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| Magic Dampener | 600 | Spells that affect the character with this talent are dampened with regard to duration and effect. The duration and effects are reduced by 5% per level with this ability. The character can voluntarily suppress his dampening effect to let beneficial spells work at normal efficiency but this requires conscious effort. If the character is unconscious, then he cannot suppress the dampening effect and beneficial spells cast on him will be dampened. This effect occurs before saving throws for the spe | |
| Magic Enhancer | 650 | Spells that affect the character with this talent are enhanced with regard to duration and effect. The character can activate the ability at will and, if affected by a spell while the ability is active, the duration (if other than instant) and effect (if applicable) are increased by 10% per level. Thus, at level 10, the duration and effect are doubled. When the ability is activated, it remains active for the entire round. Fractions are rounded normally (.5 and above rounds up; less than .5 roun | |
| Magic Language - Elementia | 110 | Elementia is the magic language of the elemental colleges (Air, Earth, Fire and Water). Knowledge of the magical language also grants the ability to read and use magical scrolls written in the language. The chance of success is: For General Knowledge scrolls: (rank x 7) + INT + MA + KNOW - 45
For Special Knowledge scrolls: (rank x 5) + INT + MA + KNOW - 45 It takes one round to attempt to read a scroll during which the character must roll equal to or less than their chance of success. If the at | |
| Magic Language - Naturian | 110 | Shadian is the magic language of Green Mages and Lesser Summoning Mages. Knowledge of the magical language also grants the ability to read and use magical scrolls written in the language. The chance of success is: For General Knowledge scrolls: (rank x 7) + INT + MA + KNOW - 45
For Special Knowledge scrolls: (rank x 5) + INT + MA + KNOW - 45 It takes one round to attempt to read a scroll during which the character must roll equal to or less than their chance of success. If the attempt fails, th | |
| Magic Language - Nifle | 165 | Nifle is the magic language of Lay Healers, Necromancers and Transformation Magics. Knowledge of the magical language also grants the ability to read and use magical scrolls written in the language. The chance of success is: For General Knowledge scrolls: (rank x 7) + INT + MA + KNOW - 45
For Special Knowledge scrolls: (rank x 5) + INT + MA + KNOW - 45 It takes one round to attempt to read a scroll during which the character must roll equal to or less than their chance of success. If the attemp | |
| Magic Language - Oozian | 110 | Oozian is the magic language of Sorceries of Slime Mages. Knowledge of the magical language also grants the ability to read and use magical scrolls written in the language. The chance of success is: For General Knowledge scrolls: (rank x 7) + INT + MA + KNOW - 45
For Special Knowledge scrolls: (rank x 5) + INT + MA + KNOW - 45 It takes one round to attempt to read a scroll during which the character must roll equal to or less than their chance of success. If the attempt fails, the scroll remain | |
| Magic Language - Psion | 110 | Shadian is the magic language of Sorceries of the Mind Mages. Knowledge of the magical language also grants the ability to read and use magical scrolls written in the language. The chance of success is: For General Knowledge scrolls: (rank x 7) + INT + MA + KNOW - 45
For Special Knowledge scrolls: (rank x 5) + INT + MA + KNOW - 45 It takes one round to attempt to read a scroll during which the character must roll equal to or less than their chance of success. If the attempt fails, the scroll re | |
| Magic Language - Shadian | 110 | Shadian is the magic language of Dark Magics and Illusions. Knowledge of the magical language also grants the ability to read and use magical scrolls written in the language. The chance of success is: For General Knowledge scrolls: (rank x 7) + INT + MA + KNOW - 45
For Special Knowledge scrolls: (rank x 5) + INT + MA + KNOW - 45 It takes one round to attempt to read a scroll during which the character must roll equal to or less than their chance of success. If the attempt fails, the scroll rema | |
| Magic Language - Sorcery | 100 | Sorcery is the magic language of the common spell list, E&E mages, Disenchanting magics, Phase magics and Rune magics. Knowledge of the magical language also grants the ability to read and use magical scrolls written in the language. The chance of success is: For General Knowledge scrolls: (rank x 7) + INT + MA + KNOW - 45
For Special Knowledge scrolls: (rank x 5) + INT + MA + KNOW - 45 It takes one round to attempt to read a scroll during which the character must roll equal to or less than the | |
| Magic Language - Witchery | 110 | Shadian is the magic language of Black Mages and White Mages. Knowledge of the magical language also grants the ability to read and use magical scrolls written in the language. The chance of success is: For General Knowledge scrolls: (rank x 7) + INT + MA + KNOW - 45
For Special Knowledge scrolls: (rank x 5) + INT + MA + KNOW - 45 It takes one round to attempt to read a scroll during which the character must roll equal to or less than their chance of success. If the attempt fails, the scroll re | |
| Magic Lore | 225 | Provides knowledge of magical colleges, how magic works, history of mages, etc. For knowledge of the spells of a given college, you should buy the magical language for that college. | |
| Magic Resistance | 450 | The character has true Magic Resistance. MR level is equal to 10% + (3% per rank). Each time the character is hit with a magical attack, they must roll equal to or less than this bonus to completely negate the attack. The character can voluntarily suppress their magic resistance to benefit from favorable spells such as magical healing. The suppression requires only minimal concentration so the character can do other things at the same time. However, if they are unconscious, they cannot suppress | |
| Magic Sensitivity | | The character is able to sense the presence of magic in the immediate area. There are three uses of this talent. Innate Sensitivity - When a new source of magic comes within (rank x 3) feet, there is a chance equal to (((PER - 15) x 3) + (Rank x 3)) that the character will feel the source. This could be someone who is Walking Unseen or invisible. It could be someone with a magic item or two. If the roll is made, the character than then concentrate to learn more (see below). Active Magic Finding | |
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