This skill is only available to those who have the native ability to fly, such as myyrrhn.
Manueverability - Maneuverability is a function of rank. The flyer has a flying agility roll equal to ((DEX - 15) x 3) + (Rank x 5).
Encumbrance – A flyer's effective rank is increased by 1 if completely unencumbered (light clothing and nothing more). Effective rank is reduced by one if wearing a backpack. Running skill is effectively negated if encumbered (c.f., Strength).
Improved TMR - Flying skill improves TMR. TMR is increased by one per rank. Thus someone who is rank 6 and has a DEX of 18 has a TMR of 82.
TMR – TMR stands for Tactical Movement Rate and reflects the number of feet a character can move per round while still remaining vigilant and defensive. Base TMR is determined by the character’s DEX.
DEX | TMR |   | DEX | TMR |
5 | 35 | | 21 | 86 |
6 | 37 | | 22 | 90 |
7 | 40 | | 23 | 93 |
8 | 42 | | 24 | 96 |
9 | 45 | | 25 | 100 |
10 | 48 | | 26 | 105 |
11 | 50 | | 27 | 110 |
12 | 54 | | 28 | 115 |
13 | 58 | | 29 | 120 |
14 | 62 | | 30 | 125 |
15 | 65 | | 31 | 130 |
16 | 70 | | 32 | 135 |
17 | 73 | | 33 | 140 |
18 | 76 | | 34 | 145 |
19 | 80 | | 35 | 150 |
20 | 83 | | | |
The character’s TMR is the number of feet that the character can fly in a round. A character can move at double this rate, but suffers a –1 penalty to all actions per point over their TMR. For example, a character with a TMR of 50, who chooses to fly at 100, suffers a –50 to all actions.
Zoom – A flyer can zoom at a speed equal to TMR x 4 for a number of rounds equal to rank. The flyer can perform no other actions while zooming. Zooming costs one hit point of non-lethal damage per round.
Long Distance Flying – The character can move at double TMR for 30 minutes per rank without resting. |