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| Infravision | 200 | Infravision out to 60 feet, plus 2 feet per level. The character can attempt a skill roll to classify a specific heat signature. Absolute Success - As Success but may gain additional insights
Success - Can identify the creature or object if he is familiar with it. Near Success - Can determine dimensions
Partial Success - Can determine general outline
Failure or Worse - Can get extremes of size and heat but is otherwise just a blob. | |
| Instructor | 300 | Instructor skill is used to teach others a skill or ability that the instructor knows. See the rules for Earning EXP from Training for more information. Old Rules Normal time required to improve a skill is equal to the EXP cost of the skill rank being purchased, divided by 100. Thus if a character is rank 2 in a skill that has a multiple of 200, rank 3 costs 600 EXP and it will take 6 hours of training to learn it. INT modifies the time required by .1 per point over or under 15. Thus, someone w | |
| Interrogation | 250 | Interrogation has four possible applications: Subtle Extraction
Verbal Sparring
Physical Pain
Torture Subtle Extraction – The interrogator appears to be carrying on a normal conversation with someone, but is actually pumping them for information. The character tells the GM what information they are trying to get and then makes a skill roll. Targets with an INT of 16 or higher may attempt a 1x INT roll to understand what is happening and react accordingly. A target with an INT of 25 or higher i | |
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