Spelljammer
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Campaign Info\Skills\Alpha Cat Skills

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Tactical Games100A character with this skill is practiced in games of strategy and tactics, including chess. Bonus is (rank x 5) + ((INT - 15) x 3).
Teamster175A teamster is trained in handling teams of horses or other beasts of burden.
Teleport Other400The blink dog's rank with Teleportation must be at least 6 ranks higher than their rank with this skill (in other words, the blink dog must be at least rank 7 with Teleportation before they can buy rank 1 with this ability). Spell Energy skill is required as each use of this ability uses 2 spell points. The target must be either willing or unconscious. The ability works the same as the Teleport spell under the Phase Magic college except that it applies to another target. The blink dog can affec
Teleportation400This ability works the same as the Teleport spell under the Phase Magic college except that no cast chance roll is needed. It can be used once per day at rank 1-4, twice per day at ranks 5-9, etc.
Time Sense200The character has a very good sense for the passage of time, even if he has been asleep or unconscious. They can also attempt a roll to know the exact date and time. A successful roll will give them this information. Near Success or Partial Success will give them some information depending on the situation.
Tracking325A character with this skill is able to track a person or creature. The following modifiers may apply. Condition Modifier
Snow +50% (or automatic)
Soft earth +20%
Dusty floor +10%
Hard earth +0%
Loose rock +0%
Wooden floor +0%
Bare rock -50%
Per creature above 1 +2%
Per 12 hours since passage -5%
Per hour of precip. since passage -25%
Trader300Trader skill is useful to those who are responsible for buying and selling cargos between ports. It includes the following tasks: Find Cargo - This task encompasses a search at a port for someone who has a cargo that needs to be shipped. There are a number of variables with this item. The group could be purchasing a cargo themselves to try to sell at the other end of their trip. Or they may find someone who wants to ship cargo to a distant location and then try to sell it there. Or they may fin
Trap Building300The character is skilled at setting lethal traps such as deadfalls and snares, assuming he has the proper equipment. He can use otherwise ordinary materials and objects to build a potentially deadly trap. The character’s Build Traps bonus is equal to (rank x 5) + ((DEX– 15) x 3). To build a trap, the skill roll result is compared to the Build Traps table below. Generally the GM will make the roll in secret. Build Traps Table Absolute Success
Extremely well built trap. Trap will only be notic
Turn Undead500See the Turn Undead rules under Combat.
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