Blue Mountain
Sun Light
Realm:Sun
Name:Sun Light
Spell Level:3
Rarity:Common
Range:120 yards
Duration:12 hours/rank
Area of Effect:60 ft radius
Components:V,S
Casting Time:8
Saving Throw:Special
This spell is similar to a Lantern spell, except that it is as bright as full daylight and lasts much longer. Creatures with penalties in bright light suffer them in this spell's area of effect. As with the Lantern spell, this can be cast into the air, onto an object, or at a creature. In the third case, the light affects the space about 1 foot behind a creature that successfully rolls its saving throw vs. spell (a failed saving throw means the light is centered on the creature and moves as it moves). Note that this spell also blinds a creature if it is successfully cast upon the creature's visual organs. If the spell is cast on a small object that is then placed in a light-proof covering, the spell effects are blocked until the covering is removed.

Sun Light brought into an area of magical darkness (or vice versa) cancels the darkness so that the otherwise prevailing light conditions exist in the overlapping areas of effect. A direct casting of a continual light spell against a similar or weaker magical darkness cancels both.

The reverse spell, Pitch Darkness, causes complete absence of light (pitch blackness), similar to the darkness spell but of greater duration and area.