Blue Mountain
Goodberry
Realm:Plant
Name:Goodberry
Spell Level:2
Rarity:Common
Range:Touch
Duration:1 (+rank) days
Area of Effect:2d4 fresh berries
Components:V,S,M
Casting Time:1 round
Saving Throw:None
Casting a goodberry spell upon a handful of freshly picked berries makes 2d4 of them magical. The caster (as well as any other caster of the same faith and rank 3 or higher) can immediately discern which berries are affected. A detect magic spell discovers this also. Berries with the magic either enable a hungry creature of approximately man size to eat one and be as well-nourished as if a full normal meal were eaten, or else cure 2 points of physical damage from wounds or other similar causes, subject to a maximum of 16 points of such curing in any 24-hour period.

The reverse of the spell, badberry (necromantic), causes 2d4 rotten berries to appear wholesome, but each actually delivers 1 point of poison damage (no saving throw) if ingested.

The material component of the spell is the caster's holy symbol passed over the freshly picked, edible berries to be enspelled (blueberries, blackberries, raspberries, currants, gooseberries, etc.).