Blue Mountain
Flame Blade
Realm:Elemental
Name:Flame Blade
Spell Level:2
Rarity:Common
Range:0
Duration:2 (+rank) rounds
Area of Effect:Special
Components:V,S,M
Casting Time:5
Saving Throw:None
Elemental - Fire
With this spell, the caster causes a blazing ray of red-hot fire to spring forth from his hand. This bladelike ray is wielded as if it were a scimitar. If the caster successfully hits with the flame blade in melee combat, the creature struck suffers 1d8+4 points of damage, with a damage bonus of +2 if the creature is undead or is especially vulnerable to fire. If the creature is protected from fire, the damage inflicted is reduced by 2. Fire dwellers and those using fire as an innate attack form suffer no damage from the spell. The flame blade can ignite combustible materials such as parchment, straw, dry sticks, cloth, etc. However, it is not a magical weapon in the normal sense of the term, so creatures (other than undead) struck only by magical weapons are not harmed by it. This spell does not function under water.

The spell can take the form of any type of one handed weapon and the cleric will gain normal rank bonuses for using the weapon (e.g. Flame Scimitar, Flame Dagger, Flame War Hammer, etc.).

In addition to the caster's holy symbol, the spell requires a leaf of sumac as a material component.