Spelljammer
Tree Steed
Realm:Plant, Ranger
Name:Tree Steed
Spell Level:3
Rarity:Common
Range:Touch
Duration:30 minutes per rank
Area of Effect:1 Log
Components:V,S,M
Casting Time:1 round
Saving Throw:None
This spell enchants a log, plank, or similar piece of wood to become a temporary steed. The log or plank must be at least one foot in diameter and three to ten feet long. Any type of wood is suitable.

When the spell is cast, the log sprouts four wooden, horselike legs. The Tree Steed may be ridden like a normal horse and may be used to carry equipment. The Tree Steed can carry up to 200 + (50 per rank) pounds of riders and gear before breaking. If the Tree Steed breaks under the weight of the riders or gear, the enchantment instantly ends and the Tree Steed again becomes a normal (although broken) log or plank.

TMR on land is 45, plus 5 per rank. TMR in water is half of land TMR

The Tree Steed obeys all of the caster's verbal commands to move, slow, speed up, stop and turn. It can move on both land and in water, floating on the surface and paddling with its legs. Note that water current lowers the TMR. For example, if the water is flowing at an effective TMR of 15, and the Tree Steed has a Water TMR of 20, then it's effective TMR is 5 if going upstream and up to 40 going downstream. It is incapable of moving at any rate beyond normal TMR (i.e., it cannot "run" at double TMR).

The Tree Steed must remain within range (5 feet per rank) in order to move; if the distance between the Tree Steed and the caster exceeds this range, the Tree Steed stops until the caster is again within range.

The Tree Steed will not fight for the caster and is incapable of any action other than movement. The Tree Steed does not become fatigued and does not eat. It has all of the vulnerabilities of normal wood, including fire, and can be damaged by both magical and physical attacks. It has 2 Protection, 0 Defense and 20 (+5 per rank) Hit Points.