| Name | Multiple | Description | |
| A |
| |
| |
| B |
| |
| |
| D |
| |
| |
| F |
| |
| |
| H |
| |
| |
| J |
| |
| |
| Language |
| |
| |
| Mage |
| |
| |
| N |
| |
| |
| P |
| |
| |
| R |
| |
| Range of Field | 350 | Range of Field skill reduces the multiple attacker bonus that attackers get if they outnumber their opponent. Attackers normally get a +10 to their Strike Chance (SC) for every person above one attacking a target. Thus, if three people are attacking a single target, the three attackers each get a +20 to their SC. Each level of Range of Field skill reduces this bonus by 2% per rank. So, if the character is rank 4 in Range of Field, and is outnumbered two to one, the attackers gain a +2 bonus to | |
| Ranger | 1000 | See Ranger description under professions. | |
| Religious Language Aster | 175 | Aster is the religious language of the priests of Celestian, in all of his many aspects. Those who know this language are able to read religious scrolls written in the language. The base chance of success is equal to (rank x 5) + ((WP - 15) x 3) and is further modified by the level of the spell, as indicated below. Note also that rank with the religious language determines the max spell level that can be read. Spell Level
Min Rank
Modifier
1
3
+35
2
4
+30
3
5
+25
4
6
+15
5
7
+5
6
8
0
7
9
-5 For | |
| Religious Language High Eirenay | 175 | The religious language of Mitra, Killian, St. Cuthbert and Mielikki. Note that there are High, Middle and Low versions of this language and those who know one version have some fluency in the others, as indicated below: Skilled In
Know Low
at Rank
Know Middle
at Rank
Know High
at Rank
High
-6
-4
-0
Middle
-3
-0
-3
Low
-0
-4
-6 Thus, if you are conversant in the High version of this language at rank 10, then you are considered to be rank 7 in the Middle version, and rank 4 in the Low version of | |
| Religious Language High Sindathul | 175 | Religious language of elves, storm giants, cloud giants, centaurs and other ancient and non-human races. Note that there are High, Middle and Low versions of this language and those who know one version have some fluency in the others, as indicated below: Skilled In
Know Low
at Rank
Know Middle
at Rank
Know High
at Rank
High
-6
-4
-0
Middle
-3
-0
-3
Low
-0
-4
-6 Thus, if you are conversant in the High version of this language at rank 10, then you are considered to be rank 7 in the Middle versio | |
| Religious Language Low Eirenay | 175 | Religious language of Keeerani and Set. Note that there are High, Middle and Low versions of this language and those who know one version have some fluency in the others, as indicated below: Skilled In
Know Low
at Rank
Know Middle
at Rank
Know High
at Rank
High
-6
-4
-0
Middle
-3
-0
-3
Low
-0
-4
-6 Thus, if you are conversant in the High version of this language at rank 10, then you are considered to be rank 7 in the Middle version, and rank 4 in the Low version of the language for purposes of | |
| Religious Language Low Sindathul | 175 | Religious language of orcs, goblins, ogres, hill giants, frost giants, fire giants and other non-human races. Note that there are High, Middle and Low versions of this language and those who know one version have some fluency in the others, as indicated below: Skilled In
Know Low
at Rank
Know Middle
at Rank
Know High
at Rank
High
-6
-4
-0
Middle
-3
-0
-3
Low
-0
-4
-6 Thus, if you are conversant in the High version of this language at rank 10, then you are considered to be rank 7 in the Middle v | |
| Religious Language Middle Eirenay | 175 | The religioius language of Ulogi, Putrexia, Thor and Tysep. Note that there are High, Middle and Low versions of this language and those who know one version have some fluency in the others, as indicated below: Skilled In
Know Low
at Rank
Know Middle
at Rank
Know High
at Rank
High
-6
-4
-0
Middle
-3
-0
-3
Low
-0
-4
-6 Thus, if you are conversant in the High version of this language at rank 10, then you are considered to be rank 7 in the Middle version, and rank 4 in the Low version of the langu | |
| Religious Language Middle Sindathul | 175 | Religious language of dwarves, gnomes, halflings, stone giants and other non-human races. Note that there are High, Middle and Low versions of this language and those who know one version have some fluency in the others, as indicated below: Skilled In
Know Low
at Rank
Know Middle
at Rank
Know High
at Rank
High
-6
-4
-0
Middle
-3
-0
-3
Low
-0
-4
-6 Thus, if you are conversant in the High version of this language at rank 10, then you are considered to be rank 7 in the Middle version, and rank 4 i | |
| Religious Language Nifle | 175 | Religious language of Guis-Wa. This is also known as the Language of the Dead. It is both a religious language and the magic language of the necromancer college. Those who know this language are able to read religious scrolls written in the language. The base chance of success is equal to (rank x 5) + ((WP - 15) x 3) and is further modified by the level of the spell, as indicated below. Note also that rank with the religious language determines the max spell level that can be read. Spell Level
| |
| Religious Language Sumerian | 175 | Religious language of Ki. Those who know this language are able to read religious scrolls written in the language. The base chance of success is equal to (rank x 5) + ((WP - 15) x 3) and is further modified by the level of the spell, as indicated below. Note also that rank with the religious language determines the max spell level that can be read. Spell Level
Min Rank
Modifier
1
3
+35
2
4
+30
3
5
+25
4
6
+15
5
7
+5
6
8
0
7
9
-5 For example, a character (WP 17) who is rank 6 with the religious | |
| Religious Lore | 100 | Bonus to recognize religions and religious artifacts. The character may take Knowledge skills to know more about specific religions. | |
| Religious Lore - Norse | 75 | This skill is similar to religious lore but applies only to the Norse pantheon of gods. | |
| Remove Traps | 325 | The tools listed above are used to disarm the most common types of traps such as pin traps in locks. Other traps may required additional equipment. In order to remove a trap, the character must, of course, be aware of it. This usually means making a Find Traps skill roll which may modify his chance of removing it depending on how successful his Find Traps skill roll was. When attempting to remove a trap, make a skill roll and compare the result to the following table. Absolute Success - (Treat | |
| Research | 200 | Bonus for researching topics at a library. May also be used for researching new ideas, inventions and spells. Research skill can also be used to peruse a book to determine how useful it is likely to be for the researcher's purpose. For example, the character finds a book in a store about monsters and wants to determine how useful it will be in improving their Monster Lore skill. In game terms, the GM makes the roll for the character and resolves the roll on the following table. Absolute Success | |
| Rope Mastery | 250 | This skill encompasses several sub-skills. Each sub-skill is defined below. Skill Roll – Rope Mastery skill roll is determined normally (rank x 5) but the modifying stat will changed depending on the action. Climb Ropes – See Climbing skill for Climb Ropes information. Horizontal Rope Movement – Horizontal rope movement is used for moving along a rope that stretches more or less horizontally rather than vertically. For example, a rope that runs across a chasm. There are several ways to move | |
| Rowing | 200 | Anyone can row a boat. A character with this skill is able to row it faster and with greater efficiency. This skill also applies to manning galleys. At rank 8 and higher, the character is assumed to have skills needed to be captain of a galley. Vessel Base Speed Bonus/Level
Canoe 5 ft/round * 5 ft/round
Rowboat (6 foot) 35 ft/round 4 ft/round
Longboat (12 feet) 25 ft/round 3 ft/round
Longboat (16 foot) 20 ft/round 2 ft/round * - Base speed for a canoe is 40 feet per round once the chara | |
| Running | 200 | This skill represents the character's skill with running and goes beyond just Tactical Movement Rate (TMR). Use this skill to determine who can win track and field type races including steeple-chase and hurdles. Encumbrance – A runner’s effective rank is increased by 1 if completely unencumbered (light clothing and nothing more). Effective rank is reduced by one if wearing a backpack. Running skill is effectively negated if encumbered (c.f., Strength). Improved TMR - Running skill improves TM | |
| |
| T |
| |
| |
| W |
| |
| |