Spelljammer
Bless
Realm:All
Name:Bless
Spell Level:1
Rarity:Common
Range:60 yards
Duration:6 rounds
Area of Effect:50 ft cube
Components:V,S,M
Casting Time:1 round
Saving Throw:None
Upon uttering the bless spell, the caster raises the morale of friendly creatures and any saving throw rolls they make against fear effects by +5. Furthermore, it raises their strike chance by +5. A blessing, however, affects only those not already engaged in melee combat. The caster determines at what range (up to 60 yards) he will cast the spell. At the instant the spell is completed, it affects all creatures in a 50-foot cube centered on the point selected by the caster (thus, affected creatures leaving the area are still subject to the spell's effect; those entering the area after the casting is completed are not).

If this spell is cast by a War Cleric for battle purposes, recipients also gain a +1 to damage.

A second use of this spell is to bless a single item (for example, a crossbow bolt for use against a rakshasa). The weight of the item is limited to one pound per caster level and the effect lasts until the item is used or the spell duration ends.

A third use of this spell is to assist in causing a passive effect to happen. An example would be to help someone attune to a single magic item. This bonus cannot increase the chance above 85% so if the target already has an attunement roll of 85% or higher, they gain no benefit from the Bless.

Multiple bless spells are not cumulative. In addition to the verbal and somatic gesture components, the bless spell requires holy water. One vial of holy water is good for 1d6+6 castings of Bless.

This spell can be reversed by the priest to a curse spell that, when cast upon enemy creatures, lowers their morale and attack rolls by -5. The curse requires the sprinkling of unholy water.