Spelljammer
        Citadel of Fire
Current Turn?NoSubject:Giant - Round 1
Campaign:SpelljammerTurn Start Date:4/27/606
Adventure:Citadel of FireTurn End Date:4/30/606
Adventure Number:6Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:4.4Send To:bluemountain@championsoftheempire.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
0
0
56/56
/0
7
1
34
0
/0
1/day
2/2
1/1
KC
0
0
43/43
/0
6
3
39
2
/0
1/day
1/1
/0
Martin Vane
0
0
50/50
/0
9
2
40
8
/0
1/day
2/2
1/1
Morty Crystaltouched
0
0
46/46
/0
5
0
49
0
1/1
1/day
2/2
1/1
Pellanistra Xarann
0
0
55/55
8/8
7
0
68
10
/0
1/day
1/1
/0
Shaarilla
0
0
33/33
/0
4
0
24
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
0
0
62/62
/0
6
2
43
10
/0
1/day
2/2
/1
Tyra Stellastrom
0
0
76/76
6/6
7
1
68
12
/0
2/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
0/7
1/9
Martin Vane
/
1/9
9/9
Morty Crystaltouched
/
5/11
9/9
Shaarilla
/
12/19
7/25
Syllivarrna Obanghall
/
4/9
0/12
BarnasCleric Pool (11/11)
KC
Martin VaneInvisibility, Spell Store (Bolt of Energy)
Morty CrystaltouchedShadow Magic, Phantasmal Force
Pellanistra XarannStrength (+2)
Shaarilla
Syllivarrna ObanghallInvisibility
Tyra StellastromStoneskin (x1)
GM: I am testing some new rules on outnumbering. Up to five medium opponents with medium weapons can encircle the giant and attack in melee without interfering with each other. You can actually get up to 10 people on the giant if they are all using fists, martial arts, claws, bite, etc. (i.e., no weapons). Or you could get up to 7 people if 6 are using daggers and one is using fists/kicks.

TYRA (OOC): Can I see a draft of these new rules? Is the premise that if you're attacking with natural attacks (fist, martial arts, claws) safer in a mob and thus you can pile on an opponent? How do polearms fit into this? I would think that with polearms, you could have a second rank attack outside of the first rank of attackers since they could hit over their heads. Though maybe that's too complicated to factor in.


GM: I plan to resolve round 1 tomorrow. Here are my assumptions for those who have not yet sent in turns.

Martin - Rush forward and attack with spear.
Shaarilla - Cast a Frost Bolt at the giant.


BarnasBARNAS: The young cleric looks down to Finn, "That club looks like it could hit several of us with one swing... So spread out and do what we can from various angles of attack."

BARNAS: He will follow his own advice and try to surround the Giant without bunching up.

BARNAS: While Finn is under control of the DM if on the map we both move straight down and then in to the giant we stay 180 apart on the giant. It also leave open the possibility of others trying to move in to place to attack from behind

BARNAS: Attack with +1 Quarterstaff

Attack 1, Init [rolled 1], Strike Chance [rolled 98-52 = 46 - Hit DEF 46 or less], DMG [rolled 9], Threat [rolled 35]
KCKC: move up and engage the giant. Maneuvering around to the back side to bracket the giant between Lani and Tyra. In fact it might be good to separate those two so the giant has to choose which one to apply his shield to defend against.

KC : Attack with +2 Dagger

Attack 1, Init [rolled 14], Strike Chance [rolled 93-39 = 54 - Hit DEF 54 or less], DMG [rolled 4], Threat [rolled 6]
Offhand Attack 1, Init [rolled 12], Strike Chance [rolled 82-37 = 45 - Hit DEF 45 or less], DMG [rolled 7], Threat [rolled 2]

KC: thinking I could use my acrobatics and spider boots to jump and climb up his back to Attack, but than I may get in the way of the archers.
MartinMARTIN VANE: Attack with Spear

Attack 1, Init [rolled 3], Strike Chance [rolled 81-51 = 30 - Hit DEF 30 or less], DMG [rolled 6], Threat [rolled 30]
MortyMORTY (GM): I will have my illusionary creature be a single full-sized angel complete with flaming sword and soft choir of angels background sound effect (as well as realistic wing-beat sounds) and it will fly in and up to engage in its face first when the others are getting close, evading the swings of the club. It will cover normal sight and hearing, and the full olfactory group while being somewhat programmable so it will move realistically without my personal control and attention.
LaniLANI: Step up and attack the giant. No modifiers for fighting a 15-20 foot tall opponent.

Attack 1 (Fist) - Init [rolled 11], SC [rolled 124-56 = 68 - Hit DEF 68 or less], Dmg [rolled 7], Threat [rolled 44]
Attack 2 (Flame Tongue) - Init [rolled 9], SC [rolled 92-95 = -3 - Missed!], Dmg [rolled 12], Threat [rolled 33]
ShaarillaSHAARILLA: Cast Frost Bolt at the giant.

TECH: Initiative [rolled 11], CC [rolled 19 vs cast chance of 61 - Successful Cast Chance!], Dmg [rolled 5 2 2 3 6 - Total: 18], Cast Time 7, Spell Point Cost 2.
SylSYL: Will manuever so she can (attempt to) cast Starfire at the Giant without impacting anyone else (aim high!) then either fire again or close to Sword & Board range

Casting: [rolled 72 vs cast chance of 60 - Failed Cast Chance!]
Damage [rolled 3 3 1 4 3 (+5)- Total: 19]
TyraTYRA: Tyra moves up with Lani and engages the giant with normal attacks.

Attack 1 (Giant Basher) - Init: [rolled 4], Attack: [rolled 120-14 = 106 - Hit DEF 106 or less (Crit DEF 30)], Damage [rolled 10], Threat: [rolled 40]
Attack 2 (Giant Basher) - Init: [rolled 11], Attack: [rolled 120-22 = 98 - Hit DEF 98 or less], Damage [rolled 14], Threat: [rolled 53]

Barnas attacks the giant and misses. Finn, with too low of a profile to be effective, hangs back.

KC attacks with both daggers and misses. He uses what little acrobatics skill he has to attempt to reach more vital portions of the giant's anatomy.

Martin uses a spear to attack, giving him better reach but he misses as he is not as skilled with spear as he is with his other weapons.

Lani attacks with martial arts and longsword. Like KC, she also uses her acrobatics to leap higher. She hits with her martial arts attack but does no damage. She misses with her sword.

Tyra rushes in and climbs up to attack more vital areas of the giant's anatomy. It doesn't sink in right away that she is actually flying. Everyone else looks a bit surprised as Tyra never mentioned that she could fly. She uses Giant Basher to good effect, hitting twice for a total of 10 damage.

GM: Tyra is somewhat surprised to find that she is flying and feels that she has total control of her movement.

Syl and Shaarilla meanwhile, hang back to use spells.

Syl casts a Starfire at the giant (which succeeds due to her spell pool). The giant fails its saving throw and takes 19 damage.

Shaarilla casts a Frost Bolt at the giant. Again the giant fails its save and takes full (18 points) damage.

Meanwhile, the giant is not taking this lightly. He attacks Tyra three times hitting twice. Two of the Stoneskins that KC cast on her are gone.

Morty uses his illusion to send up to the giant to attack but the giant ignores it entirely.

GM: Go ahead and send your round 2 actions. I plan to resolve round 2 on Wednesday.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 6
2nd - 6
3rd - 4
  1. CLW, CLW, CLW, Bless, Protection from Evil, <D-Detect Evil>, <single class>
  2. Hold Person, Hold Person, Hold Person, Augury, Augury, <D-Find Traps>, <single class>
  3. Invisibility to Undead 10', Prayer, <D-Speak With Dead>, <single class>
KC
9
  • GK - Jump, Shout, Spider Climb
  • SK - Fumble, Hold Person, Stoneskin, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
9
  • GK - Invisibility, Shield, Spell Store, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
7
  • GK - Illusion, Spell Store, Sphere of Silence, Stinking Cloud, Undetectability
  • SK - Illusionary Wall, Mass Invisibility, Phantasmal Force, Shadow Magic
Shaarilla
9
  • GK - Conjure Mist, Ice Creation, Mage Armor, Mist Vision, Spell Store, Shocking Grasp
  • SK - Frost Bolt, Lightning Bolt, Wall of Ice
  • Spell Wand (7 spell points) - Lightning Bolt, Lightning Bolt, Wall of Ice, Sphere of Fresh Air
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol4
LaniWalking UnseenMartial Artist ability1