Tyra - Continue using psionic attacks.

GM: Also, everyone can send an Luck roll to see how many attacks target them this round.

LANI: [rolled 45 vs. LUCK 16, 3x roll]
TYRA: [rolled 81 vs. LUCK 19, 5x roll]
KC: luck roll [rolled 33 vs. LUCK 19, 2x roll]
MORTY (Invisible): [rolled 21 vs. LUCK 20, 2x roll] vs 20 luck
SYL: Luck Roll (20) - [rolled 68 vs. LUCK 20, 4x roll]


KCKC: He will. Cast a slow spell on the Kral approaching [rolled 50 vs cast chance of 46 - Failed Cast Chance!] init [rolled 50 vs cast chance of 46 - Failed Cast Chance!] duration 7 rounds, 2 spell points, range 131 ¼ feet with the Sorcery Wand, target 3 Kral.
Martin
MortyMORTY (GM): Are the enemies actually targeting me or just firing where they saw some crossbow bolts come from? I am invisible, remember, and shooting does not dispel it...

GM: Sorry, I forgot you were invisible. Keep reminding me if I forget again.

MORTY: I will try to prioritize shooting one of the ones that shot at me if the opportunity presents itself.

MORTY TECH: Strike chance is base 135, -1 per 4 ft beyond range 20 should be -45 at 200', but +15 to offset range penalties from my Master Bowman. If they come closer before I fire the penalty is reduced further so I'll slow my initiatives like Lani did. If they get to range 100' I only have -5 net...

Shot #1: [rolled -3] Initiative, [rolled 135-85 = 50 - Hit DEF 50 or less] to hit, [rolled 6 1 (+6)- Total: 13] damage, [rolled 7] threat.
Shot #2: [rolled 3] Initiative, [rolled 135-71 = 64 - Hit DEF 64 or less] to hit, [rolled 3 1 (+6)- Total: 10] damage, [rolled 88] threat.
LaniLANI: Attack with her Longbow of Power. Her first attack will have the Faerie Fire effect if it hits. Range penalty is -27 at the beginning of the round and -15 at the end of the round. I want her to fire later in the round and have adjusted her initiatives accordingly.

Attack 1 (Longbow of Power) - Init [rolled 2], SC [rolled 124-25 = 99 - Hit DEF 99 or less], Dmg [rolled 14], Threat [rolled 85]
Attack 2 (Longbow of Power) - Init [rolled 3], SC [rolled 124-44 = 80 - Hit DEF 80 or less], Dmg [rolled 8], Threat [rolled 3]
ShaarillaSHAARILLA: Shaarilla will cast Magic Missile at the one who fired at her, sending all five missiles at him.

SHAARILLA (tech): Initiative [rolled 9], Cast Chance 63% [rolled 65 vs cast chance of 63 - Failed Cast Chance!], Damage [rolled 2] [rolled 2] [rolled 3] [rolled 5] [rolled 2]
SylSYL: Magic Missile Battery Firing at Krall 24

Init [rolled 10], Cast Chance 72 [rolled 32 vs cast chance of 72 - Successful Cast Chance!], damage [rolled 2 2 2 3 4 (+5)- Total: 18]
TyraTYRA:

Psychic Crush: Init [rolled 2], [rolled 102-94 = 8 - Hit DEF 8 or less], dmg [rolled 2 4 (+3)- Total: 9], Threat 30-: [rolled 67]
Psychic Crush: Init [rolled 8], [rolled 102-53 = 49 - Hit DEF 49 or less], dmg [rolled 5 2 (+3)- Total: 10], Threat 30-: [rolled 7]

KC casts a Slow spell on ice kral 14, 15 and 17, with the help of 4 spell pool points.

Morty shoots at ice kral 27 twice but misses twice.

Lani shoots at ice kral 12 and hits twice for a total of 10 damage. The ice kral is now outlined in Faerie Fire, making him easier to hit (+10 to SC to hit him.

Shaarilla casts a Magic Missile spell at ice kral 5 with the help of 2 spell pool points. She does 14 damage.

Syl casts a Magic Missile spell at ice krall 24 and hits for 18 damage.

Tyra hits ice kral once with a psionic attack. The ice kral fails his save and takes 10 damage.

Crew members are also shooting at the ice kral and hitting occasionally. Ice kral are also attacking the crew.

Lani is attacked twice and hit once for a total of 7 damage after PROT.

Tyra is attacked twice and hit once but the crossbow does not penetrate her armor.

KC is attacked once and missed.

Syl is attacked twice and missed due to range.

Shaarilla is attacked twice and hit twice, despite the Barrier of Wind and the range. She takes a total of 12 damage.

Martin is not attacked this round (due to making a 1/4 Luck roll)

GM: By the end of the round, all of the ice kral are about 100 feet out.

GM: Go ahead and send your actions for round 4.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Eyes of Draak, Eyes of the Eagle, Feather Fall, Jump, Lasting Breath
  • SK - All Sense, Fumble, Hold Person, Polymorph Self, Slow, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
15
  • GK - Charm, Enchanted Sleep, Invisibility, Location, Mage Lock, Shield, Spell Store, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month257
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol8
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)2
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1