Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Undead - Round 3 & 4
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:3.1Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
8
0
41/49
/0
2
0
25
0
/
1/day
2/2
1/1
KC
2
0
36/38
/0
3
0
31
2
/
1/day
0/1
/0
Martin Vane
15
0
35/50
/0
2
0
31
4
/
1/day
1/2
1/1
Morty Crystaltouched
0
0
41/41
/0
2
0
49
0
/
1/day
1/2
1/1
Pellanistra Xarann
9
0
41/50
/0
3
0
52
4
/
1/day
0/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
0
0
52/52
/0
3
0
54
4
/
1/day
0/1
/0
Tyra Stellastrom
29
3
34/66
0/4
6
1
40
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
BarnasArmor (PROT 4, 2 hits)
KCSpell Pool (7/7)
Martin VaneAccelerated Healing (3/3), Spell Pool (7/7), Armor (PROT 4, 5 hits)
Morty CrystaltouchedAccelerated Healing (1/3), Spell Pool (3/8)
Pellanistra XarannAccelerated Healing (1/3), Armor (PROT 5, 5 hits)
ShaarillaArmor (PROT 4, 5 hits)
Syllivarrna ObanghallArmor (PROT 4, 6 hits)
Tyra StellastromAccelerated Healing (3/3)

Potion of Extra Healing (Barnas, Martin)
GM: Tyra thought she could use her Potion of Extra Healing in combat but learned of a rule that disallows it. So we backtracked and she used it during the free round prior to round 1, healing her 16 points.

SHAARILLA (OOC): How how is the ceiling in this room and in the hallway with the zombies?

GM: The ceiling in the main room is about 15 feet high. The narrow hallway where the zombies are coming from is only about 8 feet high. The ceiling over the stairs slants downwards but is about 15 feet high as it goes down.

TYRA (OOC): One thought on how an ice wall could be useful is if you could make a wall right behind Tyra and KC that extends from the south end of the room and goes up just pass Tyra. If there's enough room behind Tyra for KC to retreat, then it should work just fine. The north end of the wall should limit the number of opponents to 2, possibly 3. But that's better than the 4 we're dealing with right now. We could make it so that Barnas and Tyra hold the chokepoint and allow others to assist once they free up. Given the number of skeletons, I think this battle will go on for a while.

GM: At this point, Barnas, KC and Tyra only see one more skeleton behind the four they are fighting. They do not see more clambering up the stairs.


ROUND 3
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 5], Strike Chance [rolled 90-41 = 49 - Hit DEF 49 or less], DMG [rolled 9], Threat [rolled 1]
KCKC: Continue to hold he stairs while fighting defensively. (Only defensive modifiers applied) Defensive stance -10 to SC for a +5 to DEF and parrying with off hand for a additional +5 DEF.

init [rolled 8] SC [rolled 68-92 = -24 - Missed!] DMG [rolled 4] AP 10 [rolled 84] TH [rolled 40]
MartinMARTIN: Continues attacking the zombies…

Attack 1, Init [rolled 7], Strike Chance [rolled 88-53 = 35 - Hit DEF 35 or less], DMG [rolled 9], Threat [rolled 43]
MortyMORTY: On round 3 Morty will concentrate fully on the angel on the skeleton side, trying to assist them since the zombie side seems to be holding their own for now. I am leaning toward keeping this up in round 4 as well barring a clear and telling assessment of the angel's effectiveness and how best to use it. Unfortunately I'm out of spell points now, barring a single Faerie Fire attempt, so this is how I will try to help unless it becomes obvious that it is not working well at all. In that case I will move up to assist on a flank both distracting a skeleton and hopefully getting a clear shot at it with my pistol which is fully charged.
LaniLANI: Attack zombie 1. Bonuses for Potion of Heroism included.

Attack 1 (Fist) - Init [rolled 14], SC [rolled 106-42 = 64 - Hit DEF 64 or less], Dmg [rolled 4], Threat [rolled 51]
Attack 2 (Longsword) - Init [rolled 7], SC [rolled 89-29 = 60 - Hit DEF 60 or less], Dmg [rolled 7], Threat [rolled 15]
Shaarilla
SylSYLLIVARRNA OBANGHALL: Attack with +1 Spear. Since penetrating weapons don't do much against zombies, using secondary crush (-10 modifier included).

Attack 1, Init [rolled 4], Strike Chance [rolled 69-46 = 23 - Hit DEF 23 or less], DMG [rolled 7], Threat [rolled 79]
TyraTYRA: Tyra winces after the skeleton gets a lucky shot through but holds her ground and attacks Skeleton 1.

