Spelljammer
        Citadel of Fire
Current Turn?NoSubject:Su-Monsters - Round 2
Campaign:SpelljammerTurn Start Date:4/25/606
Adventure:Citadel of FireTurn End Date:4/25/606
Adventure Number:6Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:3.2Send To:bluemountain@championsoftheempire.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
6
0
45/51
/0
5
0
31
0
/0
1/day
2/2
1/1
KC
14
0
29/43
/0
3
0
36
2
/0
1/day
1/1
/0
Martin Vane
19
0
31/50
/0
7
1
40
8
/0
1/day
2/2
1/1
Morty Crystaltouched
17
0
29/46
/0
5
0
49
0
1/1
1/day
2/2
1/1
Pellanistra Xarann
24
0
31/55
8/8
4
0
60
10
/0
1/day
1/1
/0
Shaarilla
6
0
27/33
/0
4
0
24
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
23
0
39/62
/0
5
1
45
8
/0
1/day
1/1
/0
Tyra Stellastrom
31
0
40/71
6/6
7
1
63
12
/0
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
0/7
9/9
Martin Vane
/
9/9
7/7
Morty Crystaltouched
/
6/9
9/9
Shaarilla
/
7/15
3/23
Syllivarrna Obanghall
/
9/9
10/10
Barnas
KC
Martin Vane
Morty Crystaltouched
Pellanistra Xarann+1 STR (60 minutes)
Shaarilla
Syllivarrna Obanghall
Tyra Stellastrom
GM: I plan to resolve round 2 on Wednesday. Here are my assumptions for those who have not yet sent in turns.

Barnas - Hold action (also see private turn if Barnas wants to react)
Morty - Concentrate of not getting hit and making the misses on the phantasmal angel look very real so that the monster continues to focus some of its attacks on it.
Shaarilla - Another Frost Bolt at the monster attacking Morty and Syl.

Barnas
KCHe will move into a position to attack the Su-monster:

Round 2 (no modifiers applied)
Attack 1: init [rolled 7] SC [rolled 96 - Automatic miss!] DMG [rolled 4] ap 20[rolled 100] TH 32 [rolled 77]
Offhand:: init [rolled 13] SC [rolled 77-12 = 65 - Hit DEF 65 or less] DMG [rolled 4] ap 20 [rolled 5] TH 32 [rolled 55]
MartinMARTIN VANE: Attack with +1 Long Sword, will try to maneuver so that the
stairs are more of an impediment to the attacking monster than to him .

Attack 1, Init [rolled 4], Strike Chance [rolled 96 - Automatic miss!], DMG [rolled 10], Threat [rolled 85]
Attack 2, Init [rolled 8], Strike Chance [rolled 99-11 = 88 - Hit DEF 88 or less (Crit DEF 29)], DMG [rolled 15], Threat [rolled 66]
Morty
LaniLANI: Will continue using her fist and longsword against the blazingly fast monster.

Attack 1 (Fist) - Init [rolled 10], SC [rolled 118-84 = 34 - Hit DEF 34 or less], Dmg [rolled 5], Threat [rolled 84]
Attack 2 (Flame Tongue) - Init [rolled 9], SC [rolled 92-28 = 64 - Hit DEF 64 or less], Dmg [rolled 11], Threat [rolled 73]
ShaarillaSHAARILLA: Cast Frost Bolt at Morty's opponent.
TECH: Initiative [rolled 9], CC 58 [rolled 3 vs cast chance of 58 - Grievous Success!!!], Damage [rolled 5 4 4 2 - Total: 15], Cast Time 6, 1 spell point.

SHAARILLA (OOC): Does Shaarilla have room to fly away from the staircase? Does flying affect her ability to cast spells?
SylSYL: She will again attemp to hack at the Su-Monster attacking her and Morty

SYL: Init [rolled 9], SC [rolled 90-35 = 55 - Hit DEF 55 or less], Dam [rolled 4 2 (+2)- Total: 8], Threat [rolled 29]
TyraTYRA: Continue attacking her opponent normally.

Attack 1 (Morning Star) - Init: [rolled 12], Attack: [rolled 110-60 = 50 - Hit DEF 50 or less], Damage [rolled 10], Threat: [rolled 80]
Attack 2 (Morning Star) - Init: [rolled 10], Attack: [rolled 110-78 = 32 - Hit DEF 32 or less], Damage [rolled 11], Threat: [rolled 46]


Tyra, Lani and KC all attack Su-Monster 3. KC hits once for 2 damage. Lani hits once for 8 damage. Tyra hits once for 7 damage. The Su-Monster is now Bloodied.

The Su-Monster splits its attacks, attacking KC twice and Lani and Tyra four times each.

KC is hit once with a critical hit for 8 damage. (Let me know if you want to use a Luck point but assuming not.)

Lani is hit twice for 0 damage.

Tyra is hit twice, including a critical hit for 10 damage. (Let me know if you want to use a Luck point. The critical did 10 damage and the other hit did 0.)

Syl hits Su-Monster 1 once for 5 damage. Shaarilla hits it with a Frost Bolt (grievous success) for 11 damage (the monster made its save).

The Su-Monster attacks the phantasm 4 times and attacks Morty and Syl three times each. Morty is able to make the phantasm react realistically.

Morty gets hit once for 0 damage.

Syl is hit twice for 2 damage.

Finn, the husky that has been following Barnas, suddenly disappears and then reappears next to Martin. It bites ferociously at the Su-Monster for 13 damage.

Martin hits Su-Monster 2 once for 12 damage.

The Su-Monster splits its attacks between Martin and the dog, attacking each of them five times.

Martin gets hit three times for 1 point of damage.

Finn gets hit four times, including a critical hit, for a total of 8 damage.

GM: Go ahead and send your actions for round 3.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 6
2nd - 5
  1. CLW, CLW, CLW, Bless, Protection from Evil, <single class>
  2. Augury, Augury, Find Traps, Silence 15' r, <single class>
KC
9
  • GK - Jump, Shout, Spider Climb
  • SK - Fumble, Hold Person, Stoneskin, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
9
  • GK - Levitation, Shield, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
  • Spell Store: Bolt of Energy, Counterspell Sorcery
Morty
7
  • GK - Illusion, Spell Store, Sphere of Silence, Stinking Cloud, Undetectability
  • SK - Illusionary Wall, Mass Invisibility, Phantasmal Force, Shadow Magic
  • Spell Store - Shadow Magic, Phantasmal Force
Shaarilla
9
  • GK - Conjure Mist, Ice Creation, Mage Armor, Mist Vision, Spell Store, Shocking Grasp
  • SK - Frost Bolt, Lightning Bolt, Wall of Ice
  • Spell Wand (7 spell points) - Lightning Bolt, Lightning Bolt, Wall of Ice, Sphere of Fresh Air
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
  • Spell Store - Sunburst



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol4