Defender
A Defender is a magical sword that can range from +2 to +5 and may be of any sword type (longsword, shortsword, bastard sword, etc.).
Characters skilled with the sword type of the Defender gain a bonus when attempting to attune to it:
- +2 to the attunement chance for each rank in the appropriate sword skill.
- +3 per rank if the character is Specialized or Double Specialized with that sword type.
Once attuned, the wielder can distribute the weapon's magical power between Offense, Defense, and Protection.
Three gems set into the guard indicate the current configuration:
- Red Gem – Offense
- Yellow Gem – Defense
- Blue Gem – Protection
Each magical "+1" of the weapon may be assigned to one of the following:
- Offense: +5 Strike Chance (SC) and +1 Damage (Dmg)
- Defense: +5 Defense (DEF)
- Protection: +1 Protection (PROT) (+1 LOW for every +2 PROT)
The total number of magical "pluses" available depends on the weapon. A +2 Defender has two points to allocate, while a +5 Defender has five.
Examples
+2 Defender
Possible configurations include:
- 2 Offense: +10 SC, +2 Dmg, +0 DEF, +0 PROT
- Red gem glows brightly.
- 2 Protection: +0 SC, +0 Dmg, +0 DEF, +2 PROT (+1 LOW)
- Blue gem glows brightly.
- 1 Offense, 1 Defense: +5 SC, +1 Dmg, +5 DEF, +0 PROT
- Red and yellow gems glow.
- 1 Defense, 1 Protection: +0 SC, +0 Dmg, +5 DEF, +1 PROT
- Yellow and blue gems glow.
+3 Defender
Examples include:
- 3 Offense: +15 SC, +3 Dmg
- 2 Offense, 1 Defense: +10 SC, +2 Dmg, +5 DEF
- 1 Offense, 1 Defense, 1 Protection: +5 SC, +1 Dmg, +5 DEF, +1 PROT
+5 Defender
A +5 Defender offers considerably more flexibility. Examples include:
- 5 Offense: +25 SC, +5 Dmg
- 3 Offense, 2 Defense: +15 SC, +3 Dmg, +10 DEF
- 2 Offense, 2 Defense, 1 Protection: +10 SC, +2 Dmg, +10 DEF, +1 PROT
- 1 Offense, 2 Defense, 2 Protection: +5 SC, +1 Dmg, +10 DEF, +2 PROT (+1 LOW)
- 5 Protection: +5 PROT (+2 LOW)
The wielder may distribute the magical power in any combination, provided the total allocated does not exceed the weapon's magical bonus.
Changing the Defender's configuration requires concentration. An attuned wielder may reassign the weapon's magical power during combat by giving up one of their attacks for that round. The gems immediately change to reflect the new distribution. The gem will glow if allocated power and will glow slight brighter the more power allocated.
Bonus | Power Level |
+2 | 5 |
+3 | 6 |
+4 | 7 |
+5 | 8 |
|