Morning Star +1 - Init: [rolled 0], Attack: [rolled 99-93 = 6 - Hit DEF 6 or less], Damage [rolled 7], Threat: [rolled 81]

One of the skeletons attacking Tyra pivots to attack the small angel that seems to be attacking it, giving Tyra only one opponent. The skeleton misses Tyra. Unfortunately, Tyra also misses.

Barnas hits skeleton 3 for 7 damage. Skeleton 3 hits Barnas for 4 damage after PROT. (Barnas has 2 hits left on his Armor spell).

KC and skeleton 4 both miss each other.

Syl misses zombie 2. Martin hits for 8 damage. Lani hits twice for a total of 8 damage.

Morty, focusing on the illusionary angel among the skeletons, manages to distract skeleton 2.

ROUND 4
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 7], Strike Chance [rolled 90-87 = 3 - Hit DEF 3 or less], DMG [rolled 7], Threat [rolled 24]
KCinit [rolled 6] SC [rolled 68-26 = 42 - Hit DEF 42 or less] DMG [rolled 6] AP 10 [rolled 9] TH [rolled 89]
MartinAttack 1, Init [rolled 4], Strike Chance [rolled 88-86 = 1 - Hit DEF 1 or less], DMG [rolled 14], Threat [rolled 73]
Morty
LaniLANI: Attack zombie 1. Bonuses for Potion of Heroism included.

Attack 1 (Kick) - Init [rolled 8], SC [rolled 96-23 = 73 - Hit DEF 73 or less], Dmg [rolled 6], Threat [rolled 29]
Attack 2 (Longsword) - Init [rolled 11], SC [rolled 99-9 = 90 - Hit DEF 90 or less (Crit DEF 42)], Dmg [rolled 5], Threat [rolled 70]
Shaarilla
SylSYLLIVARRNA OBANGHALL: Attack with +1 Spear. Since penetrating weapons don't do much against zombies, using secondary crush (-10 modifier included).

Attack 1, Init [rolled 4], Strike Chance [rolled 69-53 = 16 - Hit DEF 16 or less], DMG [rolled 9], Threat [rolled 40]
TyraTYRA: Attack Skeleton 1.

Morning Star +1 - Init: [rolled 4], Attack: [rolled 99-10 = 89 - Hit DEF 89 or less (Crit DEF 35)], Damage [rolled 15], Threat: [rolled 84]

Tyra gets a critical hit on skeleton 1 and destroys it, but not before it gets another lucky critical against her for 6 damage after LOW. Skeleton 2 continues to target the illusion.

Barnas and skeleton 3 miss each other.

KC hits skeleton 4 for 3 damage after PROT, AP and DR. Skeleton 4 misses KC.

Lani hits zombie 2 twice, including a critical hit, for 13 damage, destroying it. Zombie 3 moves up and attacks (1-2 = Lani, 3-4 = Martin, 5-6 = Syl [rolled 1]). Both Syl and Martin immediately realize that this creature is not a zombie but some higher level of undead. Martin is certain that it is a ghoul while Syl is equally sure that it is a wight. Both call out warnings almost simultaneously and then, as they battle the creature, they argue about whether it is a ghoul or a wight. I will resolve its attacks once I determine who it is attacking.

GM: The creature attacks Lani. It hits her once for 4 damage after PROT. (She has 5 hits remaining on her Armor spell). Both Martin and Syl wince as Lani is hit, with Martin expecting her to be paralyzed and Syl expecting her to be life drained. Neither happens and Martin suddenly remembers that elves are immune to the paralyzing touch of ghouls. Syl now agrees that she was wrong about it being a wight and that it is likely a ghoul. The ghoul also seems to remember that elves are immune to its evil touch and it turns to attack Martin (next round).

Lani, Syl and Martin can all hear distant mumbling from down the zombie passage. A few seconds later a spell goes off and Martin, Syl and Lani can all attempt a Magic Save.

LANI: Magic Save of 50 [rolled 33 vs save of 50 - Successful Save!]
SYL: Magic Save of 49 [rolled 91 vs save of 49 - Failed Save!]
MARTIN: Attempting magic save [rolled 75 vs save of 43 - Failed Save!]

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. Cure Light Wounds (x2), Bless, Protection from Evil
  2. Healing Sanctuary, Accelerated Healing (x2)
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire (cast), Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Ice Creation, Mage Armor, Spell Store, Sphere of Fresh Air, Shocking Grasp
  • SK - Ice Construction, Wall of Ice
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol4