Blue Mountain
Call Lightning
Realm:Weather
Name:Call Lightning
Spell Level:3
Rarity:Common
Range:360 yards
Duration:10 rounds/rank
Area of Effect:10 ft radius
Components:V,S
Casting Time:5 rounds
Saving Throw:Magic - Half
When a call lightning spell is cast, there must be a storm of some sort in the area--a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinn or air elemental). The caster is then able to call down bolts of lightning. The caster can call down one bolt every 10 rounds. The caster need not call a bolt of lightning immediately--other actions, even spellcasting, can be performed; however, the caster must remain stationary and concentrate for a full round each time a bolt is called. The spell has a duration of 10 rounds per rankl. Each bolt causes 2d8 points of electrical damage, plus an additional 1d8 points per rank. Thus, a rank 4 caster calls down a 6d8 bolt (2d8+4d8).

The bolt of lightning flashes down in a vertical stroke at whatever distance the spellcaster decides, up to 360 yards away. Any creature within a 10-foot radius of the path or the point where the lightning strikes suffers full damage unless a successful saving throw vs. spell is rolled, in which case only one-half damage is taken.

Because it requires a storm overhead, this spell can only be used outdoors. It does not function under ground or under water.