A Potion of Attunement helps someone attune to a single magic item.
The cost depends on the strength of the potion, which can be anywhere from +10 to +50. Multiply the bonus by 10 to determine the cost. Thus, a potion that grants +25 to attunement chance costs 250 sp.
For alchemists making this potion, a skill roll is made and compared to the following table
Attunement Potion Creation
- Absolute Success - Potion created. Bonus is 25 + ((Roll - 175) / 3; round up). Note that absolute max bonus is +50.
- Success - Potion created. Bonus is 10% + ((Roll - 110) / 3; round up)
- Near Success - Spend an additional (Cost to Make / 10), and an additional day, and roll again.
- Partial Success - Spend an additional (Cost to Make / 5), and an additional day, and roll again.
- Failure - Potion failed. Ingredients used up.
- Absolute Failure - Potion failed and part of lab destroyed. Spend 2d100 sp to repair lab.
- Blunder - Potion failed and part of lab destroyed. Spend 2d100 x 10 sp to repair lab.
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