Spelljammer
        Citadel of Fire
Current Turn?NoSubject:Su-Monsters - Round 3
Campaign:SpelljammerTurn Start Date:4/25/606
Adventure:Citadel of FireTurn End Date:4/25/606
Adventure Number:6Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:3.3Send To:bluemountain@championsoftheempire.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
6
0
45/51
/0
5
0
31
0
/0
1/day
2/2
1/1
KC
14
0
29/43
/0
3
0
36
2
/0
1/day
1/1
/0
Martin Vane
19
0
31/50
/0
7
1
40
8
/0
1/day
2/2
1/1
Morty Crystaltouched
17
0
29/46
/0
5
0
49
0
1/1
1/day
2/2
1/1
Pellanistra Xarann
24
0
31/55
8/8
4
0
60
10
/0
1/day
1/1
/0
Shaarilla
6
0
27/33
/0
4
0
24
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
24
0
38/62
/0
5
1
45
8
/0
1/day
1/1
/0
Tyra Stellastrom
31
3
37/71
0/6
7
1
63
12
/0
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
0/7
9/9
Martin Vane
/
9/9
7/7
Morty Crystaltouched
/
6/9
9/9
Shaarilla
/
6/15
3/23
Syllivarrna Obanghall
/
9/9
10/10
Barnas
KC
Martin Vane
Morty Crystaltouched
Pellanistra Xarann+1 STR (60 minutes)
Shaarilla
Syllivarrna Obanghall
Tyra Stellastrom
SHAARILLA (OOC): Didn’t see any answers to the following questions so I’m asking again... Does Shaarilla have room to fly away from the staircase? Does flying affect her ability to cast spells?

GM: Sorry about that. Yes, there is plenty of room to fly around and no, flying does not hamper your ability to cast spells.

GM: I plan to resolve round 3 later today or tomorrow. Here are my assumptions for those who have not yet sent in turns.

Barnas - Hold action. He is kind of stuck in the middle and not really able to help out right now.
Martin - Attack the Su-Monster along with Finn.
Morty - Continue defending and making the phantasm act realistically so as to continue drawing attacks.


Barnas
KCKC: continue to be a distraction for the real threats to the Su-monster

Attack 1: init [rolled 14] SC [rolled 88-81 = 7 - Hit DEF 7 or less] DMG [rolled 8] ap 20 [rolled 48] TH 32 [rolled 52]
Offhand: init [rolled 8] SC [rolled 77-39 = 38 - Hit DEF 38 or less] DMG [rolled 4] ap 20 [rolled 79] TH 32 [rolled 79]
MartinMartin: continue to attack the su-monster...

Attack 1, Init [rolled 7], Strike Chance [rolled 99-27 = 72 - Hit DEF 72 or less], DMG [rolled 11], Threat [rolled 2]
Attack 2, Init [rolled 4], Strike Chance [rolled 99-91 = 8 - Hit DEF 8 or less], DMG [rolled 8], Threat [rolled 25]
Morty
LaniLANI: Lani continues to attack with fist and longsword. She has never fought a creature so fast before.

Attack 1 (Fist) - Init [rolled 13], SC [rolled 118-13 = 105 - Hit DEF 105 or less (Crit DEF 34)], Dmg [rolled 6], Threat [rolled 73]
Attack 2 (Flame Tongue) - Init [rolled 10], SC [rolled 92-5 = 87 - Hit DEF 87 or less (Crit DEF 62/Grievous DEF 2)], Dmg [rolled 8], Threat [rolled 44]
ShaarillaSHAARILLA: Cast Frost Bolt at Morty's opponent.
TECH: Initiative [rolled 4], CC 58 [rolled 72 vs cast chance of 58 - Failed Cast Chance!], Damage [rolled 5 2 5 1 - Total: 13], Cast Time 6, 1 spell point.
SylSYL: She will continue to hack at the Su-Monster attacking her and Morty

SYL: Init [rolled 2], SC [rolled 90-13 = 77 - Hit DEF 77 or less (Crit DEF 6)], Dam [rolled 1 2 (+2)- Total: 5], Threat [rolled 63]
TyraTYRA: Tyra will try to push her attacks this round to damage the nimble evil monkey-things.

Attack 1 (Morning Star) - Init: [rolled 11], Attack: [rolled 110-46 = 64 - Hit DEF 64 or less], Damage [rolled 12], Threat: [rolled 17], NL Damage: [rolled 2 2 1 - Total: 5]
Attack 2 (Morning Star) - Init: [rolled 10], Attack: [rolled 110-38 = 72 - Hit DEF 72 or less], Damage [rolled 13], Threat: [rolled 50], NL Damage: [rolled 2 1 1 - Total: 4]

Tyra, KC and Lani continue to battle Su-Monster 3. Tyra hits twice for a total of 19 damage. KC misses. Lani hits twice, including a critical hit, for a total of 19 damage. The Su-Monster is killed, but not before it gets in one attack each on KC, Tyra and Lani. Lani is missed, KC is hit once for 0 damage and Tyra is missed.

GM: The Su-Monster was killed on initiative 10.

Further up the stairs, Syl and Morty are battling Su-Monster 1. Morty concentrates on making his phantasm react realistically, even to the point of making an attack seem to hit at the same time Syl hits so the monster might think it was the phastasm that wounded it. Syl hits for 2 damage. Shaarilla attempts a Frost Bolt but fails. The Su-Monster attacks the phantasm 4 times and misses. It hits Morty twice for 0 damage. It bites Syl once for 1 damage.

At the top of the stairs, Martin and Finn are battling Su-Monster 2. Martin hits once for 8 damage. Finn bites it for 12 damage. The Su-Monster is now Bloodied. It splits its attacks evening between Martin and Finn. It hits Martin 3 times, including a critical hit, for a total of 2 damage. It hits Finn once for 0 damage.

GM: Go ahead and send your actions for round 4.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 6
2nd - 5
  1. CLW, CLW, CLW, Bless, Protection from Evil, <single class>
  2. Augury, Augury, Find Traps, Silence 15' r, <single class>
KC
9
  • GK - Jump, Shout, Spider Climb
  • SK - Fumble, Hold Person, Stoneskin, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
9
  • GK - Levitation, Shield, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
  • Spell Store: Bolt of Energy, Counterspell Sorcery
Morty
7
  • GK - Illusion, Spell Store, Sphere of Silence, Stinking Cloud, Undetectability
  • SK - Illusionary Wall, Mass Invisibility, Phantasmal Force, Shadow Magic
  • Spell Store - Shadow Magic, Phantasmal Force
Shaarilla
9
  • GK - Conjure Mist, Ice Creation, Mage Armor, Mist Vision, Spell Store, Shocking Grasp
  • SK - Frost Bolt, Lightning Bolt, Wall of Ice
  • Spell Wand (7 spell points) - Lightning Bolt, Lightning Bolt, Wall of Ice, Sphere of Fresh Air
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
  • Spell Store - Sunburst



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol4