| Name | Base Cost | Categories | |
| A |
| |
| Animal Lore | 100 | With a successful Animal Lore roll ((KNOW - 15) x 3) + (Rank x 5), the character knows something about the animal, as indicated below: Absolute Success - Knows all there is to know about the animal type
Success - Knows all common facts, and some uncommon facts about the animal type
Near Success - Knows most common facts about the animal type
Partial Success - Knows some common facts about the animal type
Failure - Doesn't recognize the animal
Absolute Failure - Misidentifies the animal
Blunder | |
| Area Lore - Amedo Jungle | 50 | Knowledge of the Amedo Jungle part of Greyhawk. | |
| Area Lore - Archeron | 75 | Kingdom-Level Area Lore. Knowledge of Archeron/Erelhei Cinlu, a drow asteroid and city in the saragasso to the galactic north of the Kingdom of Celestian. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Barbarian Altanis | 75 | Kingdom-Level Area Lore. Knowledge of the Blithwic Forest. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Blithwic Forest | 75 | Kingdom-Level Area Lore. Knowledge of the Blithwic Forest. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Blue Mountain Farmlands | 50 | City-Level Area Lore. Knowledge of the vast area of farmlands surrounding Blue Mountain. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Blue Mountain Proper | 50 | City-Level Area Lore. Knowledge of the city of Blue Mountain. To some extent, this could include Blackwater, Sunden Grove, Fishery Downs and the Beohere Grounds. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Cairn Hills | 75 | | |
| Area Lore - Carse | 50 | City-Level Area Lore. Knowledge of the city of Carse and, to a lesser extent, the entire island. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Cherafir | 50 | City-Level Area Lore. Knowledge of the city of Cherafir. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Area Lore - City States of the Invincible Overlord | 75 | Kingdom-Level Area Lore. Knowledge of the Blithwic Forest. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Deep Port | 50 | | |
| Area Lore - Dormun Deep | 75 | Kingdom-Level Area Lore. Knowledge of the dwarven city of Dormun Deep. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Area Lore - Emerald Sea | 75 | Kingdom-Level Area Lore. Knowledge of the vast plains in the Northern City-States knowns as the Emerald Sea. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Golotha | 50 | City-Level Area Lore. Knowledge of the city of Golotha. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Area Lore - Greyhawk City | 50 | | |
| Area Lore - Greyhawk Region | 75 | | |
| Area Lore - Grimtooth Mountains | 75 | Kingdom-Level Area Lore. Knowledge of the Grimtooth Mountains between the Emerald Sea and the Kingdom of Parderaan. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Hardby | 50 | | |
| Area Lore - Herigund | 50 | City-Level Area Lore. Knowledge of the city of Herigund. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Area Lore - Highport | 50 | | |
| Area Lore - Kaldor | 75 | Kingdom-Level Area Lore. Knowledge of the Kingdom of Kaldor and, to some extent, all of the cities within the kingdom. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Kingdom of Celestian | 125 | Knowledge of the Kingdom of Celestian in the Putarrhan Sector of the phlogiston. | |
| Area Lore - Leukish | 50 | | |
| Area Lore - Maegenthryth Mountains | 75 | Kingdom-Level Area Lore. Knowledge of the Maegenthryth Mountains between Blue Mountain and the Realms of Trensai. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Northern City States | 100 | Regional-Level Area Lore. Knowledge of the geographical and geopolitical landscape of the Northern City-States, which comprises the Realms of Trensai, Blue Mountain, Golotha, Carse, the Kingdom of Parderaan, Herigund and Cherafir. Major geographical features include the Emerald Sea, the Blithwic Forest, the Maegenthryth Mountains, the Grimtooth Mountains, the Beodoec Range and the Great Northron Barrier Mountains. Someone with this skill knows general information about the various locations, bu | |
| Area Lore - Nyr Dyv | 75 | | |
| Area Lore - Old Aerdy West | 75 | | |
| Area Lore - Onwall | 75 | | |
| Area Lore - Parderaan | 75 | Kingdom-Level Area Lore. Knowledge of the Kingdom of Parderaan and, to some extent, all of the cities within the kingdom. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Pomarj | 75 | | |
| Area Lore - Putarrha | 200 | Continent-Level Area Lore The character has a broad knowledge of the entire continent, including major landmarks and the locations of various kingdoms. This knowledge can be based on cartography or personal travels so the characters knowledge of kingdoms is often dated. Bonus is ((KNOW - 15) x 3) + (Rank x 5) | |
| Area Lore - Realms of Trensai | 75 | Kingdom-Level Area Lore. Knowledge of the kingdoms of Near and Far Trensai. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Area Lore - Sheldomar Valley | 75 | | |
| Area Lore - South Flaeness | 75 | | |
| Area Lore - Southern Seas | 125 | Lore of the seas south of the main Grayhawk area. | |
| Area Lore - Spelljammer | 75 | Knowledge of the physical layout of the massive ships known as Spelljammer, where the Spelljammer campaign starts. | |
| Area Lore - Stornhill | 50 | | |
| Area Lore - Tunlind Drop | 75 | Kingdom-Level Area Lore. Knowledge of area below Tunlind Drop and, to some extent, the cities of Herigund and Cherafir. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Area Lore - Urnst | 75 | | |
