Spelljammer
        The Gateway Kingdoms
Current Turn?NoSubject:Undead Battle - Round 11
Campaign:SpelljammerTurn Start Date:11/07/606
Adventure:The Gateway KingdomsTurn End Date:11/07/606
Adventure Number:8Characters:KC , Martin Vane, Morty Crystaltouched, Pellanistra Xarann, Randle Hewlet, Shaarilla, Syllivarrna Obanghall, Tyra Stellastrom
Turn Number:7.0Send To:bluemountain@championsoftheempire.com; kc.starsprite@gmail.com; mghaught@gmail.com
Greyhawk Campaign?NoCombat Turn?Yes
Name
Lethal
NL
Current
END
PROT
LOW
DEF
ROF
Flash
Heal
Luck Pts
Fate Pts
KC
0
0
55/55
/0
7
3
52
8
/0
1/day
2/2
0/1
Martin Vane
0
0
75/75
/0
10
3
65
16
/0
1/day
3/3
1/1
Morty Crystaltouched
7
20
21/48
0/6
6
0
50
0
0/1
1/day
2/2
1/1
Pellanistra Xarann
8
11
31/50
0/8
10
0
87
18
/0
1/day
1/1
/0
Randle Hewlet
0
0
47/47
/0
7
0
23
0
/0
1/day
2/2
1/1
Shaarilla
6
12
34/52
/0
4
0
27
0
1/1
1/day
2/2
1/1
Syllivarrna Obanghall
0
0
82/82
/0
6
2
60
18
/0
1/day
0/2
1/1
Tyra Stellastrom
20
42
27/89
0/12
10
3
83
18
/0
1/day
2/2
1/1
Mage/Psioncist Name
Psionic Pts
Spell Pts
Spell Pool
Miscellaneous Information
KC
/
11/13
11/11
Martin Vane
/
9/15
13/13
Morty Crystaltouched
1/4
11/18
17/17
Pellanistra Xarann
6/7
/
/
Randle Hewlet
/
19/19
13/13
Shaarilla
1/4
27/26
29/29
Syllivarrna Obanghall
/
1/17
5/14
Tyra Stellastrom
7/15
/
/
NameWatchNotes
KC
2
Tceskia Luck 4/4, Fate 3/3
Martin Vane
1
Morty Crystaltouched
1
Mental Perception (6')
Pellanistra Xarann
3
25% DR vs Slash, Crush, Puncture & Elemental, Intellect Fortress (MDEF 52, MPROT 7, 10' radius), Mental Perception (6')
Shaarilla
3
Mental Perception
Syllivarrna Obanghall
2
Tyra Stellastrom
4
Mental Perception
Randle Hewlet
Ethan Northwalker
4
Hit Points: 57/72, DEF 60, PROT 7
GM: Suggestions for round 11. The death's head spectre is badly wounded so I don't think this battle will last more than 1 or 2 more rounds.

KC: Keep digging.
Martin: Keep digging.
Morty: Tough call but may consider a couple more psionic attacks and hope the spectre continues to focus on Tyra.
Shaarilla: Keep attacking.
Syl: Keep moving dirt.
Tyra: Keep attacking.

TYRA (GM): Tyra should be using her mental points to pay for the attacks. I do want to keep at least 1 mental point in reserve.

GM: Sounds good. Since there are 3 different ways to pay for psionic attacks (NL, END and MP), just let me know each round which you are using.


KC
MartinMARTIN: Round 10 STR roll, STR 22 [rolled 96]
Morty
LaniLANI: Continues to maintain Intellect Fortress (1 NL)

LANI: Psychic Crush attack, Init [rolled 8], PSC 70% [rolled 70-41 = 29 - Hit DEF 29 or less], Dmg [rolled 8], costs 2 NL
ShaarillaSHAARILLA: Shaarilla will continue attacking the death's head spectre with Psychic Crush. She will continue using 1 MP to hit extra hard and NL for the attack itself

SHAARILLA (tech): Initiative [rolled 7], SC 95 [rolled 95-95 = 0 - Hit DEF 0 or less], damage [rolled 9] + [rolled 2 2 - Total: 4]
SylSYL: Dig Dig Dig
TyraTYRA: Tyra will continue pushing her psionic attacks against the death's head spectre. Maintain Mental Barrier.

Pushed Psychic Crush: Init [rolled 5], [rolled 102-5 = 97 - Hit DEF 97 or less (Crit DEF 72/Grievous DEF 12)], dmg [rolled 8], [rolled 2 2 2 - Total: 6] NL
Pushed Psychic Crush: Init [rolled 7], [rolled 102-39 = 63 - Hit DEF 63 or less], dmg [rolled 12], [rolled 2 2 2 - Total: 6] NL

Initiative 8
Lani misses.

Initiative 7
Shaarilla misses.
Tyra hits for 8 damage on the death's head spectre.

GM: The death's head spectre is still badly wounded.

Initiative 6
The death's head spectre hits Tyra for 13 damage. Lani's intellect fortress reduces the damage to 6 points. Drain is 3 points, of which 2 are blocked by the intellect fortress.

GM: I modified Tyra's character sheet to show the 2 points of CON that she has been drained so far.

Initiative 5
Tyra hits the spectre with a critical hit for 16 damage, destroying it.

Initiative 4
The spectre loses his attack because he has been destroyed.

KC, Martin and Syl continue digging.

GM: I need a STR roll from KC and a DEX roll from Martin.

GM: Just to keep things moving, here are the rolls:

KC STR roll [rolled 30 vs. STR 15, 2x roll]
Martin DEX roll [rolled 13 vs. DEX 19, 1x roll]

GM: KC digs out a couple more cubic feet and Martin not only manages to avoid injuring himself with the shovel, he manages to dig out a couple cubic feet as well.

Show details for Spells and Limited Use Items and AbilitiesSpells and Limited Use Items and Abilities
Hide details for Spells and Limited Use Items and Abilities

Name
Spell Memory
Spells Memorized
KC
9
  • GK - Balance, Enfeeblement, Infravison, Light, Jump, Feather Fall, Lasting Breath, Spider Climb
  • SK - Fumble, Stoneskin, Strength
Lani
NA
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion
Martin
11
  • GK - Invisibility, Location, Mage Lock, Shield, Speak with Enchanted Creatures, Telekinesis, Walking Unseen
  • SK - Bolt of Energy, Levitation, Passwall, Wizard Eye
Morty
11
  • GK - Flash of Light, Illusory Fog, Spell Store, Sphere of Silence, Stinking Cloud
  • SK - Phantom Steed, Mass Invisibility, Phantasmal Force, Shadow Magic, Project Image, Wraithform
Randle
17
  • GK - Armor, Cleansing Aura, Detect Poison, Leomund's Tiny Hut, Light, Purify Food & Drink, Resist Cold, Resist Fire, Resist Lightning, Shield, Slow Poison, Tenser's Floating Disc, Walking Unseen
  • SK - Cure Wounds, Hibernation, Neutralize Poison, Wall of Force
Shaarilla
15
  • See Shaarilla's character sheet.
  • Spell Wand (See Shaarilla's character sheet)
Syl
11
  • GK - Flare, Invisibility, Strength of Darkness, Sunburst, Wall of Darkness, Witchsight
  • SK - Dwarf Star, Shadow Walking, Starfire. Wraithform, Magic Missile
  • Drow Spells - Clarivoyance, Dancing Lights, Darkness, Detect Lie, Dispel Magic, Faerie Fire, Suggestion



Limited Use Abilities
WhoAbilityNotesUsesUsed
KCRing of VarexRecharges 1 point on 15th and 30th of each month257
KCScout HelmSuccor
MortyElectrical BlastMage Tech Pistol8
LaniWalking UnseenMartial Artist ability1
LaniCell AdjustmentMartial Artist ability (2d6+8)2
LaniLow Density LeapMartial Artist ability (28 feet for 4d6 END/NL damage)1
TyraCure Critical WoundsPendant of Healing1
SylDancing LightsRing of Shooting Stars (outdoor night)1 per hour
SylLightRing of Shooting Stars (outdoor night)2 per night
SylBall LightningRing of Shooting Stars (outdoor night)1 per night
SylShooting StarsRing of Shooting Stars (outdoor night)
SylFaerie FireRing of Shooting Stars (indoor night or underground)2
SylSpark ShowerRing of Shooting Stars (indoor night or underground)1