| Name | Multiple | Description | |
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| Cantrips | 100 | Cantrips are tricks and abilities that mages are able to perform by spending spell points. There is no cast chance associated with cantrips. The mage simply spends the point and the effect happens. Effects that target others (Clean, Dry, etc.) have a range of touch. If the mage is able to affect more than two targets, then all affected targets must be within 5 feet of the mage and touch is no longer required. Some aspects of the effect may be dependent on the mage's mastery of cantrips (e.g., t | |
| Cartography | 225 | The character is skilled in reading and creating maps. He has a good eye for measuring distance and has the drawing skills to produce quick, rough maps, as well as more time-intensive detailed maps. Reading maps includes understanding shorthand codes on maps, judging the accuracy of a map and recognizing the maps of famous cartographers. Bonus is equal to ((KNOW - 15) x 3) + (Rank x 6) Creating maps can run the gamut of drawing a simple diagram of a dungeon or building, to an incredibly detaile | |
| Cast Clerical Spells | 1800 | Spell progression chart
Cleric Spell Level
Level 1 2 3 4 5 6* 7**
1 1 - - - - - -
2 2 - - - - - -
3 2 1 - - - - -
4 3 2 - - - - -
5 3 3 1 - - - -
6 3 3 2 - - - -
7 3 3 2 1 - - -
8 3 3 3 2 - - -
9 4 4 3 2 1 - -
10 4 4 3 3 2 - -
11 5 4 4 3 2 1 -
12 6 5 5 3 2 2 -
13 6 6 6 4 2 2 -
14 6 6 6 5 3 2 1
15 6 6 6 6 4 2 1
16 7 7 7 6 4 3 1
17 7 7 7 7 5 3 2
18 8 8 8 8 6 4 2
19 9 9 8 8 6 4 2
20 9 9 9 8 7 5 2 * Usable only by clerics with 22 or greater Willpower. ** | |
| Character Judgment | 200 | This skill allows the character to make accurate judgments about people. The character must be able to observe the target as he interacts with other people before a roll may be made. Some applications of this skill are; determining phobias, classifying outlook (alignment), specifying likes and dislikes, etc. Note that the character gains additional rolls the longer he interacts with a given person. | |
| Cleric | 2000 | Spell progression chart
Cleric Spell Level
Level 1 2 3 4 5 6* 7**
1 1 - - - - - -
2 2 - - - - - -
3 2 1 - - - - -
4 3 2 - - - - -
5 3 3 1 - - - -
6 3 3 2 - - - -
7 3 3 2 1 - - -
8 3 3 3 2 - - -
9 4 4 3 2 1 - -
10 4 4 3 3 2 - -
11 5 4 4 3 2 1 -
12 6 5 5 3 2 2 -
13 6 6 6 4 2 2 -
14 6 6 6 5 3 2 1
15 6 6 6 6 4 2 1
16 7 7 7 6 4 3 1
17 7 7 7 7 5 3 2
18 8 8 8 8 6 4 2
19 9 9 8 8 6 4 2
20 9 9 9 8 7 5 2 * Usable only by clerics with 22 or greater Willpower. ** | |
| Climbing | 300 | Climbing maneuvers are classified by difficulty. A climb up a 75 degree cliff face with occasional hand and foot holds would be a medium maneuver. A climb up the side of a stone building would be a Very Hard maneuver. A climb up a sheer cliff with no hand or foot holds would be an Absurd Maneuver. Someone with this skill is also skilled at climbing ropes. Climb Ropes – Everyone has a TMR for climbing ropes. Those with this skill are generally faster than those without the skill. Subtract 5 fro | |
| Conversation | 250 | Someone with this skill is good at making conversation and small talk. Persuasion
Someone with this skill can attempt to persuade a target or targets to a particular course of action. The action must be plausible and not generally harmful to the target. This is not a combat skill and should not be used in combat. For example, someone could not use this skill to try to persuade a group of enemies to surrender. That doesn't mean that a group could not try to persuade a group of enemies to surrend | |
| Cooking | 150 | This skill allows the character to prepare appetizing meals. This skill may also be used to make a normally unappetizing food into a tasty meal (e.g. Purple Worm steaks). At higher ranks, the cook becomes a chef and can learn special recipes that have magical effects. Prepare Meal
Eating well can also enhance healing. If the group is eating their required daily intake of food, the cook can prepare one hot meal a day that may improve healing. The cook must have the required resources available, | |
| Courtesan | 250 | Courtesan is a social skill designed expressly to satisfy the needs of status conscious people. A Courtesan acquires one ability per rank. All acquired abilities can be performed competently. This by no means means he is a master of these skills, just that he may perform them with an acceptable level of competence. If a courtesan wishes to excel in an area, they must take the appropriate skill. I.e. the Dancing skill. Consider yourself ½ your courtesan rank in each of your areas for skill level | |
| Cultural Lore - Barbarian Altanis | 75 | Knowledge of the culture and history of the elves who live in the Eastern Blithwic Forest. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Blithwic Forest Elves | 75 | Knowledge of the culture and history of the elves who live in the Eastern Blithwic Forest. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Blithwic Gorillas | 200 | This skill is a measure of the character's knowledge of the social structure and history of the Gorillas of the Blithwic - a race of intelligent gorillas who live deep in the Blithwic Forest. | |
| Cultural Lore - Blue Mountain | 75 | Knowledge of the culture and history of the inhabitants of Blue Mountain. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Cairn Hills | 75 | | |
| Cultural Lore - Carse | 75 | Knowledge of the culture and history of the inhabitants of Carse. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - City States of the Invincible Overlord | 75 | Knowledge of the culture and history of the elves who live in the Eastern Blithwic Forest. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Dormun Deep Dwarves | 75 | Knowledge of the culture and history of the dwarves of Dormun Deep. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Emerald Sea Barbarians | 75 | Knowledge of the culture and history of the centaurs who wander the Emerald Sea. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Emerald Sea Centaurs | 75 | Knowledge of the culture and history of the centaurs who wander the Emerald Sea. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Golotha | 75 | Knowledge of the culture and history of the inhabitants of Golotha. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Greyhawk | 75 | | |
| Cultural Lore - Herigund | 75 | Knowledge of the culture and history of the inhabitants of Herigund and Cherafir. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Nadosokar | 75 | Knowledge of the culture and history of the inhabitants of the ancient city of Nadosokar. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Nynorsk Barbarians | 75 | Knowledge of the culture and history of the barbarians who live in the Great Northron Barrier Mountains. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Onwall | 75 | | |
| Cultural Lore - Parderaan | 75 | Knowledge of the culture and history of the inhabitants of the Kingdom of Parderaan. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Pomarj | 75 | | |
| Cultural Lore - Sea Elves | 75 | | |
| Cultural Lore - South Flaeness | 75 | | |
| Cultural Lore - Spelljammer | 75 | Knowledge of the culture of the massive ship known as Spelljammer. | |
| Cultural Lore - Symbaya | 75 | Knowledge of the culture and history of the civilized inhabitants of the Yrmen Desert. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Thune | 75 | Knowledge of the culture and history of the barbarian tribes of the Yrmen Desert. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Trensai | 75 | Knowledge of the culture and history of the inhabitants of the Realms of Trensai. Bonus is ((KNOW - 15) x 3) + (Rank x 5). | |
| Cultural Lore - Urnst | 75 | | |
| Cultural Lore - Wild Coast | 75 | | |
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