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| Gambling | 250 | A character skilled in Gambling knows how to play many different games of chance and has a working knowledge of the odds/percentages of winning any given hand. Of course, marked cards or loaded dice may drastically increase these odds. | |
| Gem and Jewelry Appraisal | 300 | A character with Gem Appraisal skill can determine the value of a gem by examining it closely. They also possess knowledge of various types of gems and specific items of jewelry. | |
| Giant Lore | 200 | A character with this skill is knowledgeable about all manner of giants, include ogres and trolls. | |
| Gnosis | 400 | The Lycanthrope's starting Gnosis is based on their Breed. Each rank of this skill increases their Gnosis by 1 point. | |
| Goblin Lore | 175 | Goblin lore is knowledge of the various humanoid races that include uruk-hai, orcs, goblins, kobolds, hobgoblins and bugbears. The character knows the names of the many of the tribes and, with a skill roll can determine a humanoid's tribe by its markings and gear. | |
| Great Leaps | 400 | Great Leaps is an advanced martial artist ability. Prerequisites: DEX 22, STR 20, Martial Artist 4, Acrobatics 5 The martial artist has the ability to leap up to 13 feet forward, 5 feet straight up or 9 feet backward. This ability does not ensure safety in landing (make an acrobatics roll for this, if needed). This ability can be used once per day per rank. Each rank with this ability increases jump distance by 2 feet forward, and 1 foot up or backward. The martial artist can leap half their di | |
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