Blue Mountain
Rod of Subdual
Magic Item Category:Rod, Staff, Wand
Class Restrictions:
(Who can use this item?)
All
Magic Item Name:Rod of Subdual
Power Level:4
Who Has This Item:No one
Attunement:2 days
This strange weapon has the appearance of a war club but is extremely light, weighing less than a pound. Hitting someone with it is roughly equivalent to hitting them with a club made of balsa wood except that the weapon won't break so easily. In any event, it certainly causes no damage. To use the rod, the wielder must expend a charge. If this is done, the weapon causes 1d8+1 points of NL damage. The weapon has a base chance to hit of 50 and requires skill with Club to improve combat ability. Critical hits with the weapon are handled normally (i.e., double damage) but the weapon will never cause a grievous wound. If a successful grievous is rolled, treat it as a critical hit, but add an additional 1d6 NL damage.

The target's protection (PROT) applies normally to hits caused by this weapon.

The wielder can choose to expend an additional charge to increase damage by +1 (1d8+2 damage), or two additional charges to increase damage by +2 (1d8+3 damage). No more than 2 additional charges (3 total) can be expended in a single hit.

The rod can be recharged by any mage simply by feeding magical energy (i.e., spell points) into the rod. The rod can hold a maximum of 50 charges. Spell points used to recharge the rod can be recovered normally.
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