Spelljammer
        The Doomed Oasis
Current Turn?NoSubject:Undead - Round 9 & 10
Campaign:SpelljammerTurn Start Date:4/9/606
Adventure:The Doomed OasisTurn End Date:4/9/606
Adventure Number:4Characters:Barnas, KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:3.4Send To:bluemountain@championsoftheempire.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
Barnas
19
0
30/49
/0
2
0
25
0
/
1/day
2/2
1/1
KC
16
0
22/38
/0
3
0
31
2
/
1/day
0/1
/0
Martin Vane
23
0
27/50
/0
2
0
31
4
/
1/day
2/2
1/1
Morty Crystaltouched
0
0
41/41
/0
2
0
49
0
/
1/day
1/2
1/1
Pellanistra Xarann
21
0
29/50
/0
3
0
52
4
/
1/day
1/1
/0
Shaarilla
0
0
26/26
/0
2
0
24
0
/
1/day
1/1
/0
Syllivarrna Obanghall
14
0
38/52
/0
3
0
54
4
/
1/day
0/1
/0
Tyra Stellastrom
33
3
30/66
0/4
6
1
40
6
/
2/day
1/1
/0
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
/
/
/
Barnas
KCSpell Pool (7/7)
Martin VaneAccelerated Healing (3/3), Spell Pool (7/7), Armor (PROT 4, 5 hits) (HELD UNTIL ROUND 18 - CAN ATTACK ON ROUND 19)
Morty CrystaltouchedAccelerated Healing (1/3), Spell Pool (3/8)
Pellanistra XarannAccelerated Healing (1/3), Armor (PROT 5, 3 hits)
ShaarillaArmor (PROT 4, 5 hits)
Syllivarrna ObanghallArmor (PROT 4, 5 hits)
Tyra StellastromAccelerated Healing (3/3)

Potion of Extra Healing (Barnas, Martin)



ROUND 9
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 5], Strike Chance [rolled 90-6 = 84 - Hit DEF 84 or less (Crit DEF 53)], DMG [rolled 5], Threat [rolled 71]
KCKC: continue to chip away at my skeleton.

(Defensive stance -10 to SC for a +5 to DEF and parrying with off hand for a additional +5 DEF.)

Round 5: init [rolled 8] SC [rolled 68-14 = 54 - Hit DEF 54 or less] DMG [rolled 4] AP 10 [rolled 33] TH [rolled 87]
MartinHELD
Morty
LaniLANI: A quick glance down the passage tells Lani that Morty's illusion is still holding the zombies so she moves over to assist Syl.

TECH: Attack ghoul 4. Bonuses for Potion of Heroism included.

Attack 1 (Fist) - Init [rolled 12], SC [rolled 106-28 = 78 - Hit DEF 78 or less], Dmg [rolled 3], Threat [rolled 85]
Attack 2 (Longsword) - Init [rolled 7], SC [rolled 89-48 = 41 - Hit DEF 41 or less], Dmg [rolled 12], Threat [rolled 35]
Shaarilla
SylSYL: Continues to attack the Ghoul attacking her. if it goes down she will be attack the next zombie in line but will also be ready to lob a Sunburst down the hall when Wall of Ice expires (duration of ???)

Round 9: Init[rolled 8], SC-79 [rolled 79-17 = 62 - Hit DEF 62 or less], Damage [rolled 4], Threat [rolled 6]
TyraTYRA: Tyra moves over to help KC finish off his skeleton.

Morning Star +1 - Init: [rolled 7], Attack: [rolled 99-95 = 4 - Hit DEF 4 or less], Damage [rolled 15], Threat: [rolled 31]

GM: I am making the assumption that Shaarilla will continue to hold her action and look for available targets for her bow and that Morty will continue to animate the illusion stopping the zombies.

