Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Crypts - Round 7 & 8
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:3.9Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
23
0
26/49
/0
2
0
25
0
/
1/day
2/2
1/1
KC
28
0
10/38
/0
3
0
31
2
/
1/day
0/1
/0
Martin Vane
23
0
27/50
/0
2
0
31
4
/
1/day
2/2
1/1
Morty Crystaltouched
24
0
17/41
/0
2
0
49
0
/
1/day
0/2
1/1
Pellanistra Xarann
23
0
27/50
/0
4
0
54
4
/
1/day
1/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
14
0
38/52
/0
3
0
54
4
/
1/day
0/1
/0
Tyra Stellastrom
26
13
27/66
0/4
6
1
40
6
/
2/day
0/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KCSpell Pool (7/7)
Martin VaneAccelerated Healing (3/3), Spell Pool (7/7), Armor (PROT 4, 5 hits)
Morty CrystaltouchedAccelerated Healing (1/3), Spell Pool (3/8), Spider Climb (thru rnd 12)
Pellanistra XarannAccelerated Healing (1/3)
ShaarillaArmor (PROT 4, 5 hits)
Syllivarrna ObanghallArmor (PROT 4, 5 hits)
Tyra StellastromAccelerated Healing (3/3), Prot Fm Evil (+10 DEF & Saves), Paralyzed - can act on round 10

Potion of Extra Healing (Martin)
ROUND 7
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 3], Strike Chance [rolled 90-9 = 81 - Hit DEF 81 or less (Crit DEF 33)], DMG [rolled 9], Threat [rolled 53]
KCKC: continues to attack Zombie 7 with his paired +1 daggers.

Round 3: INIT [rolled 6] SC [rolled 78-53 = 25 - Hit DEF 25 or less] DMG [rolled 5] AP 10 [rolled 84] TH [rolled 32]
Offhand: INIT [rolled 6] SC [rolled 99 - Automatic miss!] DMG [rolled 4] AP 10 [rolled 4] TH [rolled 33]
MartinMARTIN : Martin will attack Zombie 10, and if it drops then head down to help Morty et al.

Attack 1, Init [rolled 7], Strike Chance [rolled 83-16 = 67 - Hit DEF 67 or less], DMG [rolled 10], Threat [rolled 50]
MortyMORTY: Assuming my last shot missed even after the luck point, I will shoot the final shot of my pistol hoping to get lucky, because if this thing has over 45% defense we would ALL have to get lucky to hit it. I -was- already taking the -10 to hit into account for my precarious position, as well as the +5 from Bless, you did realize that, right?

MORTY TECH: [rolled 12] init, [rolled 90-94 = -4 - Missed!] to hit, [rolled 2 2 3 (+4)- Total: 11] electrical dmg, save for half.
LaniLANI: Attack ghoul 1. Bonuses for Potion of Heroism included.

Attack 1 (Fist) - Init [rolled 12], SC [rolled 106-73 = 33 - Hit DEF 33 or less], Dmg [rolled 8], Threat [rolled 7]
Attack 2 (Longsword) - Init [rolled 8], SC [rolled 89-57 = 32 - Hit DEF 32 or less], Dmg [rolled 6], Threat [rolled 94]
Shaarilla
SylSyl will attack Zombie #8; if it falls she will rush to aid Morty and Tyra

Round 7: Init[rolled 4], SC-79 [rolled 79-47 = 32 - Hit DEF 32 or less], Damage [rolled 6], Threat [rolled 42]
Tyra
Tyra remains frozen in place but aware of what she can see in the direction she is facing. Fortunately the ghoul is not attacking her as she is paralyzed.

Lani misses ghoul 1 with both attacks (both would have been hits if Bless was still up). Lani gets hit once for 2 damage.

Morty fires his final shot at the wight but misses (and yes, I assumed you had taken into account all modifiers). Morty gets hit twice. One is for 0 damage and the other is for 4 damage. Additionally, he is drained 2 points of CON which seems to have a restorative effect on the wight. However, it is still Badly Wounded.

Martin hits and destroys zombie 10 and then takes off down the passage towards the other battle. He gets about a quarter of the way down the passage by the end of the round.

Syl hits zomibe 8 for 5 damage. It is now Badly Wounded.

Barnas hits zombie 9 with a critical hit for 9 damage after PROT and DR. It is now Very Badly Wounded.

KC hits zombie 7 for 4 damage. The zombie hits him for 1 damage.

ROUND 8
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 1], Strike Chance [rolled 90-89 = 1 - Hit DEF 1 or less], DMG [rolled 7], Threat [rolled 23]
KCRound 4: INIT [rolled 9] SC [rolled 78-53 = 25 - Hit DEF 25 or less] DMG [rolled 4] AP 10 [rolled 29] TH [rolled 95]
Offhand: INIT [rolled 9] SC [rolled 77-58 = 19 - Hit DEF 19 or less] DMG [rolled 3] AP 10 [rolled 57] TH [rolled 12]
MartinAttack 1, Init [rolled 8], Strike Chance [rolled 83-78 = 5 - Hit DEF 5 or less], DMG [rolled 7], Threat [rolled 60]
Morty
LaniLANI: Attack ghoul 1. Bonuses for Potion of Heroism included.

Attack 1 (Kick) - Init [rolled 16], SC [rolled 96-73 = 23 - Hit DEF 23 or less], Dmg [rolled 6], Threat [rolled 21]
Attack 2 (Longsword) - Init [rolled 8], SC [rolled 89-73 = 16 - Hit DEF 16 or less], Dmg [rolled 6], Threat [rolled 35]
Shaarilla
SylRound 8: Init[rolled 3], SC-79 [rolled 99 - Automatic miss!], Damage [rolled 7], Threat [rolled 43]
Tyra
Tyra remains paralyzed.

Lani misses with both attacks. She is hit once for 4 damage.

Morty, with no shots remaining in his pistol, does his best to avoid the attacks of the wight. He succeeds in avoiding one of the claws but not the other as he is hit with a critical hit for 10 damage and drained 2 more CON. By my count, Morty is very badly wounded (at 9 HP due to wounds and reduced HP due to CON drain). By my count, he does not have any Luck points remaining.

Martin comes running down the passage and pushes past Tyra to attack the wight. He arrives on initiative 7 and attacks on initiative 3 but misses. Note that the wight's attacks went on initiative 9. The wight turns his attention away from Morty to focus on Martin next round.

Syl misses zombie 8. Likewise, the zombie misses her.

Barnas misses zombie 9. The zombie hits Barnas once for 3 damage.

KC hits zombie 7 once for 3 damage. The zombie hits KC with a critical hit for 10 damage. KC is now at 10 HP so suffers a -20 to all attacks.

GM: Go ahead and send your actions for rounds 9 and 10. Tyra is still paralyzed on round 9 but can act on round 10. Martin's arrival should help things considerably, as should Tyra's recovery from paralyzation.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. CLW, CLW, Bless, Protection from Evil
  2. Healing Sanctuary, Accelerated Healing, Accelerated Healing
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Ice Creation, Mage Armor, Spell Store, Sphere of Fresh Air, Shocking Grasp
  • SK - Ice Construction, Wall of Ice
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)11
MortyElectrical BlastMage Tech Pistol4