| Area Lore - Vast Swamp | 50 | | |
| Area Lore - Wild Coast | 75 | | |
| Area Lore - Yrmen Desert | 100 | Regional-Level Area Lore. The character is knowledgeable about the Yrmen Desert and the cities, tribes and landmarks located within. Bonus is ((KNOW - 15) x 3) + (rank x 5). | |
| Armor Lore | 250 | The character is very familiar with armor; armorsmiths and famous armories. He can look at any suit of armor and; with a succeesful skill roll; tell if the armor was made by humans; elves; orcs; etc. If the armorsmith was relatively well known; the character might be able to name the specific armorsmith. If the armor is magical; and the character rolls Success; he will know one property of the armor; plus one additional property for every 20 points above Success that he rolled. If he rolled Abs | |
| Artifact Lore | 450 | A character with this skill is familiar with magic items. The character must be literate to advance beyond rank 5. The character has heard many stories and read many books relating to magic items. He knows magic item descriptions and properties. For any given magic item, the character can request the GM to make a skill roll to see if he recognizes the item from any of his stories. Skill roll is 5% per rank, plus Know bonus. Consult the following table for the result: Level of Success
Roll
It | |
| Astral Lore | 250 | Astral Lore provides knowledge of the astral plane and astral space. Bonus is ((KNOW - 15) x 3) + (Rank x 5). This skill also serves as knowledge of the night skies and the names of the constellations. Assume that this world has the same night sky as Earth, and thus the same stars and constellations. | |
| |
| Cultural Lore - Barbarian Altanis | 75 | Knowledge of the culture and history of the elves who live in the Eastern Blithwic Forest. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Blithwic Forest Elves | 75 | Knowledge of the culture and history of the elves who live in the Eastern Blithwic Forest. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Blithwic Gorillas | 200 | This skill is a measure of the character's knowledge of the social structure and history of the Gorillas of the Blithwic - a race of intelligent gorillas who live deep in the Blithwic Forest. | |
| Cultural Lore - Blue Mountain | 75 | Knowledge of the culture and history of the inhabitants of Blue Mountain. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Cairn Hills | 75 | | |
| Cultural Lore - Carse | 75 | Knowledge of the culture and history of the inhabitants of Carse. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - City States of the Invincible Overlord | 75 | Knowledge of the culture and history of the elves who live in the Eastern Blithwic Forest. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Dormun Deep Dwarves | 75 | Knowledge of the culture and history of the dwarves of Dormun Deep. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Emerald Sea Barbarians | 75 | Knowledge of the culture and history of the centaurs who wander the Emerald Sea. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Emerald Sea Centaurs | 75 | Knowledge of the culture and history of the centaurs who wander the Emerald Sea. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Golotha | 75 | Knowledge of the culture and history of the inhabitants of Golotha. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Greyhawk | 75 | | |
| Cultural Lore - Herigund | 75 | Knowledge of the culture and history of the inhabitants of Herigund and Cherafir. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Nadosokar | 75 | Knowledge of the culture and history of the inhabitants of the ancient city of Nadosokar. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Nynorsk Barbarians | 75 | Knowledge of the culture and history of the barbarians who live in the Great Northron Barrier Mountains. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Onwall | 75 | | |
| Cultural Lore - Parderaan | 75 | Knowledge of the culture and history of the inhabitants of the Kingdom of Parderaan. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Pomarj | 75 | | |
| Cultural Lore - Sea Elves | 75 | | |
| Cultural Lore - South Flaeness | 75 | | |
| Cultural Lore - Spelljammer | 75 | Knowledge of the culture of the massive ship known as Spelljammer. | |
| Cultural Lore - Symbaya | 75 | Knowledge of the culture and history of the civilized inhabitants of the Yrmen Desert. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Thune | 75 | Knowledge of the culture and history of the barbarian tribes of the Yrmen Desert. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Trensai | 75 | Knowledge of the culture and history of the inhabitants of the Realms of Trensai. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Urnst | 75 | | |
| Cultural Lore - Wild Coast | 75 | | |
| D |
| |
| Demon/Devil Lore | 100 | Bonus for recognizing and identifying the major powers and abilities of extra dimensional beings, and things pertaining to Demons/Devils. | |
| Dragon Lore | 200 | Bonus for recognizing and identifying the type, major powers and abilities of Dragons and things pertaining to Dragons. | |
| |
| Elemental Lore | 100 | Bonus for identifying different types of Elementals and determining abilities and other things pertaining to Elementals. | |
| |
| Faerie Lore | 100 | Bonus for recognizing and identifying the major powers and abilities of Fairies, and things pertaining to Faerie. These include elves. | |
