Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Armored Warriors - Round 17 & 18
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:2.5Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
0
0
49/49
/0
2
0
25
0
/
1/day
2/2
1/1
KC
23
17
-2/38
/0
3
0
31
2
/
1/day
1/1
/0
Martin Vane
23
0
27/50
/0
2
0
31
4
/
1/day
1/2
1/1
Morty Crystaltouched
7
0
34/41
/0
2
0
49
0
/
1/day
2/2
1/1
Pellanistra Xarann
12
0
38/50
/0
3
0
47
4
/
1/day
0/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
0
0
52/52
/0
3
0
36
4
/
1/day
0/1
/0
Tyra Stellastrom
32
9
20/61
4/4
6
1
40
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KCSpell Pool (7/7)
Martin VaneSpell Pool (7/7)
Morty CrystaltouchedAccelerated Healing (1/3), Spell Pool (8/8)
Pellanistra XarannAccelerated Healing (1/3)
ShaarillaArmor (PROT 4, 4 hits)
Syllivarrna Obanghall
Tyra Stellastrom
SHAARILLA (GM): Can Shaarilla tell that Martin’s armor spell is now gone? If I’m reading this built description correctly, I think Shaarilla could try to replace it if she knows it needs replacing...

GM: The armor spell is only obvious to someone with Power Perception up so no, she can not see that the spell is gone.



ROUND 17
BarnasBARNAS: Attack with +1 Quarterstaff. Includes +14 for outnumbering.

Attack 1, Init [rolled 7], Strike Chance [rolled 104-28 = 76 - Hit DEF 76 or less], DMG [rolled 7], Threat [rolled 82]
KC
MartinMARTIN VANE: Attack with +1 Long Sword, +14 outnumbering included.

Attack 1, Init [rolled 4], Strike Chance [rolled 97-15 = 82 - Hit DEF 82 or less], DMG [rolled 12], Threat [rolled 35]
Morty
LaniLANI: Attack warrior 2. +4 outnumbering included.

Attack 1 (Fist) - Init [rolled 13], SC [rolled 100-40 = 60 - Hit DEF 60 or less], Dmg [rolled 7], Threat [rolled 62]
Attack 2 (Longsword) - Init [rolled 5], SC [rolled 83-14 = 69 - Hit DEF 69 or less], Dmg [rolled 5], Threat [rolled 1]
Shaarilla
SylSYL: Try, try, try again....
TECH: Outnumbering taken into effect

Init[rolled 9], SC-88 [rolled 88-54 = 34 - Hit DEF 34 or less], Damage [rolled 5], Threat [rolled 41]
TyraTYRA: Continued attacks on Warrior 2

Attack with Morning Star - Init: [rolled 5], Attack: [rolled 88-57 = 31 - Hit DEF 31 or less], Damage [rolled 14], Threat: [rolled 17]

Lani hits with her fist for 2 damage and hits with her longsword for 0 damage. Tyra hits for 9 damage. Warrior 2 is now bloodied. Warrior 2 misses Tyra.

Barnas hits warrior 4 for 2 damage. Syl hits for 0 damage. Martin hits for 7 damage. Warrior 4 misses Martin.

GM: Warrior 4 is still very badly wounded.

ROUND 18
BarnasBARNAS: Attack with +1 Quarterstaff. Includes +14 for outnumbering.

Attack 1, Init [rolled 1], Strike Chance [rolled 104-77 = 27 - Hit DEF 27 or less], DMG [rolled 3], Threat [rolled 48]
KC
MartinMARTIN VANE: Attack with +1 Long Sword, +14 outnumbering included.

Attack 1, Init [rolled 5], Strike Chance [rolled 96 - Automatic miss!], DMG [rolled 15], Threat [rolled 9]
Morty
LaniLANI: Attack warrior 2. +4 outnumbering included.

Attack 1 (Kick) - Init [rolled 9], SC [rolled 90-29 = 61 - Hit DEF 61 or less], Dmg [rolled 3], Threat [rolled 12]
Attack 2 (Longsword) - Init [rolled 6], SC [rolled 83-39 = 44 - Hit DEF 44 or less], Dmg [rolled 5], Threat [rolled 41]
Shaarilla
SylInit[rolled 2], SC-88 [rolled 88-43 = 45 - Hit DEF 45 or less], Damage [rolled 3], Threat [rolled 6]
TyraAttack with Morning Star - Init: [rolled 5], Attack: [rolled 88-70 = 18 - Hit DEF 18 or less], Damage [rolled 8], Threat: [rolled 21]

Lani hits warrior 2 twice for 0 damage. Tyra misses. Warrior 2 misses Tyra.

Baras hits warrior 4 for 0 damage. Syl also hits for 0 damage. Martin misses. Warrior 4 misses Martin.

GM: Go ahead and send your actions for rounds 19 & 20. We are getting very close to the end of the battle. These next 2 rounds might do it. Otherwise, the following 2 rounds are likely to be the last.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. Cure Light Wounds (x2) (cast 1), Bless (cast), Protection from Evil
  2. Healing Sanctuary, Accelerated Healing (x2)
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire (cast), Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Mage Armor, Sphere of Fresh Air, Detect Fumes, Shocking Grasp
  • SK - Lightning Bolt, Ray of Cold, Wall of Ice
Syl
9
  • GK - Blending, Invisibility, Shadowform, Strength of Darkness, Sunburst, Witchsight
  • GKR - Summon Shadow Creatures
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol3