Spelljammer
        Archeron
Current Turn?NoSubject:Scro Pirates - Round 5
Campaign:SpelljammerTurn Start Date:5/17/606
Adventure:ArcheronTurn End Date:6/12/606
Adventure Number:7Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:7.6Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
55/55
/0
4
0
28
4
/0
1/day
2/2
1/1
Martin Vane
26
0
39/65
/0
3
0
55
12
/0
1/day
3/3
1/1
Morty Crystaltouched
0
0
51/51
/0
5
0
50
0
1/1
1/day
2/2
0/1
Pellanistra Xarann
8
0
52/60
8/8
9
0
81
16
/0
1/day
1/1
/0
Randle Hewlet
0
0
45/45
/0
5
0
23
0
/0
1/day
2/2
1/1
Shaarilla
0
0
45/45
/0
4
0
24
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
0
0
72/72
/0
6
2
51
12
/0
1/day
1/2
1/1
Tyra Stellastrom
2
0
84/86
2/10
10
3
69
16
/0
2/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
9/13
9/9
Martin Vane
/
15/15
13/13
Morty Crystaltouched
/
15/15
9/9
Shaarilla
/
15/23
13/27
Syllivarrna Obanghall
/
12/15
1/12
Randle Hewlet
/
13/13
13/13
KC
Martin Vane
Morty Crystaltouched
Pellanistra Xarann25% DR vs Slash, Crush, Puncture & Elemental
Shaarilla
Syllivarrna Obanghall
Tyra Stellastrom
Randle Hewlet
KCKC: I'm torn between casting a hold person spell and advancing to help out Martin this round. If hold person than I would absolutely advance next round.

TYRA (OOC): Hold Person could be interesting if that helps block more of them from moving forward.

KC: He cast a Hold Person on the scro. Range 50 ft, duration 10 rnds, affect 4 Scro, cast time 7, cost 2. [rolled 6] [rolled 20 vs cast chance of 45 - Successful Cast Chance!]. I will target the two on Martin that are side by side in the hallway entrance an than the 2 behind them that are not engaged in melee on the map for round 5.
MartinMARTIN: Continues to press the attack against the Scro.

MARTIN VANE: Attack with +1 Long Sword

Attack 1, Init [rolled 4], Strike Chance [rolled 114-20 = 94 - Hit DEF 94 or less], DMG [rolled 9], Threat [rolled 34]
Attack 2, Init [rolled 10], Strike Chance [rolled 114-6 = 108 - Hit DEF 108 or less (Crit DEF 77/Grievous DEF 4)], DMG [rolled 11], Threat [rolled 88]
MortyMORTY (GM): Was I able to collect my mage tech pistol on round 3 while searching for a spot that had no silence? I am guessing not the shield, and that you will require a luck roll to determine what I could grab.

MORTY TECH: Luck roll [rolled 22 vs. LUCK 20, 2x roll]

MORTY: In round 5 I will grab my shield, ready my pistol, and concentrate on my illusion to alter it to a copy of Lani, moving to the door to be ready to open it next round. I would have liked to spellcast more but it just doesn't seem to be in the cards to do that in any meaningful way before it is too late. Hopefully I can get prepared enough to open the door quickly next round and still get an attack, if not two.
LaniLANI: Continue to attack. She is alarmed to see that the doorway is now blocked with a wall of blackness. She hopes that it was Syl that cast it but knows that it could be a mage of some sort in the cargo hold.

Attack 1 (Fist) - Init [rolled 16], SC [rolled 142-44 = 98 - Hit DEF 98 or less], Dmg [rolled 6 6 (+4)- Total: 16], Threat [rolled 86]
Attack 2 (Flame Tongue) - Init [rolled 12], SC [rolled 111-50 = 61 - Hit DEF 61 or less], Dmg [rolled 6], Threat [rolled 36]
Attack 3 (Kick) - Init [rolled 11], SC [rolled 132-43 = 89 - Hit DEF 89 or less], Dmg [rolled 4 6 (+5)- Total: 15], Threat [rolled 36]
ShaarillaSHAARILLA: Shaarilla will continue weakening the invading pirates by hitting uninjured ones with Frost Bolt.

SHAARILLA (tech): Initiative [rolled 4]i, Cast Chance 67% [rolled 81 vs cast chance of 67 - Failed Cast Chance!], damage [rolled 6 6 1 2 4 1 2 - Total: 22]
SylSYL: How injured are Tyra and Lani (i.e should i stand back and pick off Scro or move forward)?

SYL: For this round she will cast Magic Missiles (for the first time) Init [rolled 6], [rolled 62 vs cast chance of 53 - Failed Cast Chance!], damage [rolled 2 3 2 4 (+4)- Total: 15]

GM: Tyra is uninjured while Lani is wounded (but not bloodied so down some HP but not down over half).
TyraTYRA: Tyra glanced back down the hallway relieved to see both Syl and Shaarilla emerging from their cabins. She decided to attack more aggressively.

TECH
Attack 1 (Giant Basher) - Init: [rolled 11], Attack: [rolled 113-92 = 21 - Hit DEF 21 or less], Damage [rolled 16], Threat: [rolled 43], NL Damage: [rolled 1 1 1 - Total: 3]
Attack 2 (Giant Basher) - Init: [rolled 5], Attack: [rolled 113-9 = 104 - Hit DEF 104 or less (Crit DEF 56)], Damage [rolled 20], Threat: [rolled 96], NL Damage: [rolled 2 1 2 - Total: 5]

LOWER LEVEL (Female Battle)

Lani hits scro 7 3 times and kills him. Two scro attack her but miss. Two more scro manage to make their way through the Wall of Darkness. Lani manages to move a bit closer to the doorway but this also allows a scro to get past her and move up on Tyra.

The dagger-throwing scro attacks Lani again and misses. The dagger disappears after hitting the wall and reappears in scro 2's sheath.

Tyra attacks scro 6 and hits with a critical hit and kills him. Two pirates attack Tyra and she gets hit once for 2 damage.

Syl successfully casts Magic Missile with the help of her Spell Pool.

GM: You did not indicate who you were shooting the missiles at so I will assume one of Tyra's opponents (scro 5). The scro takes 15 damage.

Shaarilla attempts to cast a Frost Bolt at scro 5 but fails (she was one point short in her Spell Pool from making the spell work).


UPPER LEVEL (Male Battle)

Martin attacks scro 12, hitting twice including a critical hit, and badly wounding him. Three scro attack Martin and one of them hits for 4 damage. (They each had a +8 outnumbering bonus on Martin. Scro 12 barely missed due to wound penalties.)

KC successfully casts Hold Person on two of the scro on Martin. One of them (scro 13) is held, the other is not.

Morty grabs his shield and readies his pistol. He modifies his Phantasmal Force to resemble Lani and waits for the door to open but it does not. He does not hear much of anything going on but a quick step forward reveals that there is still a silence spell blanketing most of his room.

At the end of the round, scro come charging down the ladder. They see Syl in the doorway and charge forward.

KC: (GM) so did 3 scro make there save? I cast the spell to target 4 of them. You only mentioned 2.

GM: Sorry, I missed that. I thought you only cast it on 2, giving each a -5 to their save. Scro 13 would have made his save without the -5 so he is not held. However, scro 12 and 22 both fail their save and are now held.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 5+1+1
2nd - 5+1+1
3rd - 3+1+1
  1. CLW, CLW, CLW, Bless, Protection from Evil, <D-Detect Evil>, <single class>
  2. Hold Person, Hold Person, Hold Person, Augury, Augury, <D-Find Traps>, <single class>
  3. Invisibility to Undead 10', Prayer, Repair Injury, <D-Speak With Dead>, <single class>
KC
9
  • GK - Balance, Enfeeblement, Infravison, Light, Jump, Feather Fall, Lasting Breath, Spider Climb
  • SK - Fumble, Stoneskin, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
11
  • GK - Invisibility, Location, Mage Lock, Shield, Speak with Enchanted Creatures, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Illusionary Wall, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
KCRing of VarexRecharges 1 point on 15th and 30th of each month254
MortyElectrical BlastMage Tech Pistol7
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+2)1
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1