Spelljammer
        Quellbourne
Current Turn?NoSubject:Bolden Tower
Campaign:SpelljammerTurn Start Date:12/16/606
Adventure:QuellbourneTurn End Date:12/16/606
Adventure Number:9Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:2.8Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?No
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
60/60
/0
7
3
52
10
/0
1/day
2/2
1/1
Martin Vane
3
0
77/80
/0
10
3
65
16
/0
1/day
3/3
1/1
Morty Crystaltouched
11
0
45/56
6/6
6
0
50
0
0/1
1/day
2/2
1/1
Pellanistra Xarann
7
0
53/60
8/8
10
0
90
20
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
0
0
60/60
/0
4
0
27
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
12
0
75/87
/0
6
2
60
18
/0
1/day
2/2
1/1
Tyra Stellastrom
11
0
87/98
12/12
10
3
88
20
/0
2/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
15/15
15/15
+30 sorcery pool from Wand of Sorcery (0/30)
Martin Vane
/
17/17
15/15
Morty Crystaltouched
4/4
23/23
17/17
Easily bruised
Pellanistra Xarann
9/9
/
/
Randle Hewlet
/
19/21
13/13
Shaarilla
4/4
26/27
30/30
Syllivarrna Obanghall
/
17/17
16/16
Tyra Stellastrom
15/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 2/3
Martin Vane
1
Morty Crystaltouched
1
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental
Shaarilla
3
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Randle Hewlet
The group climbs the stairs to level 4 of the tower, prodding their ogre prisoner ahead of them. They set up camp in the first room and plan to have three people on watch at all times. Two will be watching the stairs and the prisoner and the third will patrol into the other rooms of the tower from time to time, including looking out over the balcony towards the rest of the city.

During such patrols, the group notes that the wind is as strong as always and that there is a light snow falling. It feels bitterly cold outside.

Before going to sleep, Lani uses her cell adjustment power to heal herself [rolled 3 1 (+8)- Total: 12].

Tyra uses her Pendant of Healing to heal herself [rolled 8 7 5 4 (+4)-Total: 28].

With only 1 spell point left, Randle is not able to do any healing before sleeping.

Morty recharges his pistol to full charge.

The night passes without incident though the howling of the wind can clearly be heard throughout the night.

GM: Current Hit Points:

KC - 60/60
Martin - 51/80 - down 29
Morty - 45/56 - down 11
Lani - 53/60 - down 7
Shaarilla - 60/60
Syl - 75/87 - down 12
Tyra - 87/98 - down 11

RANDLE: Since Martin is the worst off (down 29 after overnight resting), I will cast a Cure Serious Wounds on him [rolled 34 vs cast chance of 64 - Successful Cast Chance!]. If it works, he is healed [rolled 2 8 5 7 (+4)- Total: 26].

MORTY: Before we rest for the night, Morty will take a good look at this locked chest someone mentioned on level 4, and hopefully open it.

MORTY TECH: Check for traps, analyze it if one is detected, remove it, analyze lock, open that, and look for secret compartments and openings, both outside and (later) inside.

Find Traps: [rolled 108 (Near Success)]
Analyze Trap: [rolled 166 (Success)]
Remove Trap: [rolled 82 (Partial Success)]
Analyze Lock: [rolled 229 (Absolute Success)]
Open Lock: [rolled 82 (Partial Success)]

Morty studies the chest in the bedroom on the fourth floor. He finds no traps on the chest but it is locked (no modifiers). Morty's first attempt to open the lock fails but he may try again after 10 minutes.

MORTY TECH: Open Lock: [rolled 141 (Success)]

Morty opens the chest to reveal lots of coins - probably the main loot of the Bolden Tower ogres. Before retiring for the night, the group counts the coins and comes up with a total of 3348 silver worth of coins that are mostly silver and copper but with some gold and the occasional platinum thrown in.

GM: I added this to the group's treasure list.

