Blue Mountain
Forbiddance
Realm:Protection
Name:Forbiddance
Spell Level:6
Rarity:Rare
Range:30 yards
Duration:Permanent
Area of Effect:60 ft cube/rank
Components:V,S,M
Casting Time:6 rounds
Saving Throw:Special
This spell can be used to secure a consecrated area. The spell seals the area from teleportation, plane shifting, and ethereal penetration. At the option of the caster, the ward can be locked by a password, in which case it can be entered only by those speaking the proper words. Otherwise, the effect on those entering the enchanted area is based on their alignment, relative to the caster's. The most severe penalty is used.

Alignment identical: No effect. If password locked, cannot enter area unless password is known (no saving throw).

Alignment different with respect to law and chaos: Save vs. spell to enter the area; if failed, suffer 2d8 points of damage. If password locked, cannot enter unless password is known.

Alignment different with respect to good and evil: Save vs. spell to enter this area; if failed, suffer 4d8 points of damage. If word locked, cannot enter unless password is known. The attempt does cause damage if the save is failed.

Once a saving throw is failed, an intruder cannot enter the forbidden area until the spell ceases. The ward cannot be dispelled by a caster of lesser rank than the one who established it. Intruders who enter by rolling successful saving throws feel uneasy and tense, despite their success.

In addition to the priest's holy symbol, components include holy water and rare incenses worth at least 1,000 sp per 60-foot cube. If a password lock is desired, this also requires the burning of rare incenses worth at least 5,000 sp per 60-foot cube.