Spelljammer
        Quest for the Amber Key
Current Turn?NoSubject:Alarms in the Night - Rounds 9 & 10
Campaign:SpelljammerTurn Start Date:4/22/606
Adventure:Quest for the Amber KeyTurn End Date:4/22/606
Adventure Number:5Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:4.7Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
30
0
19/49
/0
6
0
28
0
/0
1/day
2/2
1/1
KC
19
2
22/43
/0
3
0
36
2
/0
1/day
1/1
/0
Martin Vane
17
0
33/50
/0
7
1
37
8
/0
1/day
0/2
1/1
Morty Crystaltouched
22
0
19/41
/0
5
0
49
0
/0
1/day
2/2
1/1
Pellanistra Xarann
16
0
34/50
/0
4
0
52
6
/0
1/day
1/1
/0
Shaarilla
0
0
28/28
/0
4
0
24
0
1/1
1/day
0/1
/0
Syllivarrna Obanghall
13
2
37/52
/0
5
1
41
4
/0
1/day
1/1
/0
Tyra Stellastrom
30
3
33/66
0/6
7
1
59
8
/0
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
0/5
7/7
Martin Vane
/
9/9
7/7
Morty Crystaltouched
/
1/9
8/8
Shaarilla
/
12/12
17/17
Syllivarrna Obanghall
/
8/9
10/10
Barnas
KCInfravision (3 hours)
Martin Vane
Morty Crystaltouched
Pellanistra Xarann
ShaarillaArmor Spell (5/5 hits)
Syllivarrna Obanghall
Tyra Stellastrom
GM: I need a PER roll from Shaarilla.

SHAARILLA: [rolled 37 vs. PER 15, 3x roll]


GM: At this point, Shaarilla does not see any sign of where the orcs are coming from. Keep sending a PER roll each round that you scout. Lighting at ground level is provided by a combination of burning buildings and street lamps.

MARTIN: I'm considering using a lick point to negate the critical - how many do I currently have available?

GM: Martin has 1 luck point remaining.

MARTIN: I would like to use a luck point to negate the crit.

GM: The reroll is a miss. I refunded Martin the 20 HP.

TYRA (GM): I had asked about wound levels for my opponents but I don't believe I saw anything. Are any of them in penalties? Also, I may be confused about which orc number is the tough orc vs normal orc. My intention was to switch to the tougher orc as soon as he was identified. It sounds like I've been attacking only the weaker orc all this time.

GM: You are facing orcs 5 and 15. 5 is the tougher one and you have been fighting him since he arrived. Orc 15 is unwounded. Orc 5 is wounded (but not bloodied). When I resolve the turns I try to indicated if an opponent drops to bloodied, badly wounded or very badly wounded.


TYRA (GM): Okay, that makes sense. I get it that I have the leader on me and a fresh orc. I wasn't sure if I've done enough to the leader to get him into penalties.

TYRA: The young warrior called out to Lani and Syl, "We've got two of their leaders over here that are tougher. Can you use a faerie fire to light them up?"

TYRA (GM): What sort of weapons are the orcs attacking with? Do they seem like good quality or what we'd expect them to have?


GM: They are typical orc hook-swords. The tougher orcs have slightly better quality weapons.

GM: I would like to resolve rounds 9 and 10 on Monday. Here are my assumptions for those who have not yet sent in turns:

BARNAS - Attack orc 4. Switch to 1 if he goes down.
MARTIN - Attack the tougher orc (orc 16).
MORTY - Attack the tougher orc (orc 16).
SHAARILLA - Continue to scout from the air (need PER roll each round of scouting.
SYL - Attack orc 12.


ROUND 9
BarnasBARNAS - Attack orc 4. Switch to 1 if he goes down.

Attack 1, Init [rolled 1], Strike Chance [rolled 84-28 = 56 - Hit DEF 56 or less]], DMG [rolled 6], Threat [rolled 34] Wound penalty added
KCKC: continue attacking the orcs trying to help frww up Lani.

Attack 1: init [rolled 8] SC [rolled 83-15 = 68 - Hit DEF 68 or less] DMG [rolled 4] ap 10 [rolled 87] TH [rolled 92]
Offhand: init [rolled 11] SC [rolled 77-56 = 21 - Hit DEF 21 or less] DMG [rolled 4] ap 10 [rolled 97] TH [rolled 79]
MartinMartin: Continue attacking Orc 16 …

Attack 1, Init [rolled 3], Strike Chance [rolled 87-52 = 35 - Hit DEF 35 or less], DMG [rolled 15], Threat [rolled 87]
MortyMORTY TECH: Continue to provide Martin with multiple attacker bonus (probably none at all since the orc sub-chief has range of field, but I have to try).

Shield bash#1: [rolled 9] init, [rolled 68-78 = -10 - Missed!] to hit, [rolled 3] damage, only LOW applies, [rolled 72] threat if needed, and [rolled 6] on the knockback table (plus damage rolled).
LaniLANI: Attack orc 14. When he drops, move to assist Barnas.

Attack 1 (Fist) - Init [rolled 10], SC [rolled 102-94 = 8 - Hit DEF 8 or less], Dmg [rolled 5], Threat [rolled 70]
Attack 2 (Mace) - Init [rolled 11], SC [rolled 97-41 = 56 - Hit DEF 56 or less], Dmg [rolled 7], Threat [rolled 5]
ShaarillaSHAARILLA: Shaarilla feels bad for the guards, but really isn’t able to help them. So she continues scouting looking for the orcs are coming from.
Round 9 perception: [rolled 76 vs. PER 15, 6x roll]
SylSYL: Since Faerie Fire is an innate ability can she spend a round casting it on the sub leader in round 9 and then attack Orc #12 in round 10? if so she willl do that.