| Fungus Lore | 100 | Bonus for recognizing and identifying different types of fungi, normally most useful in underground environments. | |
| G |
| |
| Giant Lore | 200 | A character with this skill is knowledgeable about all manner of giants, include ogres and trolls. | |
| Goblin Lore | 175 | Goblin lore is knowledge of the various humanoid races that include uruk-hai, orcs, goblins, kobolds, hobgoblins and bugbears. The character knows the names of the many of the tribes and, with a skill roll can determine a humanoid's tribe by its markings and gear. | |
| |
| Jirdunian Lore | 225 | The jirduns inhabited the Phlogiston long ago and the ruins of their ancient civilization can still be found throughout the phlogiston. Someone with this skill knows about both the jirdunian race and culture. Commonly known is that the jirdunians were an ancient race of elves. They had a single emperor who ruled the entire phlogiston. It is thought that they were generally a lawful evil society. | |
| |
| Magic Lore | 225 | Provides knowledge of magical colleges, how magic works, history of mages, etc. For knowledge of the spells of a given college, you should buy the magical language for that college. | |
| Mercenary Lore | 100 | A character with this skill has knowledge of mercenary ways and mercenary groups. They know how mercenaries act and where to find them. They know how to make contacts with people who want to hire mercenaries. | |
| Metal and Mineral Lore | 100 | Bonus for recognizing and identifying and appraising metals, alloys, metallic crystal structures, etc as well as types of stones and gems. Someone with this lore might be able to positively identify a diamond but, without Gem and Jewelry Appraisal skill, would not be able to determine its value. This skill will also give information on famous, magical artifacts and historic, legendary, or cursed types of metals or gems. | |
| Monster Lore | 300 | This skill gives the character a knowledge of the various monsters. As a general rule, this skill only applies to prime material plane creatures. Refer to the following list for the applicable lore skill: Animals - Animal Lore
Avians - Monster Lore (e.g., roc, stirge)
Bugs - Monster Lore (e.g., carrion crawler, giant wasp, phase spider)
Demons and Devils - Demon/Devil Lore
Dragons - Monster Lore and Dragon Lore
Elementals - Elemental Lore
Faeries - Faerie Lore
Giant Animals - Monster Lore and A | |
| P |
| |
| Phlogiston Lore - Grayhawk Sector | 200 | | |
| Phlogiston Lore - Krynnian Sector | 200 | | |
| Phlogiston Lore - Kulthean Sector | 200 | | |
| Phlogiston Lore - Putarrhan Sector | 200 | | |
| Plant and Herb Lore | 150 | A character with Plant Lore skill is adept in identifying various types of magical and mundane plants and herbs. The character can also forage for edible plants. Note that Plant and Herb Lore can be used a Fungus Lore at -1 level (i.e., Success would be treated as Near Success, etc.). General Knowledge - General knowledge plant and herb lore roll is equal to ((PER - 15) x 3) + (rank x 5)
Find & Identify Mundane Plants & Herbs - Base chance to find and identify mundane plants and herbs is equal | |
| Poison Lore | 150 | The character is skilled at recognizing, making and using poison. Identify Poison
His bonus for identifying poisons is ((KNOW - 15) x 3) + (Rank x 5) Identify Poison Symptoms
His bonus to see the symptoms in someone who has been poisoned is (((KNOW + PER) - 30) x 1.5) + (Rank x 5) Identify Poisonous Source
His bonus to identify a source of poison, such as an animal or plant, is (((KNOW + PER) - 30) x 1.5) + (Rank x 5) Poison Perception
His bonus to determine if an object, drink, food item, etc | |
| Psionic Lore | 100 | The character has knowledge of various things related to psionics, including knowledge of what monsters tends to be psionically aware, various types of psionic attacks and defenses, etc. | |
| R |
| |
| Religious Lore | 100 | Bonus to recognize religions and religious artifacts. The character may take Knowledge skills to know more about specific religions. | |
| Religious Lore - Norse | 75 | This skill is similar to religious lore but applies only to the Norse pantheon of gods. | |
| |
| Sea Lore | 150 | Sea Lore is knowledge of the sea and ships. It encompasses some Animal Lore and Monster Lore in the context of the sea. Someone with this lore will also have knowledge of maritime geography, ships, pirates, ports and other knowledge of the vast oceans and seas of the world. | |
| Spelljammer Lore | 150 | This lore skill gives the character general knowledge of spelljammers of all types. | |
| U |
| |
| Undead Lore | 150 | With a successful skill roll, the character can identify a particular type of undead and know their strengths and weaknesses as will as attack forms. The skill may also give the character knowledge of particular undead creatures (e.g., a specific, powerful vampire that inhabited a particular location). | |
| W |
| |
| Weapon Lore | 275 | The character is very familiar with weapons; weaponsmiths and famous weapon forges. He can look at any weapon and; with a succeesful skill roll; tell if the weapon was made by humans; elves; orcs; etc. If the weaponsmith was relatively well known; the character might be able to name the specific weaponsmith. If the weapon is magical; and the character rolls Success; he will know one property of the weapon; plus one additional property for every 20 points above Success that he rolled. If he roll | |
| Weather Lore | 125 | A character with this skill may predict the weather for a number of hours equal to his skill level. | |