Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Armored Warriors - Round 13 & 14
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:2.3Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
0
0
49/49
/0
2
0
25
0
/
1/day
2/2
1/1
KC
23
17
-2/38
/0
3
0
31
2
/
1/day
1/1
/0
Martin Vane
21
0
29/50
/0
2
0
31
4
/
1/day
1/2
1/1
Morty Crystaltouched
7
0
34/41
/0
2
0
49
0
/
1/day
2/2
1/1
Pellanistra Xarann
12
0
38/50
/0
3
0
47
4
/
1/day
0/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
0
0
52/52
/0
3
0
36
4
/
1/day
0/1
/0
Tyra Stellastrom
32
9
20/61
4/4
6
1
40
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KCSpell Pool (7/7)
Martin VaneArmor (PROT 4, 2 hits), Spell Pool (7/7)
Morty CrystaltouchedAccelerated Healing (1/3), Spell Pool (8/8)
Pellanistra XarannAccelerated Healing (1/3)
ShaarillaArmor (PROT 4, 4 hits)
Syllivarrna Obanghall
Tyra Stellastrom
GM: Ahh, I didn't look under the special combat maneuvers so yes, he can dodge. I will make a d8 roll for direction and a d4 roll for movement each round that he dodges.

D8 roll: 1 = N, 2 = NE, 3 = E, etc.

Round 11 - [rolled 8], [rolled 2]
Round 12 - [rolled 8], [rolled 3]

GM: If the movement takes you into a wall, then I will reduce the Dodge bonus.


MORTY (GM): I can accept being forced in random directions, or even in the direction an enemy chooses somewhat if they are intelligently forcing me in a given direction, but these warriors don't seem to be that tactical, savvy, or even intelligent. I should be able to mitigate some of the randomness with my own intentions, shouldn't I? I suppose this makes it too complicated :( Can I at least use my 5' free move to make limited progress in the direction I intend, even if it ends up being mostly negated by the random movement of the dodging?

GM: That is a bit more complicated than I want. What I will do is simply give you the option of not dodging if the direction is into another character or the wall. If you are unable to dodge in a given round, then you can, of course, take your 5 foot free move.

GM: I plan to resolve rounds 13 and 14 Thursday morning. My assumptions for those who have not yet sent in turns are as follows:

Barnas - Attack Warrior 3
Morty - Dodge Warrior 4
Shaarilla - Hold action waiting for a shot
Tyra - Attack Warrior 2


ROUND 13
BarnasBARNAS: Attack with +1 Quarterstaff. Includes +14 for outnumbering.

Attack 1, Init [rolled 10], Strike Chance [rolled 104-9 = 95 - Hit DEF 95 or less (Crit DEF 47)], DMG [rolled 4], Threat [rolled 59]
KCKC: I will just lay here on the floor and take a break from all the excitement going on around me.
MartinMartin: Continues attacking the armor shell – does not include any “to hit” bonuses

Attack 1, Init [rolled 2], Strike Chance [rolled 83-30 = 53 - Hit DEF 53 or less], DMG [rolled 11], Threat [rolled 76]
Morty
LaniLANI: Skip first attack to attempt to Find Weakness on Warrior 2. +4 outnumbering included.

Attack 1 Find Weakness [rolled 31 (Failure)].
Attack 2 (longsword) - Init [rolled 9], SC [rolled 83-82 = 1 - Hit DEF 1 or less], Dmg [rolled 3], Threat [rolled 3]
Shaarilla
SylSYL: Finally some (ok - very minor) damage done!!!
TECH: Outnumbering taken into effect

Init[rolled 3], SC-88 [rolled 88-17 = 71 - Hit DEF 71 or less], Damage [rolled 8], Threat [rolled 52]
TyraTYRA: Tyra continued to attack Warrior 2. Attacks include wound penalties and outnumbering bonus.

Attack with Morning Star - Init: [rolled 4], Attack: [rolled 88-53 = 35 - Hit DEF 35 or less], Damage [rolled 14], Threat: [rolled 14]

Lani fails to find a weakness on warrior 2 and misses with her longsword. Tyra hits for 9 damage. Warrior 2 misses Tyra.

Barnas kills warrior 3 on initiative 10 with a critical hit. As before, a ghostly image of a warrior flees the armor, causing it to collapse into a rusted pile of metal.

Martin and Syl move over to attack warrior 4. Martin hits for 6 damage and Syl hits for 3 damage. The warrior continues to target Morty, who is no longer able to effectively dodge, but misses anyway.

GM: Warrior 4 is now bloodied.


ROUND 14
BarnasBARNAS: Attack with +1 Quarterstaff. Includes +14 for outnumbering.

Attack 1, Init [rolled 8], Strike Chance [rolled 104-85 = 19 - Hit DEF 19 or less], DMG [rolled 3], Threat [rolled 34]
KC
MartinAttack 1, Init [rolled 5], Strike Chance [rolled 83-12 = 71 - Hit DEF 71 or less (Crit DEF 6)], DMG [rolled 14], Threat [rolled 36]
Morty
LaniLANI: Attack warrior 2. +4 outnumbering included.

Attack 1 (Kick) - Init [rolled 8], SC [rolled 90-91 = -1 - Missed!], Dmg [rolled 5], Threat [rolled 11]
Attack 2 (Longsword) - Init [rolled 8], SC [rolled 83-21 = 62 - Hit DEF 62 or less], Dmg [rolled 4], Threat [rolled 79]
Shaarilla
SylInit[rolled 11], SC-88 [rolled 88-67 = 21 - Hit DEF 21 or less], Damage [rolled 6], Threat [rolled 51]
TyraAttack with Morning Star - Init: [rolled 5], Attack: [rolled 88-58 = 30 - Hit DEF 30 or less], Damage [rolled 6], Threat: [rolled 20]

Lani misses with her kick and hits with her longsword for no damage. Tyra hits for 1 point of damage. Warrior 2 misses Tyra.

Barnas spends much of the round circling to get behind warrior 4 and attacks but misses. Martin hits for 9 damage. Syl misses. With Morty not attacking, warrior 4 switches to attack Syl and hits for no damage.

GM: Go ahead and send attacks for rounds 15 & 16. Syl, Barnas and Martin each gain a +14 outnumbering bonus. Tyra and Lani gain a +4 outnumbering bonus. Morty is free to back away as warrior 4 is no longer focused on him.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. Cure Light Wounds (x2) (cast 1), Bless (cast), Protection from Evil
  2. Healing Sanctuary, Accelerated Healing (x2)
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire (cast), Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Mage Armor, Sphere of Fresh Air, Detect Fumes, Shocking Grasp
  • SK - Lightning Bolt, Ray of Cold, Wall of Ice
Syl
9
  • GK - Blending, Invisibility, Shadowform, Strength of Darkness, Sunburst, Witchsight
  • GKR - Summon Shadow Creatures
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol3