Spelljammer
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Campaign Info\Skills\Alpha Cat Skills

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Paladin1800
Phase Attack300The blink dog must be at least rank 7 with Teleportation before this skill can be bought. The blink dog must have Spell Energy skill to use this ability as it requires 2 spell points for each attack. The target of the attack, who must be within (rank x 10) feet, must make a magic save or be teleported up to ((rank x 10) or (rank x rank): whichever is higher) feet away. Distance and direction are random. Use 1d8 for direction and most appropriate die roll for distance. The target will not appear
Phlogiston Lore10
Phlogiston Lore - Grayhawk Sector200
Phlogiston Lore - Krynnian Sector200
Phlogiston Lore - Kulthean Sector200
Phlogiston Lore - Putarrhan Sector200
Pickpockets200To liberate an object from another person requires this skill. If the object is in an easy to reach pocket, no tools are required. If the object is in the bottom of a pouch or purse, a sharpened coin or razor-edged ring may be required. Absolute Success - The character successfully lifted the item. The target may attempt a 1/2 PER roll on percentile dice to notice. Success - The character lifted the item. The target gets a 1x PER roll to notice. Near Success - The character lifted the item. The
Plant and Herb Lore150A character with Plant Lore skill is adept in identifying various types of magical and mundane plants and herbs. The character can also forage for edible plants. Note that Plant and Herb Lore can be used a Fungus Lore at -1 level (i.e., Success would be treated as Near Success, etc.). General Knowledge - General knowledge plant and herb lore roll is equal to ((PER - 15) x 3) + (rank x 5)
Find & Identify Mundane Plants & Herbs - Base chance to find and identify mundane plants and herbs is equal
Poison Lore150The character is skilled at recognizing, making and using poison. Identify Poison
His bonus for identifying poisons is ((KNOW - 15) x 3) + (Rank x 5) Identify Poison Symptoms
His bonus to see the symptoms in someone who has been poisoned is (((KNOW + PER) - 30) x 1.5) + (Rank x 5) Identify Poisonous Source
His bonus to identify a source of poison, such as an animal or plant, is (((KNOW + PER) - 30) x 1.5) + (Rank x 5) Poison Perception
His bonus to determine if an object, drink, food item, etc
Poison Resistance250The character gains a bonus of 3% per rank to his Normal Save for the purpose of making saving throws vs poison. Some exotic poisons may use a characteristic other than CON for the saving throw, in which case this talent still applies.
Power Perception300Only a character who can see magic may use this skill. The character is able to "burn" a spell point and detect magic out to a range of (rank x 3) feet for a period of 1 minute per rank. At rank 11 and higher, range increases to 30 + ((rank - 10) x 6) feet while duration extends to 10 + ((rank - 10) x 3). Thus, at rank 10, range is 30 feet and duration is 10 minutes. At rank 11, range is 36 feet and duration is 13 minutes. At rank 12, range is 42 feet and duration is 16 minutes, and so on. Powe
Primal Urge - Homid700Primal Urge has multiple uses to a lycanthrope. It's most important use, however, is the ability to control Rage. When the GM calls for a Rage roll, the player makes a skill roll (((WP - 15) x 3) + (Rank x 5)) and compares the result to the Rage table (c.f., Rage and Frenzy, under Rules). This same bonus is used for Control Rolls (q.v.). Primal Urge skill is also a factor in the lycanthrope's ability to Change Form. Change Form A lycanthrope's ability to change into the various forms depends on
Psionic Combat500The below rules were superseded on 6/11/2022 by the rules listed under Rules -> Psionics -> Psionic Combat Ignore the rules below and refer to the new rules. Psionic combat can be taken by any psionicist or by a character who is rank 10 or higher in Mental Resistance. It allows the character to engage in mind to mind combat with other psionicists. Psionic Combat Specialization A psionicist can choose to double specialize in a single attack or defense form, or single specialize in either all att
Psionic Concentration500For each rank with this skill, the psionicist can maintain one discipline requiring Minimal concentration (sometimes called Concentration Points). For purposes of this skill, a discipline requiring Moderate concentration requires 3 Concentration Points while a discipline requiring Full concentration requires 5. Under no circumstances can a psionicist use more than one discipline require Full concentration at the same time, even if his rank with this skill would normally allow this. Willpower (W
Psionic Energy400Each level gives the character 2 Psionic points for use in using psionic discipliens. The character gains bonus psionic points for high WPequal to standard bonus (+1 for 18-19, +3 for 20-21, +5 for 22-23, +7 for 24.25). Thus, a psionicist with a WP of 20 and level 1 in this skill has 5 psionic points - 3 for his WP of 20 and 2 for his level with this skill. Psionic points recover with a good night's rest. In general, the GM should allow the psionicist to recover all of their psionic points if t
Psionic Lore100The character has knowledge of various things related to psionics, including knowledge of what monsters tends to be psionically aware, various types of psionic attacks and defenses, etc.
Psionic Memory300A Psionicist may have a number of disciplines memorized at one time equal to 2x his rank with this skill, plus standard bonus for KNOW. Thus, a psionicist with an KNOW of 18 and rank 3 in this ability, could have a total of 7 disciplines memorized: 1 for his KNOW of 18 and 2 more for each rank of this ability. This doesn't mean that he can't know more, it just means that at any one time he can only have a limited number of disciplines in memory. Note that the counter discipline for the psionic
Public Speaking250Sermons and political speeches alike are usually delivered by someone with this skill. Public Speaking skill may be used to influence the opinions and actions of a large group of people.
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