GM: It is now morning. Let me know what you want to do next. Some possibilities include:

--Investigate the room on level 3 that had a number of closed containers scattered about, and a single skeleton with a rusty sword guarding them.

--Investigate the stairs that lead up past level 5 but get progressively narrower and narrower until neither KC nor Lani could continue up to level 6.

--Leave Bolden Tower and continue towards the large building that Shaarilla's ritual indicates as the likely location of the Gold Key of Spelljammer.

TYRA: Tyra is curious about the room on level 3 so a bit more of a search seems a good potential use of time. She would be fine with a brief investigation above level 5 but is okay with skipping. Now that we're rested, moving toward the next location via the ritual seems best but we can afford a bit more time here.

SYL: agrees with Tyra that floor 3 is worth being looked at and possibly level 5 but then do I on the next Key location.

The group heads back down to level 3 to investigate the room with all the containers and the skeleton with the rusty sword guarding them. KC opens the door. The scene has not changed. There is a skeleton standing not far from the entrance with various containers scattered about the room. There is another door on the far wall.

GM: Let me know who is going to do what. The skeleton is as still as a statue.

GM: Map to follow (in the extremely rare chance that combat ensues).

MARTIN: Agrees that we should at least investigate the room on level 3, and possibly level 5, but he'd like to move on before any other ogres come back.

LANI: Lani will keep an eye on the ogre prisoner. The group had to free him to take care of bodily functions in the morning, and they gave him some food. Now he is in the corner of the room where Lani is keeping an eye on him. His hands are tied together but his feet are not.




GM: The group stares into the room, unsure as to whether to enter or not, to disturb any of the containers or not, to attack the stationary skeleton with the rusty sword or not.

SHAARILLA: Shaarilla will activate her Power Perception in an attempt to determine if the skeleton is animated or if there is any other magic in the room.

Shaarilla steps up to the doorway and activates her power perception ability. She scans to the full extent of her range, which covers about four fifths of the room and detects magic only on the skeleton. On a scale of 1 to 10, it radiates magic at level 5.

TYRA: "Boy, wouldn't it be great if we could do an augury right now?"

SYL: Agree with Tyra. Since this was her recent "Gift" she will cast an Augury on what will happen if we disturb the Skeleton

Syl gathers up some small objects, such as coins, rocks and debris and then concentrates on what will happen if the skeleton is disturbed. She then casts the objects on the floor in front of her and studies where each one landed. She is new to this but feels that it is a gift that she has. After studying the layout for a bit, she concludes that, if the skeleton is disturbed, it will animate and attack. She further concludes that the skeleton will not be a difficult combatant.

TYRA: "That's really cool you can do that! I'm game to see what could be gained from this encounter."

GM: I will send an updated map of the tower. Let me know if you are good with where you are. My assumption is that Tyra will enter the room first and approach the skeleton, attacking it. Will Syl and KC follow? What about Morty and Shaarilla? I have Lani and Martin keeping an eye on your ogre prisoner.

MARTIN: If the skeleton just stays frozen in place, could we possibly search the room without awakening it?

GM: Syl's Augury was specifically about disturbing the skeleton so you have no augury of what would happen if you simply searched the containers without disturbing the skeleton.

MORTY: I seem a little distracted during this exchange, first confused a bit and then contemplative. After the Augury is done I will speak up, "Tyra, have you been dreaming about the Spirit of Spelljammer too? I think she's been talking to me in my dreams, teaching me how to use my tools to reach out and seek her advice. This seems surprisingly like this Augury you asked for. Syl, did you learn this from her?

MORTY (OOC): I don't really think it's worth a second Augury to be more cautious about the 'not disturbing the skeleton' plan, but if everyone else wants one I will try it. I actually like the idea of staying here in the tower for a few DAYS if it works out, now that we finally have some measure of shelter and safety in this hostile place, it would even allow me to cast another Ritual or two to strengthen Scintal.

