Spelljammer
        The Gateway Kingdoms
Current Turn?NoSubject:Ice Kral - Round 9
Campaign:SpelljammerTurn Start Date:12/13/606
Adventure:The Gateway KingdomsTurn End Date:12/13/606
Adventure Number:8Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:8.2Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
35
0
20/55
/0
7
3
52
8
/0
1/day
2/2
0/1
Martin Vane
6
0
74/80
/0
10
3
65
16
/0
1/day
3/3
1/1
Morty Crystaltouched
16
0
40/56
6/6
6
0
50
0
0/1
1/day
0/2
1/1
Pellanistra Xarann
7
0
53/60
8/8
10
0
87
18
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
41
0
19/60
/0
4
0
27
0
1/1
1/day
1/2
1/1
Syllivarrna Obanghall
49
0
38/87
/0
6
2
60
18
/0
1/day
0/2
1/1
Tyra Stellastrom
7
16
75/98
12/12
10
3
83
20
/0
2/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
13/15
11/15
Martin Vane
/
5/17
13/15
Morty Crystaltouched
4/4
14/19
0/17
Pellanistra Xarann
7/9
/
/
Randle Hewlet
/
19/19
13/13
Shaarilla
4/4
21/27
27/30
Syllivarrna Obanghall
/
5/17
9/14
Tyra Stellastrom
7/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 2/3
Martin Vane
1
Morty Crystaltouched
1
Invisible
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental
Shaarilla
3
Barrier of Wind (+14 DEF, +23 DEF vs ranged, ends on round 29), Mage Armor
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Stoneskin (1/6)
Randle Hewlet
GM: I would like to resolve round 9 on Tuesday or Wednesday. Here are suggestions for those who have not yet sent in turns.

KC - Continue throwing dagger. Nearest ice kral is 15 (50 feet away). Ice kral 22 is 100 feet away.

Martin - Hit ice kral 4 with another Bolt of Energy.

Syl - Hit ice krall 22 with another Starfire.


KC
MartinMartin continues blasting at the Ice Kral #4...

Martin: Init: [rolled 6], cast chance [rolled 90], damage: [rolled 1 6 1 5 5 1 5 6 - Total: 30]
MortyMORTY: Morty will use Power Perception and look around for the center of the 'anchoring' spell as well. He will also cast Invisibility this round in preparation to mount up on his shield and look around more, now that he realizes he won't be left behind.

MORTY TECH: Per roll [rolled 29 vs. PER 22, 2x roll], Cast chance with invis is 79% [rolled 86 vs cast chance of 79 - Failed Cast Chance!], Init is [rolled 10] if needed, but he will wait until the ice kral have fired at him before starting to cast so they won't disrupt his casting.
LaniLANI: Attack with her Longbow of Power. She will target ice kral 1 with the Grounding effect and ice kral 5 with the normal attack.

Attack 1 (Longbow of Power) - Init [rolled 7], SC [rolled 128-56 = 72 - Hit DEF 72 or less], Dmg [rolled 12], Threat [rolled 65] (Grounding on ice kral 1)
Attack 2 (Longbow of Power) - Init [rolled 14], SC [rolled 128-87 = 41 - Hit DEF 41 or less], Dmg [rolled 7], Threat [rolled 5]
ShaarillaSHAARILLA: As she continues to search, Shaarilla answers Morty, "There's a spell active that's letting them stay on station keeping up with the ship, I'm trying to find the center so we can dispel it."

SHAARILLA: Continue searching [rolled 66 vs. PER 15, 5x roll]
SylSYL: Assuming Kraal #22 is still available as a target, she'll aim at him/her/it yet again with Starfire

Init [rolled 4], Cast Chance [rolled 50 vs cast chance of 72 - Successful Cast Chance!], damage [rolled 3 4 6 1 1 6 4 4 1 (+9)- Total: 39], threat [rolled 58]
TyraTYRA: Tyra will continue to use 5 ft free moves each round to get closer to Ice Kral 22. She will attack him with psionics. First, she'll activate her helm to hit him with a mental blast. Second, she'll push a psychic crush attack.

Mental Blast (via Helm) Init [rolled 4], [rolled 7 3 3 3 7 2 - Total: 25] dmg
Pushed Psychic Crush: Init [rolled 2], [rolled 102-14 = 88 - Hit DEF 88 or less (Crit DEF 12)], dmg [rolled 3 2 (+7)- Total: 12], Threat 30-: [rolled 26], [rolled 1 2 2 - Total: 5] NL

Martin hits ice kral 4 with a Bolt of Energy. The ice kral is allowed a magic save [rolled 42 vs save of 54 - Successful Save!].

GM: Ice kral 4 makes his save and takes 15 damage, making him very badly wounded. A crossbow bolt from one of the sailors finishes him off.

Morty ducks behind the rail and casts Invisibility on himself. The spell succeeds only by using all of his remaining spell pool. He also looks around for center point of the spell that might be anchoring the flyers to the ship. He spots what he thinks might be it a short distance up the center mast.

Lani hits ice kral 1 with a grounding arrow and causes 6 damage. The ice kral is allowed a magic save to avoid the grounding effect [rolled 93 vs save of 54 - Failed Save!].

GM: The ice kral loses his ability to fly and plunges to the sea, where the Maelstrom quickly leaves him behind.

Shaarilla continues to search for the center point of the spell but fails to locate it.

Syl cases Starfire at ice kral 22 and hits. The ice kral is allowed a magic save for half damage [rolled 77 vs save of 62 - Failed Save!].

GM: Ice krall 22 fails his save and takes 39 damage. He is bloodied.

Tyra hits ice kral 22 with a mental blast and a psychic crush. The ice kral is allowed mental saves for half damage. [rolled 62 vs save of 58 - Failed Save!], [rolled 1 vs save of 58 - Grievous Success!!!].

GM: Ice kral 22 takes full damage from the mental blast, and no damage from the psionic attack. He is now very (very) badly wounded. A crossbow bolt from a nearby sailor finishes him off.

KC is attacked twice and hit once for 6 damage after PROT. He has 20 HP left and so he is badly wounded.

Martin is attacked twice and missed.

Morty ducked out of sight to cast Invisibility so he is not attacked this round.

Lani is attacked twice and missed.

Shaarilla is attacked once and barely missed (due to range penalties and Barrier of Wind). She takes [rolled 2] damage from the Illumination spell.

GM: Shaarilla is now badly wounded with 19 HP remaining.

Tyra is attacked twice and missed.

GM: KC can still send an action for round 9. Everyone else can send actions for round 10.

KC : Attack with +3 Dagger the closer Kral 15 while dodging. (1 attack sacrificed for +20 to defense)
KC: Attack 1, Init [rolled 12], Strike Chance [rolled 120-51 = 69 - Hit DEF 69 or less], DMG [rolled 12], Threat [rolled 8]


GM: KC hits for 6 damage after PROT.

GM: Another sailor on the port side forward has fallen. The ice kral on that side and closing in slowly.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Eyes of Draak, Eyes of the Eagle, Feather Fall, Jump, Lasting Breath
  • SK - All Sense, Fumble, Hold Person, Polymorph Self, Slow, Stoneskin
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
15
  • GK - Charm, Enchanted Sleep, Invisibility, Location, Mage Lock, Shield, Spell Store, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month257
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol84
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)2
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
TyraMental BlastPsionic Helm11
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1