Spelljammer
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Campaign Info\Skills\Alpha Cat Skills

NameMultipleDescription
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Weapon Ballista450
Weapon Bastard Sword590
Weapon Battle Axe500
Weapon Blackjack350If a BlackJack is used to attack from surprise, or against an otherwise unresisting opponent, the attacker can choose to have all damage be NL damage so as to try to knock out the opponent instead of killing him. This ability can be used in conjunction with Ambush skill for a greater chance of a knockout. If a crit or grievous is indicated in the attack, the opponent is automatically knocked unconscious for (3d6 + Blackjack rank + Ambush rank) rounds. Thus, if the attacker is rank 6 in Blackjac
Weapon Bola320
Weapon Bow600Applied to short bow, long bow and composite bows
Weapon Broadsword510
Weapon Catapult450
Weapon Club420
Weapon Crossbow550Applies to hand crossbow, light crossbow and heavy crossbow
Weapon Dagger410
Weapon Dart380
Weapon FF Dagger380This skill allows the character to fight with a weapon in their offhand, as well as their main, one handed weapon, in their primary hand. The character uses the normal base chance of the weapon, plus DEX, plus 3% per rank with this skill to determine Strike Chance. Only one attack per round can be made with the offhand weapon, regardless of rank, though extra damage follows the normal weapon progression (i.e., +1 damage at rank 4, +2 damage at rank 8, etc.). If the offhand weapon is used to par
Weapon FF Flintlock Pistol100This skill allows some skilled with Musketry to use a flinklock pistol in their offhand. This would allow an extra shot if the character also had a flintlock pistol in their primary hand but the main use of it is to allow the character to wield a sword in their primary hand and a flintlock in their offhand. Of course, the fact that a flintlock pistol can only be fired one time is a limiting factor. If the character has multiple flintlock pistol on them (in holsters or tucked into waistbands or
Weapon FF Hand Axe450This skill allows the character to fight with a weapon in their offhand, as well as their main, one handed weapon, in their primary hand. The character uses the normal base chance of the weapon, plus DEX, plus 3% per rank with this skill to determine Strike Chance. Only one attack per round can be made with the offhand weapon, regardless of rank, though extra damage follows the normal weapon progression (i.e., +1 damage at rank 4, +2 damage at rank 8, etc.). If the offhand weapon is used to par
Weapon FF Short Sword375This skill allows the character to fight with a weapon in their offhand, as well as their main, one handed weapon, in their primary hand. The character uses the normal base chance of the weapon, plus DEX, plus 3% per rank with this skill to determine Strike Chance. Only one attack per round can be made with the offhand weapon, regardless of rank, though extra damage follows the normal weapon progression (i.e., +1 damage at rank 4, +2 damage at rank 8, etc.). If the offhand weapon is used to par
Weapon Flail490
Weapon Halberd510
Weapon Hand Axe530
Weapon Javelin450
Weapon Lance450
Weapon Long Sword490
Weapon Lore275The character is very familiar with weapons; weaponsmiths and famous weapon forges. He can look at any weapon and; with a succeesful skill roll; tell if the weapon was made by humans; elves; orcs; etc. If the weaponsmith was relatively well known; the character might be able to name the specific weaponsmith. If the weapon is magical; and the character rolls Success; he will know one property of the weapon; plus one additional property for every 20 points above Success that he rolled. If he roll
Weapon Mace450
Weapon Morning Star510
Weapon Neptune Trident460
Weapon Net400
Weapon Pike470
Weapon Quarterstaff460Those with this skill can also make a quarterstaff with the right tools and supplies. At minimum, an axe, knife and suitable piece of wood are needed. Base time is five minutes. With more time and more supplies, the character can get a bonus to his roll. By taking one hour to fashion the staff, the character gains a bonus of +5 to his skill roll. If the character has hammer and nails, something to use for a metal endcap, some leather and some leather thong, the character gains an additional +5
Weapon Rapier490
Weapon Roman Trident380
Weapon Scimitar450
Weapon Short Sword400
Weapon Shuriken400
Weapon Sling290
Weapon Spear500
Weapon Two Handed Sword550
Weapon War Hammer500
Weapon Whip400A whip is an unusual weapon in that it is a melee weapon but the whip end can't effectively be used on targets who are right next to the wielder. The wielder can avoid this issue by taking a 5 foot free move each round to put some distance between himself and his opponent but the opponent can counter by moving as well. As such, the wielder of the whip may only be able to get a single melee attack each round with the whip end. Fortunately, the handle of a combat whip is deliberately heavy and ca
Weapons Kata250Weapons Kata skill allows martial artists to retain their martial arts PROT and DEF when using weapon with which they are skilled. Their effective rank with martial arts, when armed with a weapon, is the lower of their martial arts or weapons kata for the purpose of determining PROT and DEF. For example, a martial artist with rank 7 in the their profession normally has a PROT of 4 and a bonus of 14 to the DEF. If they are rank 5 in Weapons Kata, they would have a PROT/DEF of 3/10 when wielding