Blue Mountain
Remove Paralysis
Realm:Protection
Name:Remove Paralysis
Spell Level:3
Rarity:Common
Range:10 yards/rank
Duration:Permanent
Area of Effect:Special
Components:V,S
Casting Time:8
Saving Throw:None
By the use of this spell, the priest can free up to 1d4 creatures (all of which must be within a 20 ft. cube) from the effects of any paralyzation or from related magic (such as a ghoul touch, or a hold or slow spell). If the spell is cast on one creature, the paralyzation is negated. If cast on two creatures, each receives another magic vs. the effect that afflicts it, with a +20 bonus. If cast on three or four creatures, each receives another saving throw with a +10 bonus. There must be no physical or magical barrier between the caster and the creatures to be affected, or the spell fails and is wasted.

Note that the same bonus applies for the entire round in which this spell is cast. If it is cast on a single target, that target is immune to paralysis for the remainder of the round. If cast on 2 targets, each gains a bonus of +20 to all paralyzation saves for the remainder of the round and, if cast on 3 or 4 targets, each gains a +10 to such saves for the rest of the round.