GM: Orc 12 is currently in melee combat with Syl. The orc would have to agree to stop attacking Syl for the round so that she could get the spell off, which seems unlikely. In general, you cannot cast spells, even innate ones, while in melee.

Init [rolled 5], Strike Chance [rolled 85-18 = 67 - Hit DEF 67 or less], DMG [rolled 4 4 (+2)- Total: 10], Threat [rolled 25]
TyraTYRA: Continued attacks against Orc 5

Morning Star - Init: [rolled 5], Attack: [rolled 97 - Automatic miss!], Damage [rolled 14], Threat: [rolled 61]

Syl hits orc 12 for 7 damage. The orc misses Syl.

Barnas hits orc 4 for 3 damage, killing him. The orc attacks before he dies but misses. Orc 1 also attacks and hits for 0 damage.

Lani hits orc 14 for 4 damage. The orc misses Lani. The orc is now very badly wounded.

KC moves up and attacks orc 14 as well and hits twice (due to outnumbering) for 2 damage.

Tyra misses orc 5. The orc misses twice. Orc 15 also misses Tyra.

Martin misses orc 16. The orc hits Martin once for 3 damage. The very badly wounded orc 10 misses. Morty misses orc 16.

Shaarilla gains a bit of altitude and sees groups of orcs all over the place. She does not see where they are coming from.


ROUND 10
BarnasAttack 1, Init [rolled 6], Strike Chance [rolled 84-82 = 2 - Hit DEF 2 or less]], DMG [rolled 6], Threat [rolled 52] Wound penalty added
KCAttack 1: init [rolled 12] SC [rolled 83-59 = 24 - Hit DEF 24 or less] DMG [rolled 6] ap 10 [rolled 48] TH [rolled 95]
Offhand: init [rolled 10] SC [rolled 77-78 = -1 - Missed!] DMG [rolled 2] ap 10 [rolled 84] TH [rolled 89]
MartinAttack 1, Init [rolled 9], Strike Chance [rolled 87-23 = 64 - Hit DEF 64 or less], DMG [rolled 13], Threat [rolled 93]
MortyShield bash#2: [rolled 8] init, [rolled 68-50 = 18 - Hit DEF 18 or less] to hit, [rolled 4] damage, only LOW applies, [rolled 67] threat if needed, and [rolled 6] on the knockback table (plus damage rolled).
LaniLANI: Assist Barnas when she can.

Attack 1 (Kick) - Init [rolled 9], SC [rolled 92-14 = 78 - Hit DEF 78 or less (Crit DEF 2)], Dmg [rolled 7], Threat [rolled 27]
Attack 2 (Mace) - Init [rolled 11], SC [rolled 97-50 = 47 - Hit DEF 47 or less], Dmg [rolled 9], Threat [rolled 54]
ShaarillaRound 10 perception: [rolled 31 vs. PER 15, 3x roll]
SylInit [rolled 7], Strike Chance [rolled 85-80 = 5 - Hit DEF 5 or less], DMG [rolled 2 3 (+2)- Total: 7], Threat [rolled 40]
TyraTYRA: Continued attacks against Orc 5

Morning Star - Init: [rolled 8], Attack: [rolled 101-84 = 17 - Hit DEF 17 or less], Damage [rolled 11], Threat: [rolled 30]

Syl misses orc 12. The orc hits Syl for 0 damage.

The badly wounded Barnas is finally down to a single opponent but misses him. The orc also misses.

Lani leaves orc 14 for KC and runs over to assist Martin and Morty. Orc 14 gets a free attack on her but misses. Its normal attack then goes against KC but he barely misses (due to wound penalties). KC also misses.

Tyra attacks orc 5 and misses again. Orc 5 hits her once for 3 damage after PROT. Orc 15 misses her.

Martin hits orc 16 for 7 damage. Morty misses. Lani hits for 3 damage. Orc 16 hits Martin once for 5 damage after PROT. Orc 10 misses.

GM: Martin might want to consider attacking the very badly wounded orc 10 to take him out. Then you would have 3 on 1 outnumbering of orc 16.

Shaarilla turns her attention back to the closer proximity and is surprised to see two more orcs in the square below. Where did they come from? Shaarilla is not sure (unless she wants to use a Luck point to turn her roll of 31 from a 3x PER roll to a 2x PER roll).

SHAARILLA: Shaarilla will use her luck point.

To Shaarilla, it looks like the new orcs came out of a building but she does not see a door there. She wonders if there is some sort of concealed door at that location. She fixes the location in her mind to report on later.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. CLW, CLW, Bless, Protection from Evil
  2. Augury, Augury, Silence 15' r
KC
5
  • GK - Balance, Feather Fall, Infravision
  • SK - Hold Person, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
5
  • GK - Shield, Walking Unseen
  • SK - Bolt of Energy, Passwall, Wizard Eye
Morty
7
  • GK - Illusion, Spell Store, Sphere of Silence, Stinking Cloud, Undetectability
  • SK - Illusionary Wall, Mass Invisibility, Phantasmal Force, Shadow Magic
Shaarilla
9
  • GK - Conjure Mist, Ice Creation, Mage Armor, Mist Vision, Spell Store, Shocking Grasp
  • SK - Frost Bolt, Lightning Bolt, Wall of Ice
  • Spell Wand (7 spell points) - Lightning Bolt, Lightning Bolt, Wall of Ice, Sphere of Fresh Air
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol43