This arrow functions exactly like a +1 arrow (+5 SC, +1 Dmg) except that when it hits its target, it explodes into a fireball that causes 6d6 damage (reroll ones) to everyone within a 10 foot radius (magic save for half damage). If the arrow misses the target, it will burst into a fireball when it hits something solid.
The arrow is a single use item whose magic is gone once fired, whether it hit its intended target or now.
Fire Burst arrows can be found individually or in bundles of 1d6, at the GM's discretion. |