Spelljammer
Brace of Throwing Weapons
Magic Item Category:Miscellaneous
Class Restrictions:
(Who can use this item?)
All
Magic Item Name:Brace of Throwing Weapons
Power Level:5
Who Has This Item:No one
Attunement:24 hours
This bracer is very similar for a Brace of Weapons with one important distinction. It was designed specifically for throwing weapons. It looks similar to a Brace of Weapons - a three inch wide silver bracer with bas-relief images of the weapons currently stored within the bracer, or a circle if the slot is empty. The bracer is well made with a hinged clasp. It will fit snugly and comfortably around any wrist from halfling to ogre size.

The bracer can store up to five personal weapons of any size from a dagger to a large spear. It can store non-throwing weapons but the real benefit of the item comes from using it for throwing weapons. If a weapon is drawn from the bracer and thrown, it will teleport back to the bracer 1d3 rounds later. If it is important to determine when in a given round it reappears, roll 1d10 and it appears in that segment of the round (i.e., if you roll a 3, it reappears on initiative 3 and is available to draw forth and throw again on initiative 2). The thrown weapon will never reappear in the bracer on the same round that it is thrown.

To store a weapon, the attuned wearer touches the slot where he wants the weapon stored and says, "Store Weapon". He must be holding the weapon in the same hand.

To call forth a weapon, the attuned wearer touches the slot that holds the weapon and says, "Call Weapon". The weapon appears in his hand.

To both store and call forth a weapon in the same round, use the same procedure as for storing a weapon, but touch an occupied slot. The weapon in hand will move to the slot and the weapon in the slot will appear in the hand.

For purposes of this bracer, a quiver of 20 arrows is considered a single weapon.

The bracer can hold up to 5 weapons.

Initially calling or storing a weapon takes 1 full round but after the wearer has been attuned for 3 months, a weapon can be called, stored or exchanged as a free action.

Initial attunement takes 24 hours and requires an attunement roll.
GM Notes (not visible on web):
File Attachments: