Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Armored Warriors - Round 3 & 4
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:1.8Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
0
0
44/44
/0
2
0
25
0
/
1/day
2/2
1/1
KC
11
0
27/38
/0
3
0
28
2
/
1/day
1/1
/0
Martin Vane
9
0
41/50
/0
2
0
31
4
/
1/day
1/2
1/1
Morty Crystaltouched
0
0
41/41
/0
2
0
49
0
/
1/day
2/2
1/1
Pellanistra Xarann
7
0
43/50
/0
3
0
47
4
/
1/day
0/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
0
0
52/52
/0
3
0
36
4
/
1/day
0/1
/0
Tyra Stellastrom
19
0
42/61
4/4
6
1
35
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KC
Martin VaneArmor (PROT 4, 3 hits)
Morty CrystaltouchedAccelerated Healing (1/3)
Pellanistra XarannAccelerated Healing (1/3)
ShaarillaArmor (PROT 4, 4 hits)
Syllivarrna Obanghall
Tyra Stellastrom
ROUND 3
BarnasBARNAS: Round 3 Init [rolled 4], SC [rolled 99-23 = 76 - Hit DEF 76 or less], Dmg [rolled 8], Threat [rolled 72] Bless and out number bonus included
KCKC: Well this is not going to go well for me. I start to fight defensively,( -10 to SC for +5 to DEF and another +3 for FF dagger parry: total of +8 DEF.) My daggers are going to have a hard time getting through their armor.

Attack 1: Init [rolled 6] SC 73 (78+5-10) [rolled 2 - Automatic critical (Grievous DEF 43)] Dmg [rolled 2] AP 10 [rolled 74] TH 26 [rolled 57]
MartinMARTIN: Continue to attack the Armored Warrior in front of him

Round1 – SC includes +5 for Bless and +4 for outnumbering

Attack 1, Init [rolled 8], Strike Chance [rolled 92-93 = -1 - Missed!], DMG [rolled 9], Threat [rolled 9]
Morty
LaniLANI: Lani continues to use weapons kata against the warrior, attacking with fist and longsword. (Bless not included)

Attack 1 (Fist) - Init [rolled 8], SC [rolled 96-59 = 37 - Hit DEF 37 or less], Dmg [rolled 3], Threat [rolled 13]
Attack 2 (longsword) - Init [rolled 6], SC [rolled 79-34 = 45 - Hit DEF 45 or less], Dmg [rolled 8], Threat [rolled 44]
Shaarilla
SylSYL: Continues to attack the hunk of armor in front of her; embarrassed at her lack of success in rounds 1 & 2...

TECH: Bless and outnumbering taken into effect

Round 3: Init[rolled 8], SC-88 [rolled 88-75 = 13 - Hit DEF 13 or less], Damage [rolled 3], Threat [rolled 17]
TyraTYRA: The warrior maiden continued to attack her opponent.

Blessed Attack on Warrior 2, Morning Star - Init: [rolled 4], Attack: [rolled 99-44 = 55 - Hit DEF 55 or less], Damage [rolled 8], Threat: [rolled 3]

Lani hits warrior 1 twice, and though her attack with her fist is weak and does no damage, she gets a solid hit with her longsword. Warrior 1 misses Lani.

Tyra hits warrior 2 with a solid hit. Warrior 2 misses Tyra.

Barnas and KC both hit warrior 3. KC hits with a critical hit. Warrior 3 misses KC.

Martin and Syl both misses warrior 4. Warrior 4 hits Martin with a critical hit for 6 damage.

GM: I'm assuming that Martin will not use a Luck point since the damage was so weak (3 points doubled to 6).

Morty and Shaarilla have held actions.

ROUND 4
BarnasBARNAS: Round 4 Init [rolled 3], SC [rolled 99-92 = 7 - Hit DEF 7 or less], Dmg [rolled 4], Threat [rolled 65] Bless and out number bonus included
KC
MartinAttack 1, Init [rolled 9], Strike Chance [rolled 92-64 = 28 - Hit DEF 28 or less], DMG [rolled 10], Threat [rolled 76]
Morty
LaniLANI: Weapons kata using kick and longsword. (Bless not included)

Attack 1 (Kick) - Init [rolled 14], SC [rolled 86-73 = 13 - Hit DEF 13 or less], Dmg [rolled 8], Threat [rolled 95]
Attack 2 (Mace) - Init [rolled 8], SC [rolled 79-87 = -8 - Missed!], Dmg [rolled 8], Threat [rolled 33]
Shaarilla
SylRound 4: Init[rolled 2], SC-88 [rolled 88-95 = -7 - Missed!], Damage [rolled 4], Threat [rolled 38]
TyraBlessed Attack on Warrior 2, Morning Star - Init: [rolled 5], Attack: [rolled 99-92 = 7 - Hit DEF 7 or less], Damage [rolled 14], Threat: [rolled 71]

Lani misses warrior 1 twice. Warrior 1 misses Lani.

Tyra misses warrior 2. Warrior 2 hits Tyra but does no damage.

KC and Barnas miss warrior 3. Warrior 3 misses KC.

Syl misses warrior 4 but Martin hits with a solid hit. Warrior 4 hits Martin for 4 damage after his 4 PROT from his armor spell. He has 3 hits left on the spell.

Morty and Shaarilla have held actions.

GM: Go ahead and send your actions for round 5 and 6. I plan to resolve tomorrow and then that will probably be the last turn before I head out on vacation.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. Cure Light Wounds (x2) (cast 1), Bless (cast), Protection from Evil
  2. Healing Sanctuary, Accelerated Healing (x2)
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire (cast), Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Mage Armor, Sphere of Fresh Air, Detect Fumes, Shocking Grasp
  • SK - Lightning Bolt, Ray of Cold, Wall of Ice
Syl
9
  • GK - Blending, Invisibility, Shadowform, Strength of Darkness, Sunburst, Witchsight
  • GKR - Summon Shadow Creatures
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol3