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| Weather Lore | 125 | A character with this skill may predict the weather for a number of hours equal to his skill level. | |
| Weather Seer | 250 | A character with this skill may 1. Predict the weather for a number of hours equal to his skill level. Bonus is (((PER + KNOW) -30) x 1.5) + (Rank x 5) 2. Gain a fair idea of the weather for a number of days equal to his skill level. The seer must first study the skies for 1 hour. Bonus is (((PER + MA) -30) x 1.5) + (Rank x 5) 3. Have a vague to general idea of the weather for a number of weeks equal to his skill level. The seer must first meditate under the open sky for 6 hours. Bonus is ((MA | |
| Woodcraft | 250 | A character with this skill can make and repair items of wood. The tools required vary with the job. Whittling a figure from wood would require nothing more than a knife or dagger, whereas making a table would require a hammer, nails, saw, etc. He also has a chance to notice traps and secret doors built into wooden walls, ceilings and floors. | |
| Woodland Movement | 175 | The character with this skill is adept at moving through the woods, including jungles and swamps. They can find the best route through thick underbrush. Moving Through Undergrowth
The GM will determine the thickness of the underbrush as a percentage of TMR. For example, he might say that the jungle thickness restricts movement to half TMR. Each rank of this skill improves the percent by 5% + ((DEX - 10) x 3). So, if the GM says that TMR is reduced to 50% of normal, and the character has a 50% b | |
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