MORTY (GM): Was I able to get a look at the oddly 'narrowing' staircase at all? Either before we rested or after?

GM: Not yet. It sounded like most were interested in checking this out first.

MORTY: "As for the plans, I support destroying the skeleton if it is not overly risky as most undead are a threat to anything alive, but if you want to try not disturbing it that's fine too since it seems bound to this place. I myself am limited in my usefulness against them, so I will go take a turn guarding the ogre while you confront it, I know Lani or Martin or both would be much better suited to confronting an undead, or any creature made of bones really. Shaarilla might join me for the same reason? I will come back when it comes time to search for traps and such.

GM: It sounds like Lani and Martin will be spelled by Shaarilla and Morty, who will guard the ogre so Lani and Martin can help against the undead. I will further assume that the ogre is tied hand and foot.

GM: Since Tyra has a hafted weapon, I will assume that she will be the one to attack the skeleton first. Let me know if you prefer otherwise.

TYRA: "I'm curious if we don't disturb the skeleton, could we check and potentially loot the room? I'm fine to stay my attack to let you all try but we can also just take the offensive with the skeleton. I am thinking after an initial strike that I may go more defensive while Martin and Lani attack it."

GM: Let me know if anyone is going to volunteer to open a nearby container.

TYRA: Tyra suggests that KC or Syl attempts to open one of the crates while she keeps an eye on the skeleton. If others would rather her attack it first, she will do so.

TYRA (OOC): I don't have a strong opinion but we should just decide and keep things moving.

GM: I believe Keanon is busy with RL issues so I will assume KC will open a chest if I don't hear different by tomorrow.

KC: (GM) oops! I guess I did not hit the send button.

KC: "Here let me cast a few stone skins on few people who will battle the skeleton. I wish I had my shout spell memorized to use .. but ... I don't."

KC: A few spell results for the stone skins: as this is the one spell I chose for automatic success for being a mage.

1 skin [rolled 5] - Tyra
2 skin [rolled 4] - Lani
3 skin [rolled 5] - Martin
4 Skin [rolled 4] - Syl

KC: I would be willing to try opening a chest. After the others are in a position to get the skeleton if it attacks.



KC, with a wary eye on the skeleton with the rusty sword, leans over and flips up the lid of the the nearest chest. There is no lock or trap. As the lid is opened, two things occur. First, KC notices that the chest seems to be empty. Second, the skeleton animates and attacks Tyra.

Tyra, Martin, Syl and Lani can all send attacks for round 1.

LANI: Since this is a skeleton, Lani will only use martial arts attacks though her Flame Tongue will still be in hand.

Attack 1 (Kick) - Init [1d10+8], SC [sc-138], Dmg [2d6+5], Threat [roll]
Attack 2 (Fist) - Init [1d8+8], SC [sc-148], Dmg [2d6+4], Threat [roll]
Attack 3 (Kick) - Init [1d6+8], SC [sc-138], Dmg [2d6+5], Threat [roll]

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Eyes of Draak, Eyes of the Eagle, Feather Fall, Jump, Lasting Breath
  • SK - All Sense, Fumble, Hold Person, Polymorph Self, Slow, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
15
  • GK - Charm, Enchanted Sleep, Invisibility, Location, Mage Lock, Shield, Spell Store, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month256
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol11
MortyAugury1st 100%, 2nd 80%, 3rd 50%3
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)2
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
LaniFire Bolt
  • Normal: Range (MA x 3) feet, Damage 8d6 damage
  • Flame Tongue: Range (MA x 5) feet, Dmg 10d6
1
LaniFire CantripsNormally 3x per day, but 5x with Flame Tongue5
TyraCure Critical WoundsPendant of Healing1
TyraMental BlastPsionic Helm1
TyraInvisibility to UndeadAs Necromancer talent, rank equal to overall level. 2x per day, duration (MA x 5 rounds).2
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1
SylAugury1st 100%, 2nd 80%, 3rd 50%3