These silvery horseshoes allow the horse to travel slightly above the ground, as though buoyed by air.
When worn:
- The horse floats roughly 4 inches above the surface.
- The mount leaves:
- no hoofprints
- no scent trail
- no physical tracks
The horse can move across:
- mud
- snow
- sand
- swamp
- shallow water
without penalty.
The mount does not actually fly:
- it must still move along a surface
- it cannot cross open chasms or empty air
Major Benefits
Because the horse never physically touches the ground:
- It cannot trigger many ground traps.
- It ignores many forms of difficult terrain.
- Pursuit and tracking become extremely difficult.
Limitations
- The mount cannot climb vertical surfaces.
- Deep water is still dangerous.
- If even one shoe is removed, the effect ends.
Horseshoes of the Zephyr are considered one of the most useful mounted magic items in AD&D because they combine:
- stealth
- mobility
- wilderness utility
- travel enhancement
without directly increasing combat power. |