Spelljammer
        The Gateway Kingdoms
Current Turn?NoSubject:Undead Battle - Round 5
Campaign:SpelljammerTurn Start Date:11/07/606
Adventure:The Gateway KingdomsTurn End Date:11/07/606
Adventure Number:8Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:6.4Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
55/55
/0
7
3
52
8
/0
1/day
2/2
0/1
Martin Vane
0
0
75/75
/0
10
3
65
16
/0
1/day
3/3
1/1
Morty Crystaltouched
15
10
23/48
0/6
6
0
50
0
0/1
1/day
2/2
1/1
Pellanistra Xarann
8
2
40/50
3/8
10
0
87
18
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
6
6
40/52
/0
4
0
27
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
0
0
82/82
/0
6
2
60
18
/0
1/day
0/2
1/1
Tyra Stellastrom
0
0
93/93
12/12
10
3
83
18
/0
2/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
11/13
11/11
Martin Vane
/
9/15
13/13
Morty Crystaltouched
1/4
11/19
17/17
Pellanistra Xarann
6/7
/
/
Randle Hewlet
/
19/19
13/13
Shaarilla
0/2
27/27
29/29
Syllivarrna Obanghall
/
1/17
5/14
Tyra Stellastrom
14/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 3/3
Martin Vane
1
Morty Crystaltouched
1
Mental Perception (6')
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental, Intellect Fortress (MDEF 48, MPROT 6, 8' radius), Mental Perception (6')
Shaarilla
3
Mental Perception
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Mental Perception
Randle Hewlet
Ethan Northwalker
4
Hit Points: 57/72, DEF 60, PROT 7
GM: Suggestions for those who have not yet sent in turns.

KC: Keep attacking Spectre 1.
MARTIN: Another Bolt of Energy at Spectre 1 or 2.
SYL: Magic Missiles split between the 2 spectres.

KC
Martin
MortyMORTY TECH: Psychic Crush twice, maintain Mind Blank. 2 NL spent for each attack.

Attack #1: Init [rolled 11], Strike Chance 105 [rolled 105-4 = 101 - Hit DEF 101 or less (Crit DEF 81/Grievous DEF 35)], damage d8+1 [rolled 5], threat if needed [rolled 76]
Attack #2: Init [rolled 5], Strike Chance 105 [rolled 105-36 = 69 - Hit DEF 69 or less], damage d8+1 [rolled 9], threat if needed [rolled 76]
LaniLANI: Continue to attack spectre 2. She will maintain her Intellect Fortress (MDEF 48, MPROT 6, 8' radius, 1 NL/END per round).

Attack 1 (Flame Tongue) - Init [rolled 17], SC [rolled 141-92 = 49 - Hit DEF 49 or less], Dmg [rolled 11], Threat [rolled 79]
Attack 2 (Flame Tongue) - Init [rolled 13], SC [rolled 141-67 = 74 - Hit DEF 74 or less], Dmg [rolled 17], Threat [rolled 49]
Attack 3 (Flame Tongue) - Init [rolled 10], SC [rolled 96 - Automatic miss!], Dmg [rolled 19], Threat [rolled 2]
ShaarillaSHAARILLA: Shaarilla will continue attacking the death's head spectre

SHAARILLA (tech): Initiative [rolled 14], SC 95 [rolled 95-57 = 38 - Hit DEF 38 or less], damage [rolled 8]
SylSYL: 5 foot move to get closer to landfall. Cast Magic Missiles at the Specters, 3 at #2 and 2 at #1

TECH: Init [rolled 4], Cast Chance 62 [rolled 79 vs cast chance of 62 - Failed Cast Chance!], damage [rolled 4 3 4 4 1 (+5)- Total: 21], Threat [rolled 80]

and if i need a luck point re-roll [rolled 38 vs cast chance of 62 - Successful Cast Chance!]

Think this leaves me with 3 spell points?

GM: You currently have 3 spell points so after this, you will have 1 remaining.
TyraTYRA: Continue to attack Shaarilla's opponent with War Hammer (included numbers for +2). She'll switch targets to the nearest one if it falls.

Attack 1 - Init: [rolled 9], Attack: [rolled 125-34 = 91 - Hit DEF 91 or less], Damage [rolled 20], Threat 50-: [rolled 86]
Attack 2 - Init: [rolled 11], Attack: [rolled 125-56 = 69 - Hit DEF 69 or less], Damage [rolled 17], Threat 50-: [rolled 37]
Attack 3 - Init: [rolled 10], Attack: [rolled 125-69 = 56 - Hit DEF 56 or less], Damage [rolled 17], Threat 50-: [rolled 77]

CON [rolled 19 vs. CON 24, 1x roll]
PER [rolled 74 vs. PER 28, 3x roll]

GM: Tyra shakes off the effects of the Sunburst. You do not need to roll anymore.

Initiative 17
Lani misses spectre 2.

Initiative 14
Shaarilla misses the death's head spectre with her Psychic Crush.

Initiative 13
Lani hits spectre 2 for 11 damage. The spectre is now very badly wounded.

Initiative 12
Spectre 1 misses Tyra.
Spectre 2 misses Lani.
Death's Head spectre hits Morty for 2 damage after MPROT. Drain is blocked by the Intellect Fortress.

Initiative 11
Morty rolls a critical hit with his Psychic Crush on the death's head spectre, causing 10 damage.
Tyra hits spectre 1 for 11 damage. The spectre is now very badly wounded.

Initiative 10
Lani misses spectre 2.
Tyra misses spectre 1.

Initiative 9
Tyra hits spectre 1 for 14 damage. The spectre is still very badly wounded.

Initiative 8
Spectre 1 misses Tyra.
Spectre 2 misses Lani.
Death's Head spectre misses Morty.

Initiative 5
Morty hits the death's head spectre for 5 damage after MPROT.

Initiative 4
Syl casts a Magic Missile (which succeeds with the Luck point). Three missiles hit spectre 2 and two missiles hits spectre 1. Both are destroyed.

GM: Syl has no Luck points remaining.

GM: Both of the visible spectres are now destroyed. Only the death's head spectre that has been attacking psionically remains. The psionic attacks are emanating from the tent.

GM: KC and Martin have held actions. Everyone else can send their round 6 actions.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Infravison, Light, Jump, Feather Fall, Lasting Breath, Spider Climb
  • SK - Fumble, Stoneskin, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
11
  • GK - Invisibility, Location, Mage Lock, Shield, Speak with Enchanted Creatures, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month257
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol8
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)2
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1