Blue Mountain
New Magic Item
Magic Item Category:Rod, Staff, Wand
Class Restrictions:
(Who can use this item?)
All
Magic Item Name:Rod of Splendor
Power Level:6
Who Has This Item:No one
Attunement:4 days
The possessor of this rod is automatically and continually bestowed with a Charisma of 25 (or +1 if CHA is 25 to 28, +0 if higher) for as long as the item is held or carried. Whatever garments the possessor wears (including armor) appear to be of the finest quality and condition, although no special magical benefit (such as a change in Armor Class) is enjoyed.

Splendid Clothing
When the possessor expends one charge, the rod actually creates and garbs him in clothing of the finest fabrics, plus adornments of furs and jewels. Apparel created by the magic of the rod remains in existence unless the possessor attempts to sell any part of it, or if any of the garb is forcibly taken from. In either of these cases, all of the apparel immediately disappears. The garments may be freely given to other characters or creatures, however, and will remain whole and sound afterward. Characters bedecked in a magically created outfit can't replace or add garments by expending another charge—if the possessor tries this, the charge is simply wasted.

The value of any noble garb created by the wand will be from 7,000 to 10,000 sp (1d4+6). The fabric will be worth 1,000 sp, furs 5,000 sp, and jewel trim from 1,000 to 4,000 sp (i.e., 10 gems of 100 sp value each, 10 gems of 200 sp value each or 20 gems of 100 sp value, and so forth).

Splendid Pavilion
The second special power of the rod, also requiring one charge to bring about, is the creation of a palatial tent—a huge pavilion of silk encompassing between 1,500 and 3,000 square feet. Inside the tent are temporary furnishings and food suitable to the splendor of the pavilion and in sufficient supply to entertain as many as 100 persons.

The tent and its trappings will last for one day. At the end of that time, the pavilion may be maintained by expending another charge. If the extra charge isn't spent, the tent and all objects associated with it (including any items that were taken out of the tent) disappear.

This rod cannot be recharged. It can have up to 50 charges.
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