This black, woolen cloak has an interior lining of black silk with a dozen small pockets. The cloak has several magical properties.
- Endurance - By expending 1 charge, the wearer can go for 2 days (48 hours) without the need for sleep, food or drink.
- Adrenaline - The cloak grants the wearer 10 points that can be used for spell casting, hitting extra hard or pumping up, in lieu of taking NL damage. These points are identical to the points granted by Endurance skill and recover in the same manner.
- Recovering - NL damage is normally recovered at a rate of 1 point per minute starting 5 minutes after resting. This cloak increases this amount to 2 points per minute starting 5 minutes after resting.
- Unfatigue - The wearer gains a +15 bonus to saves against any spell or effect that causes NL damage (e.g., Mental Bolt).
- Heal Fatigue - By expending 1 charge, the wearer is healed of 3d8+2 points of NL damage.
- Leap - By expending 1 charge, the wearer can leap up to (MA x 3) feet and land safely on their feet. Movement rate is 20 feet per second.
The cloak has 10 charges. It will automatically recover all charges at the beginning of each month. It cannot be recharged in any other fashion short of a Wish. |