Blue Mountain
Wall of Fire
Realm:Elemental, Protection
Name:Wall of Fire
Spell Level:5
Rarity:Common
Range:80 yards
Duration:Special
Area of Effect:Special
Components:V,S,M
Casting Time:8
Saving Throw:None
Elemental: Fire

The wall of fire spell brings forth an immobile, blazing curtain of magical fire of shimmering color--yellow-green or amber. The spell creates an opaque sheet of flame up to one 20-foot square per rank of the spellcaster, or a ring with a radius of up to 10 feet + 5 feet for every two ranks of the cleric, and 20 feet high.

The wall of fire must be cast so that it is vertical with respect to the caster. One side of the wall, selected by the caster, sends forth waves of heat, inflicting 2d6 points of damage upon creatures within 10 feet and 1d6 points of damage upon those within 20 feet. In addition, the wall inflicts 4d6 points of damage, plus 1 point of damage per rank of the cleric, to any creature passing through it. Creatures especially subject to fire may take additional damage, and undead always take twice normal damage. Note that attempting to directly catch moving creatures with a newly created wall of fire is difficult. A successful magic save enables the creature to avoid the wall, while its rate and direction of movement determine which side of the created wall it is on. The wall of fire lasts as long as the priest concentrates on maintaining it, or one round per rank of the priest in the event he does not wish to concentrate upon it.

The material component of the spell is phosphorus.