Skeleton 4 hits KC with a critical hit on initiative 9 for 14 damage. KC hits skeleton 4 for 1 point and then Barnas gets a critical hit that destroys it. Tyra, who had started to move to assist instead turns towards the other battle, strides over to the ghoul, and attacks but misses.

Syl hits ghoul 4 for 1 damage. Lani hits ghoul 4 twice for a total of 9 damage. The ghoul misses Syl, even with the evil Faerie Fire highlighting her.

Zombie 4 continues to attack the illusion while zombie 6 waits to get past.


ROUND 10
BarnasBARNAS: Attack with +1 Quarterstaff.

Attack 1, Init [rolled 6], Strike Chance [rolled 90-74 = 16 - Hit DEF 16 or less], DMG [rolled 9], Threat [rolled 91]
KCRound 6: init [rolled 9] SC [rolled 68-76 = -8 - Missed!] DMG [rolled 6] AP 10 [rolled 22] TH [rolled 3]
MartinHELD
Morty
LaniLANI: Attack ghoul 4. Bonuses for Potion of Heroism included.

Attack 1 (Kick) - Init [rolled 7], SC [rolled 96-69 = 27 - Hit DEF 27 or less], Dmg [rolled 5], Threat [rolled 26]
Attack 2 (Longsword) - Init [rolled 8], SC [rolled 89-25 = 64 - Hit DEF 64 or less], Dmg [rolled 12], Threat [rolled 14]
Shaarilla
SylRound 10: Init[rolled 4], SC-79 [rolled 79-54 = 25 - Hit DEF 25 or less], Damage [rolled 3], Threat [rolled 81]
TyraTYRA: If KC's skeleton is destroyed, Tyra will move to assist with the ghouls. Otherwise, she'll continue attacking the last skeleton.

Morning Star +1 - Init: [rolled 5], Attack: [rolled 99-45 = 54 - Hit DEF 54 or less], Damage [rolled 11], Threat: [rolled 44]

Lani hits ghoul 4 twice for a total of 11 damage, destroying it before it can attack Syl again.

Tyra moves over to the hallway and, ignoring the illusion, attacks the zombie, hitting for 10 damage. The zombie switches targets to attack Tyra but misses.

Over the course of the next couple of rounds, Tyra backs away to allow the two zombies to move forward so that the group is able to gang up on them. She and Syl finish off zombie 4 while Lani, Barnas and KC combine to destroy zombie 6.

All of the undead on this side of the wall are down. The Wall of Ice, Shaarilla tells the group, will last for about 20 minutes.

A few rounds later, Martin comes out of the Hold Person spell.

Presumably you want to do some things, such as healing, before the wall goes down. Here are damage totals:

Barnas - 30/49 (down 19 lethal)
KC - 22/38
Martin - 27/50
Lani - 29/50
Syl - 38/52
Tyra - 30/66

GM: So no one is at wound penalties but some are close.

GM: First Aid takes 10 minutes so Tyra can make two attempts before the wall goes down.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
Barnas
1st - 4
2nd - 3
  1. Cure Light Wounds (x2), Bless, Protection from Evil
  2. Healing Sanctuary, Accelerated Healing (x2)
KC
5
  • GK - Infravision, Jump, Lasting Breath
  • SK - Shout, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire (cast), Suggestion
Martin
5
  • GK - Armor, Shield, Walking Unseen
  • SK - Passwall, Wizard Eye
Morty
7
  • GK: Sphere of Silence, Invisibility, Illusion, Glitterdust, Faerie Fire
  • SK - Phantasmal Force, Shadow Magic
Shaarilla
7
  • GK - Ice Creation, Mage Armor, Spell Store, Sphere of Fresh Air, Shocking Grasp
  • SK - Ice Construction, Wall of Ice
Syl
9
  • GK - Invisibility, Light, Shadowform, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Shadow Walking, Starfire
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
BarnasCure Light WoundsHealing Charm (self use only)1
MortyElectrical BlastMage Tech Pistol4