Blue Mountain
Wind Walk
Realm:Elemental
Name:Wind Walk
Spell Level:7
Rarity:Common
Range:Touch
Duration:1 hour/level
Area of Effect:See below
Components:V,S,M
Casting Time:1 round
Saving Throw:None
This spell enables the priest (+ 1 person per 8 levels) to alter the substance of his body to a cloudlike vapor. A magical wind then wafts the priest along at a TMR of up to 120, as the spellcaster wills. The wind walk spell lasts as long as the priest desires, up to a maximum duration of one hour per level. For every eight ranks he is able to touch another person and carry that person, or those persons, along on the wind walk. Persons wind walking are not invisible, but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, etc. The priest can regain his physical form as desired, each change to and from vaporous form requiring five rounds. While in vaporous form, the priest and companions are hit only by magic or magical weaponry, though they may be subject to high winds at the DM's discretion. No spellcasting is possible in vaporous form.

The material component of this spell is holy water.