Blue Mountain
Conjure Animals
Realm:Summoning
Name:Conjure Animals
Spell Level:6
Rarity:Common
Range:30 yards
Duration:2 rounds/rank
Area of Effect:Special
Components:V,S
Casting Time:9
Saving Throw:None
The conjure animals spell enables the priest to magically create one or more mammals to attack his opponents. The total levels of the mammals cannot exceed twice his rank, if the creature conjured is determined randomly. If a specific animal type is requested, the animal's level cannot exceed his rank. The GM selects the type of animal that appears if it is randomly called. Thus, a rank 12 priest could randomly conjure two 12th level mammals, four 6th level, six 4th level, eight 3rd level, 12 2nd level, or 24 1st level. The conjured animals remain for two rounds per rank of the conjuring priest, or until slain, and they follow the caster's verbal commands. Conjured animals unfailingly attack the priest's opponents, but resist being used for any other purpose--they do not like it, become noticeably more difficult to control, and may refuse any action, break free, or turn on the caster, depending on the nature of the creature and the details of the situation. The conjured animals disappear when slain.